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Quarrelers with Great Weapons

1K views 4 replies 4 participants last post by  Grey 
#1 ·
I've been thinking of running a 12 dwarf strong unit of Quarrelers equipped with great weapons. It makes for a somewhat expensive dwarf, but still slightly cheaper than a Thunderer. I used to trying to keep a unit doing only one thing and making it good at it, however once I've succeeded in bringing my opponent to my lines I'm thinking that I may have an easier time of getting use out of these guys if they had a big axe to swing around.

Has anyone tried playing around with this? I'm probably looking at spending a good 50 extra points to gear my boys up for close combat (GWs, plus command.) However, a squad of 12 GW dwarves is going to cost three times as much. I really could see it going either way. I fully intend on playing around with this, I'm just wondering if other people have tried.
 
#2 · (Edited)
well this idea is pretty much what the old rangers were equipped with and it could be expected that they would function in a similar way.
though through my experience a 6+ save is somewhat lacking even against the lightest of foes and they would suffer a lot of losses from shooting (though that could be altered with shields for range but still leaving the 6+ in combat if you want the GW's).
it might be effective but personally ill just keep using long beards to tote my great weapons (S6? YUMMY!) if you get a chance to play test though please enlighten us with the results =]
 
#3 ·
If you are going to do this make sure you give them a champion, musician and then stick a thane in there with MRofSwiftness, cleave, and the one that gives and extra attack to get more swings back by the rest of the unit. The tooled thane will also ensure that you can crush the opposing unit champ by dedicating 2 of his 4 (+1 for rune) at it if possible.
 
#4 ·
I was definately planning on throwing in full command if I did this. Would I really want to put a Thane in with only 12 (11?) other dwarfs though? Or would I want to use a unit that's 15 strong? Honestly, I was looking at this as a way of adding some extra punch to my force once I've drawn my opponent into my infantry lines and (presumably) don't really have very many open fire lanes or available targets. If I'm going to really tool it up, I'd rather use Longbeards or a unit which is a little tougher.
 
#5 ·
The main problem that I can see is that a 12 strong unit will not have the ranks nor the numbers to win in HtH straight on, so you'd probably be using this unit to flank charge something one of your main blocks had already engaged, and in this case the GWs are basically overkill since you're just there to negate the enemies rank bonus.


Unless.....


You have no main HtH blocks, and all your troops are armed with some sort of ranged death. In that case, yeah I'd consider it, as you'll need something to deal with units when they get in.
 
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