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New to Chaos

900 views 15 replies 13 participants last post by  Zeus 
#1 ·
Hello all. I am going to start a chaos army and am not sure what to pick im debating between khorne, iron warriors, undivided. Not to sound rude but i really don't want people to ask me " well what kind of army do you like, shooty, close combat " as this will not help me decide. Now that i am past my rant... i would like to hear some valid points for all of these proving and disproving why i should play a certain army.

thanks :D
 
#2 ·
Hi, heer a little table for each legion. :|

Iron Warriors-A legion that is mostly shooty and u can take 1 more Heay Suport option for 1 less fast attack

Undivided-Undivided can use all deamons and can use special troops that normally be used in a certain legion (like noise marines)

Khorne-A all out atttack, in your face, close combat, crazy dudes, I dont like that kind of play but whatever you like man.

Nurgle (Death Guard)-You get Plauge Mrines whihc tave T5 and u get all sorts of cool powers and weapons.

Slaanesh (Emperors Children)-A close combat army with cool deamns and weapons and you can use sonic weapons.

Teezntch (1000 Sons)-A ranges/cole combat/psycic legion with lots of powers and some cool deamons and weapons

Hers the list and im not sure if u wanted more i didt read all of ur post :O
 
#4 ·
heres the troop benefits for those legions...


Iron Warriors- nothing special - exept the option to take servo arms on champions, HQ's, etc

Undivided -- standard chaos marines

Khorne -- fearless extra attack - bloodfrenzy

Nurgle -- Fearless -T5 - true grit

Slaneesh -- fearless, warp scream (amazing)

Tzeentch -- Fearless - Slow n purposeful - essence - no v skills


(The 4 Powers also have sacret numbers)


btw -- Mods- lemme know If thats to much rule reference
 
#5 ·
Just thought I'd bring up the neglected obvious fact that Undivided allows for much more mix and max than any other armies. I.e. it allows for combinations of troops with different marks as elites (e.g. Plague Marines + Khorne Bezerkers) or Daemons. Means you can take your army in any direction you want.
 
#7 ·
Lt.Khelroth said:
Iron Warriors-A legion that is mostly shooty and u can take 1 more Heay Suport option for 1 less fast attack
hey lt.Khelroth iron warriors can only take a extra h. support for 2 FAST ATTACK choices also i think think emperers children are the best due to no major drawbacks (if you don't mind pink:w00t: )and best for unit selection
 
#8 ·
here I am, making a deathguard pitch again. I hjave a small death guard army (800 ish pts.) and I totally love them. tough-as-nails staying powr (bolters wound on a 5, lasguns sit there and cry at their 6+ :) manreaper is by far the best demon weapon for grunt slaughter(+d6 attacks is great), imo, and nurgle's rot is highly underestimated. you won't be outshooting anyone probably tho, because you can't take any heavy weapons in troop squads. but a 5 man infiltrating plasma gun havoc squad fixes that in a hurry. just my 2 cents
 
#9 ·
Just though I'd throw in my two cents...

Bagofchips said:
heres the troop benefits for those legions...
Iron Warriors- nothing special - exept the option to take servo arms on champions, HQ's, etc
What are you, blind?:(( The Iron Warriors have:

4 Heavy Support Slots (1 Fast Attack)
9 Obliterators
A Basilisk and a Vindicator
An extra S8 attack that hits a 4+
Fearless in defended areas and extra penetration points when attacking them.
 
#11 ·
Iron Warriors are great and ridiculously heavy, but they limit you quite a bit due to being an Undivided Legion...

You cant take ANY units exept unmarked units and units with the undivided mark, so If you planned in having any Khornate Units (Or anything belonging to the ruinous powers), then I would not choose Iron Warriors. If not, go for it.
 
#12 ·
Well I will put my 2 cents about 2 of those 3 armies and I'll had a comment about the current army I'm playing because it's by far the best of them all (for me :))


Chaos Undivided:

I love Chaos in general and a Chaos Undivided army give you the ability to have all the Chaos powers reunited under the same banner.

