I regularly play with a friend who fields Eldar, and just recently he has started fielding an 18-man seer council. He casts fortune on them every turn, giving a 4+ invulnerable save with a re-roll, and the squad has a 13-man redundancy before you start picking off the farseers.
To make matters worse, he also takes 2x Eldritch storm and puts independant warlocks in his guardian squads with singing spears.
The only way I can see to take it down is to pour obscene amounts of firepower into it every turn, in the hope of killing 1 or 2 men. I have only ever got a slim victory against it. But in recent games I just ignore it, kill the rest of his army and then try and stall the seer council until turn 6 by throwing speed-bumps at it.
By the way. He also has 2x squads of Black Guardian Defenders. 2x squads of Storm Guardians with fusion guns, 3 Vyper jetbikes with shuriken cannons, 2 squads of Dark Reapers and an Avatar.
So the rest of his army can't be ignored to focus on the seer council.
Has anybody ever fought a huge seer council before? Or have any ideas about how to take one down. It seems insane that he can march a 28-wound squad at me rolling 4+ saves with a re-roll.
All I can do against it is make a army list that gets as many long range shots as is legally possible. But I don't like custom-building an army list to fight a specific army.
Any advice would be welcome!
Edit: I had a play with a calculator and the odds say it would take 112 wounds to kill it. Obviously that dosen't take into account failed wound rolls, and at BS3 you are going to need double that figure, and it's probibly going to have to be inflicted in 3-4 turns or it's too late.
To make matters worse, he also takes 2x Eldritch storm and puts independant warlocks in his guardian squads with singing spears.
The only way I can see to take it down is to pour obscene amounts of firepower into it every turn, in the hope of killing 1 or 2 men. I have only ever got a slim victory against it. But in recent games I just ignore it, kill the rest of his army and then try and stall the seer council until turn 6 by throwing speed-bumps at it.
By the way. He also has 2x squads of Black Guardian Defenders. 2x squads of Storm Guardians with fusion guns, 3 Vyper jetbikes with shuriken cannons, 2 squads of Dark Reapers and an Avatar.
So the rest of his army can't be ignored to focus on the seer council.
Has anybody ever fought a huge seer council before? Or have any ideas about how to take one down. It seems insane that he can march a 28-wound squad at me rolling 4+ saves with a re-roll.
All I can do against it is make a army list that gets as many long range shots as is legally possible. But I don't like custom-building an army list to fight a specific army.
Any advice would be welcome!
Edit: I had a play with a calculator and the odds say it would take 112 wounds to kill it. Obviously that dosen't take into account failed wound rolls, and at BS3 you are going to need double that figure, and it's probibly going to have to be inflicted in 3-4 turns or it's too late.