Ok, this is my lost and the damned list:w00t: . Its based on some word bearers leading a mutant and traitor uprising (didnt see that coming did ya!)...
mutants 202 pts
aspiring champ 88pts - bolt pistol
p. fist
mutation
strength
spikey bitz
18 mutants
2 flamers
another squad just like this
6 traitors 63 pts
autocannon
another squad just like this
5 traitors 60pts
lascannon
5 traitors 152pts
aspiring champ 112pts - lightning claws
melta bombs
spikey bitz
aura
mutation
strength
10 chaos hounds 100pts
leman russ 155pts
3 heavy bolters
so there it is,
tear it to shreds gentlemen.
p.s. will post tactics after ive finished watching the scorpion king:w00t: .
ok, the tactics.
the traitor units with heavy weapons will deploy in areas with good fire arcs to veichicles or heavily armoured troops, infiltrating if needs be.
The rest of the army will advance, the russ blastins at prime targets (mmm...orks) and the hounds will jump on units they can either take out easily, stay in combat with and block fire lanes or attack units that are basically speedbumps (swarms etc.) the mutants advance and attack troops to swamp them, a.c.s can kill stuff that may stop them. The unit of traitors that are with the a.c. will deliver him to any characters (not uber ones), artillery and other stuff he can kill and then act as a meatshield like all good gaurdsmen should. any suggestions?
mutants 202 pts
aspiring champ 88pts - bolt pistol
p. fist
mutation
strength
spikey bitz
18 mutants
2 flamers
another squad just like this
6 traitors 63 pts
autocannon
another squad just like this
5 traitors 60pts
lascannon
5 traitors 152pts
aspiring champ 112pts - lightning claws
melta bombs
spikey bitz
aura
mutation
strength
10 chaos hounds 100pts
leman russ 155pts
3 heavy bolters
so there it is,
tear it to shreds gentlemen.
p.s. will post tactics after ive finished watching the scorpion king:w00t: .
ok, the tactics.
the traitor units with heavy weapons will deploy in areas with good fire arcs to veichicles or heavily armoured troops, infiltrating if needs be.
The rest of the army will advance, the russ blastins at prime targets (mmm...orks) and the hounds will jump on units they can either take out easily, stay in combat with and block fire lanes or attack units that are basically speedbumps (swarms etc.) the mutants advance and attack troops to swamp them, a.c.s can kill stuff that may stop them. The unit of traitors that are with the a.c. will deliver him to any characters (not uber ones), artillery and other stuff he can kill and then act as a meatshield like all good gaurdsmen should. any suggestions?