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1000pts latd list

404 views 3 replies 3 participants last post by  DP Excerion 
#1 · (Edited)
Ok, this is my lost and the damned list:w00t: . Its based on some word bearers leading a mutant and traitor uprising (didnt see that coming did ya!)...

mutants 202 pts
aspiring champ 88pts - bolt pistol
p. fist
mutation
strength
spikey bitz
18 mutants
2 flamers

another squad just like this

6 traitors 63 pts
autocannon

another squad just like this

5 traitors 60pts
lascannon

5 traitors 152pts
aspiring champ 112pts - lightning claws
melta bombs
spikey bitz
aura
mutation
strength

10 chaos hounds 100pts

leman russ 155pts
3 heavy bolters


so there it is,
tear it to shreds gentlemen.

p.s. will post tactics after ive finished watching the scorpion king:w00t: .

ok, the tactics.
the traitor units with heavy weapons will deploy in areas with good fire arcs to veichicles or heavily armoured troops, infiltrating if needs be.
The rest of the army will advance, the russ blastins at prime targets (mmm...orks) and the hounds will jump on units they can either take out easily, stay in combat with and block fire lanes or attack units that are basically speedbumps (swarms etc.) the mutants advance and attack troops to swamp them, a.c.s can kill stuff that may stop them. The unit of traitors that are with the a.c. will deliver him to any characters (not uber ones), artillery and other stuff he can kill and then act as a meatshield like all good gaurdsmen should. any suggestions?
 
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#3 ·
To start your math is off, unless you're adding in things that you're not posting: You are paying too much for the Aspiring Champions.

So you have about 50pts left to play with.

K now for the real critique:
5 traitors is a total waste of an overtooled Aspiring champion, they're not enough of a meatshield for him: my suggestion is to make them another firesupport squad like your others, and drop the champion for some more points to spend elsewhere. if you take my advice now you have about 150 pts to play with.

Next your mutant squads are good, but could be better, use some of those points freed up and upgrade a mutant from each to a Boss with a Powrfist. Now you have 2 hidden powerfists in each squad, a force to be reconed with in CC.

Next I reccomend having all of your traitors with lascannons or missile launchers so you can have a chance against any vehicles you have, I love autocannons, but they need the tankhunters veteren skill to really shine, and you have limited firepoints to shoot a heavy weapon from. You need to make the most of them.

Then with any leftover points you have you should bulk up the numbers of your mutant squads.

Anyway that's what I think.
 
#4 ·
Ok, Mutant Squads can be 96 points for 15 Mutants and 2 Flamers so make them cheap. The AC's should be small points and on mutant squads.

15 Mutants, 2 Flamers.96
AC with Power Fist.42
=138

that's a lot cheaper and try to make at least one referencre to your word bearers heritage so as a Arch Heretic as a small word bearers leader.

Maybe add some Daemonettes. They're cheap and also go with the WB theme.

Write up a new list and I'll see what i can do.
 
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