Librarium Online Forums banner

A Blood Line For Each Race

1K views 14 replies 13 participants last post by  Von_Carstein 
#1 ·
Do you guys think that specific blood lines work better against certain races?

For eg. strigoi best against empire as summon ghouls can destroy war machine crews...
 
#3 ·
Of course, but really you should pick 1 bloodline and stick with it, so it really doesn't matter. Some people like to customize their list a little bit for playing specific opponents, which I think is ok if you both do it. However, changing entire bloodlines I don't think is quite ok, as I think that isn't fluffy at all. (Customizing your army is just like sending out a force for a task, changing bloodlines is like playing a different army).
 
#4 ·
I disagree, unless you use Sylvanians the only difference is two or 3 models between the bloodlines. Switching from one to the other is hardly different than changing your army list depending on who you play, its like choosing which lore of magic to use or certain upgrades for specific models.

Despite that, I would still be more inclined to stick to one bloodline against any army. And as I said, the difference is only a couple of models, if you think you are really going to suffer by picking the wrong bloodline against a given army you are focusing too much on the characters. Sure some would be better than others in certain situations, but as a whole i think they can fight any army with equal ease when your whole list is written up properly.
 
#5 ·
I think it depends on how you paint everything up. My army reflects my bloodline. Everything is a bit more grimey and dirtier due to playing Strigoi. If someone plays a red toned army with a Strigoi vampire it seems a bit strange to me. So basically, it all comes down to the overall paint scheme.
 
#6 ·
When I began playing WFB last October, I was drawn to VC, in part, because of the different bloodlines, and since then I've played mostly Blood Dragon and Von Carstein but have experimented with Necrarchs and Strigoi. Once I have those Lahmians painted, I'll give them a whirl, too. The problem is that it takes so many games with a bloodline to learn how to play them, but on the other hand, that keeps the game fresh (and keeps me from spending even MORE money on another army.)

I think there is no HOW an army should be played. That destroys the fun. We all play it however we want; maybe we win, maybe we lose, maybe winning or losing is related to army choice, maybe not. I just think it's an individual choice.



 
#7 ·
I've never really found that a certain bloodline works better against a certain race. Its more like picking a bloodline to reflect how you would like to play.

If you like magic, go for Necrarch or Necromancer.
Character killers = Blood Dragons
Control = Lahmian
Rank & File killers = Strigoi
Balance = VC

I personally prefer Strigoi as its more benificial to take out an entire crew of models instead of just one expensive character. Their abilities are solid and coupled with a decent sized unit makes for an intimidating army.

That, and ghouls are just fun to summon :)

Later,
Servo
 
#8 · (Edited)
If you understand the fluff behind the bloodlines, then no. What we have is what there are. And you can easily set up any of the bloodlines to kill any army in the game. Just a matter of changing your tactics. If you want a game where you never think and just do, then go play 40k as the Tyranids.
 
#11 ·
Every bloodline has its powers anf if they are adequately used your army is playable against anything.
Necrarch vs. Khorne: Great anti-magic stops most of your magic but not all the spells. Anyway this battle is to be won tactically. Necrarch's army is the most flexible VC army. You lure their frenzied Chaos Knights and Daemon with ghouls, then tie down their general with zombies and charge the Knigts with Spirit Hosts. Meanwhile Fell Bats and Dire Wolves marchblock their infantry for a subsequent flanking and the Banshees take care of Marauder units.
Combining bloodline powers with the versatility of the undead troops is what makes a good VC army.
 
#12 ·
Lahmians are very poor against high leadership or imune to psychology armies.
I would never field one against such.

AoS and strigois work great against armies with lots of big cannons/mortars etc.

Necrach armies are great when you want to dominate magic fase, but if your opponent is expecting it and brings scroll caddies its gonna be few battles you win.

