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Free Psychic Powers?

968 views 16 replies 10 participants last post by  Da Mighty Camel 
#1 ·
To start of with I don't play Witch Hunters, and I don't have to codex (yet), but my friend (and main opponent) plays them, so I play against them pretty regularly. I trust him not to break rules, and I've broused through the codex, read their specal rules ect. He plays fair, and it's a hard call to guess wich if us wins more often. (and I like it that way each battle is a challenge).

He's been playing witch hunters since they came out, and I've played several other witch hunter players. Yet somehow I only found out last time I played him that I could add a random psychic ability to my hq (for free) due to the fact that he had sisters of battle on the field. He told me because he was curious to see how effective they where.
All this time my traitor guard where wishing they could have something meaner than a sanctioned psyker, and I could have given my "heroic" senior officer a random power whenever I fought sisters (wich was about 1/2 their engagements.

Now the point of this isn't to rant, but I'm curious how many sister players even know about this?

And of those that do, how many don't say anything about it to your opponents?

The one thing I do know is that it's rekindled my quest to own all of the codexes so I don't get any more suprizes.
 
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#2 ·
I have never heard of that.

The Sisters have a natural resistance to any psychic power used against them, and I suspect that your opponent simply wanted to test the effectiveness of this resistance, so he let you take a random psychic power.

-981
 
#4 ·
No he showed it to me in his codex, it's near the end of the section with the rogue psyker, and the traitors and mutants. You get a free random power from the same list as the rogue psyker.

I'll mark you up as one of the didn't know about it camp.
 
#6 ·
I find it amazing how often people forget or don't bother to tell people things like that. If it's in the rules, let your opponent know. It's not that hard to do.

Regardless, I'm rather curious myself as to how the rogue psyker skills work. I play Black Templars and I'm thinking of adding some WH allies on occasion. I'd love to let my opponent take a free psychic ability along with taking the Destroy the Witch vow.
 
#7 ·
I've only had one fight with them so far, and rolled puppet master. It didn't come into play because my hq never got into range to use it (I was playing my traitor guard.) But I thought it was a lot of fun to be able to say that my hq was an evil psyker anyway.

My view on the mater is these "free" powers are a slight counterweight to sister's access to faith, wich in my opinion is slightly better than what is represented by their point cost alone. Because of this I think it's an opponents right to know about the option.

Now I can see a lot of reasons not to take the option, fluff being a big one as in taking it you are saying that your army consists of evil traitors backing up a dangerous witch. Also a valid reason to not take it is due to anti-psyker specals like Bob Dole's idea for Destroy the Witch vow.

On the whole however I feel that either way letting your opponent know lets both players have more fun, letting your fights be fluffy fights of righteous sisters battling the evil manipulations of rogue psykers. (of either the boosted hq, or the psyker that can be purchaced as an hq option.)
 
#8 ·
Daemon possessed

There's something similar at the back of the DH codex, but I think that its optional. Ie: When fighting grey knights, you can possess your HQ.
 
#10 ·
OK for clarification, (just got the codex) I was wrong on a few points the power I rolled was puppet dance (not master), and it's located at the beginning of the witch hunters adversaries section. Specifically first two paragraphs of page 40 under the heading of Psychic Apocalypse.

Also thanks for your comments I feel like my questions been answered, though I wouldn't mind hearing more on what people think/know about it.
 
#14 ·
most of the time I play against fixed tourny armies that can't be changed to incorperate pyskers and traitors etc, plus with the amount of natural anti psyker ability and wargear its really a waste of points to take a rouge psyker considers the short range of their power and the likelyhood of slaughtering its own troops, but they are fun if they work.
 
#16 ·
Hmm I've yet to play an official tourny, but I am one for having a fixed list most of the time, regardless of who you face. Obviously most of the entries on witch hunter enemies require building list knowing that you're going to be fighting witch hunters. This is why I only thummed through that section when looking over my friends codex at first, I saw the rogue psyker, apostate cardinal, when cool, then looked on at the mutants and noted that they cost more than they do for the same thing in a lost and the damned list. after that I went that's nice and payed no more attention to it.

However, Lestat, your comment does bring up for me an interesting question. Does adding the free psychic power to the leader of a fixed list constitute changing your list for the purposes of an official tournement? My thoughts are that he could have it as long as he was fighting witch hunters. The list really isn't changing, just the fact that there is a specal ability given to your hq because they're there. Kinda like the sustained attack given to daemons to balance the fact that daemon hunters are being faced. Doesn't change your list, jsut an added bonus when you face them.

Of course I can see some reasons why that might not be the case. What do you all think?

ps: I'd love to pull off a puppet dance on a squad of grey knight termies. . .
 
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