The first Chaos army I made was a Chaos Undivided army. With the possibility to have a thousand different configuration I still love to play it once in a while. You can either make it extremely shooty or completely assault oriented. You can have a special squad of all the gods if you make it a Black Legion army list and have swarms of chaos marines advancing on the ennemy with a squad of Berserker of Khorne charging in front of them, a squad of Noise Marines wreaking havok from afar, a squad of infiltrating Plague Marines who are a pain to kill and a squad of Thousand Sons marines slowly advancing while rapid firing their bolters. Put a dreadnought in there wih a predator and you have a full and diverse army to play with. The strenght of this list is it's versatility.

What I love about this army is that you can specialise it toward shooting or close combat depending on your mood and just play it the way you want.

Another strenght of this army that have been disregarded so far is the ability to summon all the Daemon type. They are a truly powerfull addition to the army, my 2 favorites being the Furies and the Daemonettes. Once you tried them you'll never go out without one of those. In squad of 10 for the Furies and of 6 for the Daemonettes, it's crazy how they destroy anything that don't have a power armour and even those who have one don't have much chance against a S5, I5 for the Furies and against the Daemonic Talons of the Daemonettes.

Iron Warriors:

Well they have been discussed before so I will only say what I like best about them. They are a never ending firing line that almost never move so the only real tactical choice you will have to make is during deployment. The fact that you can have more than one Obliterator squad is enought to take this army. With a good mix of vehicule, heavy support squads and obliterators this army is the most shooty one. The basilik and vindicator are of course really nice and rather cheap for a blast template. Ready! Fire! and enjoy :)

I see two annoying weakness points for this army and they are the reasons I don't play with it often anymore. The first one is that it's a very static army (it become boring really fast) and even if they have a good amount of fire power they won't be able to outshoot the really shooty army of the W40K world like the Tau or the IG. Also if a true CC army get into CC with them they are generally dead and there I'm thinking about a Tyranid army that can both bring CC power and numbers on the table. They are also looking bad against really fast moving Space Marine army, so you should think about it before starting playing it.

Death Guard:

My current army is a Death Guard army. I know you didn't ask about them but you should think about them, they truly rock.

I realised while playing with them in small squads of 7 in my Black Legion army list that my Plague Marines where a pain to kill with their high toughness. They where almost making back their points worth in killing and where a real staying power in the battlefield. I started to take more squad of them to replace the Noise Marines and the Thousand Sons that I didn't really liked (not my play style) and I finished with 4 squads of Death Guards mixed with some Chaos Undivided squad that provided them with fire support. That army evolved into a Death Guard army really fast when I realised the power of a squad of 14 Death Guards with a free AC.

The fact that they can't have heavy weapons is not really a weakness for me as it gives you the opportunity to make a special weapon army, something I learned to love and that is truly powerful. The plasma guna and the melta guns are two awesome weapons that are often disregarded in favor of the equally powerful missile launcher and the stronger (but more costly) lascannon. The comment I usually get when playing them is: I hate this T5!!!

It is a slow moving army but you can put them in rhinos and you can give them infiltration and the Manreaper Daemon weapon is worth the army all by itself. 65 Death Guards (the usual number I have for a 2000 pts army) with a dreadnought, 2 rhinos and a predator are easyly worth a hundred Tau with 2 hammerhead or a any Space Marine army for that matter. They cut throught other Chaos army fairly well too and you can either use them as a close combat army or a slow but rapid firing army. Remember that they are the only Chaos Space Marines that have True Grit.

So In conclusion they are all a ton of fun and you get to choose wich on you like best.
 
#13 · (Edited)
Everyone has their two cents or whatever, let me say this. First don't be a cliche and do Iron Warriors, because everyone and their mother plays them. Noobs. I have a Black Legion list used especially to kill them because their such a bothersome. Other than that I do not play against them. If you want to show some balls my friend, do a Emperor's Children army, Night Lord army (before you buy these guys consult the forum on how to save money), Alpha Legion, or my variable army, Black Legions, only then will you get respect.

Emperor's Children- CC or Shooty, can mix both but they have a delicate balance.

Night Lord Army- CC mainly, can be a pain to kill. Can take 3 squads of Raptors (NUTS:w00t: ).

Alpha- Inflitrator up the waazoo! Can take Cultist (use IG models, save you a headache).

Black Legion- Fields anything and its mother :D, I love this army. I always surprise my opponent with what I could field. Taking a squad of Inflitrating and Tank Hunter Havocs with a Khornate Daemon Prince that is nearly invinecable for CC is just... fun.