I do however think, that since we have such a good lore, we usually have the better of the magic fases anyway, and a Necrach is not necessary. I do love fielding them though :D

I'm not sure I would tailor my bloodline much after who I was to battle it out with, but rather after which kind of game/strategy I would like to play.

Wobert
 
#13 ·
darthwobert said:
Lahmians are very poor against high leadership or imune to psychology armies.
I would never field one against such.
http://librarium-online.com/forums/showthread.php?t=28284

Read that before you make any assumptions about Lahmians like that. Using their mind powers is not what they are good at, it's the speed and leathality of them that is important.
 
#14 ·
Quote: Necrach armies are great when you want to dominate magic fase, but if your opponent is expecting it and brings scroll caddies its gonna be few battles you win.\
I comletely disagree the second part of that statement.
My (tournament!) 2000 pts Necrarch army constantly massacres (custom!) Dark Elf, High Elf, Empie and Dwarfs armies. Here is the above said build.

Necrach Count (NNB, MBA, Forbidden Lore, Black Periapt) 3 lev wizard
\335 pts
Wight Lord (Flayed Hauberk) BSB AS 1+
Necromancer (Power familiar)
\150 pts
Necromancer (Staff of Sorcery)
\150 pts
Banshee
\90 pts
Banshee
\90 pts
5 Fell Bats
\100 pts
5 Black knights (barded) FC AS 2+
\165 pts
3 Spirit Hosts
\195 pts
15 Grave Guards (shields) Screaming Banner FC AS 4+/3+
\265 pts
14 Skeletons (light armour) FC AS 5+/4+
\165 pts
6 Dire Wolves
\60 pts
9 Ghouls
\72 pts
6 Ghouls
\48 pts

Dispel Scrolls: they can't risc letting you summon new Zombie unit in thir rear nor thier main unit being Cursed on turn 1. On turn 2 come Vahnel's (or turn 1 on a Banshee - once I panicked 10 Jezzails this way). After turn 3 they normally have no scrolls left. Relying only on dispel dice they let your Invocation pass so on turn 4 you normally summon a unit of about 20 zombies. By that time you shoud have neutralized thir warmachines and missile troops (bats & spirits), guards / skeleton advance in the center, ghouls are in positions to flee/charge after screening your troops the first 2 turns, wolves (if alive) followed by knights protect your flank threatening enemie's one.
Having 4-6 dispell scrolls means 100-150 pts less in magic items/troops and more spellcasters.
Magic heavy armies have expensive combat troops so they are easily outnumbered, while you cripple their magic phase as well (7+ dispel dice, +1 to dispel). For Elves its hard to fight this army in HtH (37 models Tgh 4+). You are much more flexible than Dwarfs or Empire (Spirit Hosts being their bane). Heavy loads of anti-magic in Orcs or Bretonians is wellcome as it ruins their army.
Building an army you think how to exploit the advantages of your blood line. Necrarch equals good magic (10/+1 power dice,+1 to cast with the Count, +6" range,extra spells), disruption of opponents magic (7/+1 dispel dice, +1 to dispel), your Vampire can't defeat units alone and needs protection (the Wight Lord and the Skeleton Champion), useless Thralls.
In my army there are 69 models: 21 have Killing Blow, 37 thg 4+, 3 Ethereal units (supported by a Battle Standard for greater durability). Anything but the 2 infantry units has at least 12" charge. So my opponents have not only to stop the magic but also to handle a variety of mobile fearcausing foes each suited to confront a specific enemy.
By the way I consider Necromancy supperior to Lore of Death. Against Skaven is the only battle where Death could be better for the Count.
 
#15 ·
I personally like Von Cartsein (Hense my name), because, like what has been said before, some Bloodlines will do at least a little better in a givin situation. The way I see it, Von Carteins are balanced, so they can do a little of everything. Of course I have been thinking about playing Blood Dragons, but I'm still a little bit of a n00b, so I think I'll stick with the VC's for now... ^_^;;
 
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top