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Imperial Guard-the 412st Hazardous Environment Regiment

1K views 6 replies 5 participants last post by  ze_poodle 
#1 · (Edited)
This is a little chunk of fluff I'm making up for my Guard army:

In this galaxy, there are worlds so dangerous that they'll kill a Space Marine on contact. However, while useless for habitation by the Imperium, they can make some of the most effective bastions that the heretic, the deamon and the xenos can set up. These emplacements are generally just too small or dangerous to be worth using the Space Marines, but far too dangerous for the regular regiments of the Imperial Guard to attack. This is where the Hazardous Environment Regiments (HazRegs) come in.

HazRegs are usually drawn from elite members of assorted Guard regiments with experience fighting on deadlier worlds-the atomic wastelands of Kreig, ect-but some are raised entirely from a single Deathworld. For example, the 412st was recruited entirely from Armageddon, but these ones are rarer.

Members of a HazReg are very well-equipped compared to standard Guard regiments, but always much smaller. HazRegs use smaller numbers of well-trained and experienced troops-standard platoons are rare, more because of the cost of equipping and training full platoons is unweildy. However, the men who are in the regiment recieve the best training and gear that they can. The standard armor worn by HazReg troopers is a modified suit of Cadian Kaskrin armor-the addition of an airtight underlayer prevents injury from exposure to the local atmosphere. The training process is largely from experience-all members of HazRegs have either lived or fought on a Deathworld, so little additional training is needed.

HazReg troopers recieve the most training and equipment specialized to fight the Necrons, simply because many Tomb Worlds fall under this category. To this extent, all squads are issued a Plasma Gun and Meltagun standard, with another Plasma Gun and a Lascannon issued to the more experienced squads.

HazRegs, while lacking in the manpower area, make up for it in the amount of vehicles fielded. Often mechanized, the natural airtight build of most Imperial vehicles means that almost no modification is needed-usually only reinforced seals and a higher test oxygen recycler or, if needed, an onboard oxygen supply. Leman Russ Vanquishers and Armageddon-pattern Sentinals are in high demand among the HazRegs, simply because they have proven the most effective vehicles to fight on these worlds-the often high proportion of tanks and power-armored troopers makes these units ideal.
 
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#3 ·
Yup. I'm also gonna useVeterans and take 2 Hardened Veterans teams. Now, that provides a slight problem inasmuch that I want to use Lascannons, and will have to convert a passable Kaskrin-based Lascannon team, but I've already got a decent idea.
 
#4 ·
Broadside_Pilot said:
In this galaxy, there are worlds so dangerous that they'll kill a Space Marine on contact.
Maybe.. But if so, they'd kill anything on contact.

Thanks to his organs, a space marine can survive in a vacuum, and shrug off most poisons (other than tyranid phage cells and other truly nasty things) and this is without factoring in power armour, which allows him to survive almost indefinately in such environments.

It's a minor point.. But I don't like the claim that there are guard regiments who can fight in places a space marine can't. True, the Catachan jungle fighters can live in the most hellish jungle deathworlds. But this doesn't mean space marines can't.

Also, I'm not sure why an IG regiment would be set up to fight something they're almost never going to encounter (chaos space marines.) Chaos space marines are rare, rare creatures.. the vast majority of the forces of chaos are traitor guardsmen and mutated hordes.

Other than those minor points.. all very good.
 
#6 ·
Murr...yeah, I can see that point. It's really only in there because I almost always fight Marine or Chaos Marine armies, with the rare Necron in there, too, so my armies are always tooled to fight 3+ saves. I'll switch it to Necron-they'd make more sense anyways, what with not having organs and whatnot...
 
#7 ·
Yeah, pedantic bastard he may be, but Mantis has a point. Space Marines have a multi-lung that digests acidic air and their skin naturally adapts to radioactive solar rays, so they don't even get a sunburn.

Otherwise, this is pretty cool. I like the idea of hazard IG. It brings to mind that whole HL2-esque gas-masked soldiers idea. You can't go wrong with a gas mask.
 
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