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Rads vs Puritans

1K views 13 replies 6 participants last post by  brother-captain-scorpion 
#1 ·
hi
me and my warhammer mates have started a campaign and i dont know which to use a puriten or a rad army. plus most of my opponents are more experienced and varied from chaos to nids, guard , tau and possibly eldar and orks.

well i realise im boned but i wanna take as many of them down with me so im asking for help , advice and which would owrk better rads or puritens.
thankx
 
#2 ·
brother-captain-scorpion said:
hi
me and my warhammer mates have started a campaign and i dont know which to use a puriten or a rad army. plus most of my opponents are more experienced and varied from chaos to nids, guard , tau and possibly eldar and orks.

well i realise im boned but i wanna take as many of them down with me so im asking for help , advice and which would owrk better rads or puritens.
thankx
Well, most people play a puritan army because you can take grey knights. Radical armies are few and far between, but if used correctly are devastating. The hardest part about them is the nature of the daemonhosts (random). Check out the DH TACTICA HERE
 
#3 ·
Like Deus Mechanicus mentioned, it comes down to Grey Knights and Daemonhosts. If you prefer one, or only OWN one, then that settles it.

If you have GK, I'd really use them - but that's only because I prefer them as well.

If you have Daemonhosts and want to use them, you'll still have a weak(ish) army, unless you induct IG or SM.

Letting us know what you have would be helpful.
 
#4 ·
I personally use a puritan army as an attachment to my sms or ig. They are so much fun to play as this way because they add fluff and kill gapping weakness that both armies possess.
 
#5 ·
well at the moment i only have about 500pts in models because i still havent finalised my army.
im broke so i cant buy alot of models. damn there expensive!
and i have all gk and a terminator and stren + i modified some ig to make them inquistionional stormtroopers.
so i have the men for a puritan but i need to test out aspects of all of the chapter.
 
#6 ·
brother-captain-scorpion said:
well at the moment i only have about 500pts in models because i still havent finalised my army.
im broke so i cant buy alot of models. damn there expensive!
and i have all gk and a terminator and stren + i modified some ig to make them inquistionional stormtroopers.
so i have the men for a puritan but i need to test out aspects of all of the chapter.
Well, I would say proxy the radicals then. Try them out without having to purchase them. And if you already have Grey Knights, that kind of settles which army to play. You obviously were attracted to them in the first place so why not play them?
 
#8 ·
Well, your choice is Grey Knights or Daemonhosts, like everyone says.

But Grey Knights are an entire army unto themselves (granted a lopsided one).

Daemonhost are just daemonhosts. Ya, they're cool and all. But that's all their is, and you can have only three. The rest of your army is gonna have to be Inquisitors, storm troopers, and allies of one sort or another. All of which you can still use with GK (except reg space marines).

The choice seems clear.
 
#9 ·
well Gks can also be used as just one unit.

for IG i'd reconmend only a 10 man GK normal squad as termies are expensive (and as guard players know 47 points spent on a termi is 47 points not spend on 9 guardsmen :p )

But you're right the choice is pretty clear :D
 
#12 ·
WH parent list and GKs inducted is vicious - This is what I am planning for some mixed use fun. It's just plain evil. Some will think it's manipulative, but I play an Inquisitorial Army, Not DH anymore. Actually I think we should all consider ourselves Inquisitorial Armies if you field an Inquisitor.

Here's a sample
HQ - Battle Sister (equip her to join who you want)
HQ2 - GK GM, Termies

E1 - Inquisitor Firestorm (DH list)
E2 - Callidus (WH list)

FA - Seriphin
FA2 - GKs

T1 - STs 2 melta Chim 2 HBs (could use sisters if you got them)
T2 - STs 2 Plasma (could use sisters if you got them)
T3 - 6 GKs (ride in Immolator)
T4 - GKs

H1 - Exorcists
H2 - Exorcists
H3 - Immolator
 
#13 ·
how many pts again? I don;t have the WH codex.

If <2000 than take out an exorisit, two are a big point sink in large games.

See the thing is WH have faith, and you generally want some faith to do those kick ass things (I've heard about 3+ invulnerable for your characters and ap 1 bolters :eek: ).
 
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