Alternative- Make you own army with a fluffy background and color scheme, make minor special rules, be creative. You could do one of the armies listed so far by use, but have them as a different sect, rename them etc. then add some rules to them and etc. GO nuts and tell us about it.
 
#14 ·
Just I.M.O.

Khorne: VERY VERY Close combat heavy and lacks in the heavy weapons dept. baisic troop wise. CONNOT use Chaos Havocs or Chaos Raptors

Nugle: This army is for the troop lovers, not only do they last long but they dish out more then what they recieve. CANNOT use Chaos Bikes or Chaos Raptors

Slaanesh: Fearless and very easy to make other units turn tail and run. Somewhat balanced but their deamons are to die for (no pun intended). CANNOT use Chaos Raptors

Tzeentch: Fearless w/ Free Sorcerer ability, mind you no veteran skills. Very fun to play, insept agenst the witch hunters :/. CANNOT use Chaos Bikes, Chaos Raptors and Chaos Havocs.

Alpha Legion: Infiltrate at 1 point a model and 5 for independant characters. Have a Guard Equivalent Troop choice called Chaos Cultists. But ONLY the Chaos Cultists may have a Chaos Icon

Iron Warriors: May not use Deamons apart from Deamon Prince and the Possesed Chaos Space Marines. Auto Siege Specialist. No 0-1 rule for Obliterators. May include a extra heavy support in return for 2 fast attack. May inclue one up to one Basilisk and one Vindicator. May also use servo arms

Night Lords: May only use Deamonic Beasts: Furies. Gain the veteran skill Night Vision for free. May include an extra fast attack in return for 2 heavy support. No 0-1 rule for Chaos Raptors. And may use the stealth adept skill for 1 pt per model and 5 pts per independant character.

Word Bearers: May use any type of deamon. May use a Chaos Chaplain with the demagogue Ability. may Replace Elites, Fast attack or heavy support choices for more troop choices.

Black Legion: A.K.A. The chaos Undivided. Not restricted to certain rules weather good or bad.

There's a Baisic rundown to each Chaos Chapter and legion.

For more information on abilities, weapons choices, and backround information please refer to the Books of chaos located on page 38-63 of your CODEX: Chaos Space Marines 4th edition.
 
#15 ·
Okay.. Here are the armies I think are cool and fun. Bear in mind that they're not always easy to play compared to iron warriors etc, but iron warriors/world eaters are really overdone. So I'll try and suggest some nice alternatives.

Emperor's Children are a really fun army, and they can be hard as nails if you put them together properly. The biggest plus is that they're tactically flexible enough that you can pick your own strategy rather than being pidgeonholed into one by the weaknesses/strengths of your troops. Also, they wear pink.. What's not to like?

Death Guard, like EC, are flexible enough to be fun, and they don't constrain your playing style much. They're also great for gribbly conversions. In my opinion, the mark of nurgle is one of the most cost effective around.

Thousand Sons make for a really crazy, imbalanced army. They're probably the hardest legion to play, but, in the hands of a veteran, they can still be effective. I like the fact that a lot of their strength lies in their characters and ACs, meaning they're quite a fluffy force as well.

Alpha Legion. I'm adding them because I think they're actually one of the most interesting undivided legions. They have a great ability to react to their opponent's deployment through mass infiltration, and cultists are one of the coolest ideas in the game. Fluffwise, it's very easy to use the alpha legion list to represent red corsairs or some other chapter.

Finally, the Basic/Black Legion list is great because it's totally flexible and allows you to come up with your own fluff (unless you actually want to play black legion.) A lot of people see the lack of special rules and underestimate the basic list, which isn't a good idea. A well composed undivided army can do nasty things.
 
#16 ·
Watusa said:
Word Bearers: May use any type of deamon. May use a Chaos Chaplain with the demagogue Ability. may Replace Elites, Fast attack or heavy support choices for more troop choices.
Watusa i'd like you to note that the chaos F.A.Q. says that more than 1 model can have the demagogue ability and since you can only have 1 chaplain/dark apostle it can be assumed it is not restricted to them and by the way i think thousand sons make for the best army fluffwise due to emperors betrayal of Magnus and stuff. :D
 
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