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deamon hosts are they worth it

699 views 9 replies 8 participants last post by  MagicJuggler 
#1 ·
I am thinking about putting an inqustior lord and 3 demon hosts in my space marine army. My my thoughts are that the demon host are very powerfull. But i have never seen anybody use one. So could i get so tips for using them and if there worth the points. I would aslo like to know if this is a good inqustor lord.

Inqustior lord-master crafted thunder hammer-bolt pistol-refractor feild-digtal wepons-consntrated scrolls-holocast-scourging

3 warriors-2 combat servitors 1 vetran imperal gurdsmen with metla gun-1 familar-1 sage- 1 mystic- 3 acolytes 2 with power wepons one with refractor feild ( or one with power wepon and 2 with refractor feilds i a, not quite sure and would like to know which is better) -317

i would also like to know weihter to deep strike the demon hosts or not.
 
#4 ·
are inqustorial storm troopers worth taking in a pace marine army
No, absolutely not. The Stormtrooper is a terrible unit to field, unless you have very many high-points models or can use them as line-fillers. (such as DH, WH, and soon, hopefully, AH) In a Space Marine army, a marine is only 5 pts. more, and almost twice as good.
 
#5 · (Edited)
Daemon hosts are not worth due to the fact that no space marine will fight along side with them. If you use daemon hosts that means no GKs, no GK terminators, and no GK dreadnoughts, also if you plan to ally with a space marine chapter, you cant. I says all of this in the codex near the daemonhosts entry, thats why you never see them becasue they have a huge restriction, yes I do say they are worth it except for the space marine restriction so really no, but if you were to do a pure inqusitor army then yes, but remember no space marines of any kind while daemonhosts are in the same army.
 
#6 ·
NO my main army is space marines and yes you can put demon hosts in a space marine army with a inqustior lord in it but are they worth taking
 
#7 ·
I'm gonna ignore the followup posts because they seem to have gotten a bit off-topic from the original questions:

I am thinking about putting an inqustior lord and 3 demon hosts in my space marine army. My my thoughts are that the demon host are very powerfull. But i have never seen anybody use one. So could i get so tips for using them and if there worth the points.
Inquisitor Lords, in my experience, aren't the best units around - because people tend to overload them with gear or try and build them for multiple tasks. Also, they're very poor as close combat units because of S3/T3. They DO, on the other hand, make a great shooting unit when built right.

Daemonhosts are very fun, but extremely random. Don't take them into your force expecting them to be uber game winners. But they are good allies, especially to an SM force that's already balanced on its own.

I would aslo like to know if this is a good inqustor lord.

Inqustior lord-master crafted thunder hammer-bolt pistol-refractor feild-digtal wepons-consntrated scrolls-holocast-scourging

3 warriors-2 combat servitors 1 vetran imperal gurdsmen with metla gun-1 familar-1 sage- 1 mystic- 3 acolytes 2 with power wepons one with refractor feild ( or one with power wepon and 2 with refractor feilds i a, not quite sure and would like to know which is better) -317
Not to be unkind, but not really. For one, he isn't focused - the key to a good Lord & unit is tooling them up for a specific task: shooting infantry, shooting tanks, or assault.

Since you have an SM army, I'd suggest NOT gearing a Lord to assault. Instead, gear him towards firepower:

Lord (psycannon, auspex).
2-3 Heavy Bolter Servitors.
0-1 Plasma Cannon Servitors (for a total of 3 Gun Servitors, since that's the legal max).
2-3 Sages (2 Sages allows this unit one free reroll per turn - save it for the Plasma Cannon and it'll likely not overheat).
1-2 Mystics (1 Mystic allows the entire unit to take a free round of shooting, immediately, at any Summoned or Deepstruck units within 4d6". 2 Mystics allows you to instead let a nearby friendly unit take that round of fire - handy if a Bloodthirster lands and you have a lascannon Dev squar nearby, for example).
0-3 Acolytes (don't give them ANY gear except for a 1pt bolter each, they're JUST extra wounds on the Lord).
0-1 Chimera (It's cheap, and it's two more anti-infantry guns. Don't even use it to move this unit around, keep it as an independent shooter).

That's a good anti-infantry unit right there. If you want anti-armor instead, you can swap out the Gun Servitors for 3 Multi-Melta Servitors, give the Lord a combi-melta instead of a psycannon, drop the Mystics, and you're all set to go. Might want to add on a Rhino if you do that, since MM's have such short range.

i would also like to know weihter to deep strike the demon hosts or not.
Your call, really. DSing them lets you keep them safe from the enemy until you need them most, but marching them allows you to use them right away. Since they (might) have the teleport power, I tend to march them.

If you have any more questions, feel free to ask 'em!
 
#8 ·
damn, no wonder I havn't been having any luck tooling up a CC inquisitor lord...

as for demon hosts...

VERY random, heck even its attacks are random. But if you have very good luck they should serve u well.

the thing about its high strength is that it doesn't ignore armor so its not as strong as people think.

well let me sum it up before I start flaming

Strengths: High str, up to 6 normal attacks (+charging can make 7), invulnerable save, deep strike, has some nice psychic powers, 4 wounds, and fearless.

Weaknesses: Average toughness allowing it to be instantly killed by a lucky krak missile or pulled down in CC, does not ignore armor saves, extermly random even down to psychic powers and attacks, 4+ invulnerable won't see you through everything, and expensive as hell.

but they are very fluffy ^_^

as for IST they have their uses

Strengths: cheap (for 40k anyway), bs 4, can take 2 special weapons, transport option, average save, troop choice, and targeters (u probaly don't know how useful these things can be).

Weaknesses: average save, blow in CC unless u give the vet a thunder hammer or similar item (which I have not seen happen latly). Everyone seems to love the improved stats of SMs over them. Str 3 gun (yuck).

well i use em in two ways, 1 as a subsitute for my 'clense and purify' marines or as cheap tank hunters. 5 of them with two meltas in a rhino.
 
#9 · (Edited)
just take a brother captain(or if your points rich a grandmaster) and a squad or two of grey knights or a terminator squad.

as for the storm troopers, they are cannon fodder unless you are playing a toughness 3 army such as ig and eldar(they are more efeective against eldar than you would think as their hellguns can ignore a lot of their armour saves, you should have seen the look on my friends face!)
 
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