Im attending Spanish Nationals next May and Im trying to get my list finished and polited
First of all, im an old WH40K player that came to SM in a diferent order than the traditional "first army" , actually its my 5th army I collect, I started Eldars, then orcs , nids, weak old taus and finally ended starting SM.
The list pretend to be a shooting list, not very balanced in the isue of troops vs Heavy suport and elites...
Here it goes:
(sorry my english btw )
Mayor adventages: honor your equipment and not despair (the 1 that let u use devastators in elite and the 1 that let u have a 7th turn)
Mayor disaventage:hope for the glory (or however its called u know .. no dreadnought, no termys no assault marines no items... nothin i really need )
HQ1
-->1 Bibliothecary + Bolter pistol + Fury of the ancients ........... 104
HQ2
-->1 Bibliothecary + Bolter pistol + Fury of the ancients ........... 104
Troop1
--> 5 marines + laser canon .................................................. 90
Troop2
--> 5 marines + laser canon .................................................. 90
Elite1
--> 5 Devastator + 3 Misile launchers + Tank hunter trait ....... 150
Elite2
--> 5 Devastator + 3 Misile launchers + Tank hunter trait ....... 150
Fast attack1
--> 2 land speeder tornado + 2 assault canon + 1 reflector ..... 161
Fast attack2
--> 2 land speeder tornado+ 2 assault canon ......................... 160
Fast attack3
--> 1 land speeder tornado + 1 assault canon........................... 80
Heavy Support1
--> Predator Annihilator + Laser canons + reflector ................ 146
Heavy Support2
--> Predator Annihilator + Laser canons ................................. 145
Heavy Support3
--> 5 Devastator + 3 Heavy bolter.......................................... 120
oki let me splain a little my way of playing.. as you can see im totally weak vs hth, if something manage to get near me it will prolly eat the unit that get caught, I get ride of this problem shooting hard on aproaching foes and also deploying my units in a way that I can create a void arround the assaulted unit so after it the melee dont get the chance to reengange another unit.
Movility to face the assult problem have proved to me to be a good solution, also in a tournament of the scale of a national organicers normally get out of scenarios and the Battleground is pourly settled few to no place to hide while aproaching to assault distance.
This army deploy a firepower of 10 Laser cannons, 6 Missile launchers, 8 Heavy bolters, 5 Assault Cannons, 16 Bolters and the yewel of the crwn... the 2 bibliothecary using the evilnnes incarnate psichic power Fury of the ancients ! (ftw!)
After long playtesting "Fury of the ancients" power have proved itself a Battle winner battle winner, I dont use Jetpacks on the bibliothecarys cause I need them to be shoting the power from the very first turn of the battle, when units are more crowed... u get more chance to hit some of them and a hight chance to get running away unit that fail leadership roll hit the border line of the playing ground and get desintegrated
2 of this nasty guys shoting get ride of an increible number of units in the battle and u have to see them killing those "godlike" demomns with siren ...
Very uselfull vs almost any army
Devastator with missile launcher and tank hunter trait are great VS anything in the game, note that the normal bolters will be able as well to down 10 armor vehicles on 5-6 dice rolls.
The fact that im going with 3 devastators squats adn 2 predator leave me lower the number of Heavy weapon in the units instead of adding more marines to make them survive.
Land speeders tornado is in my opinion the most craking unit SM have atm, units of 2 "sploit" the not giving points unless u kill them all, and they still can control objetives, overpowered if u ask me.
I use a unit of only 1 cause I had to get point for the 2nd bibliothecary and he turned into my "SUICIDE" land speeder, I many times risk a deep deploy in the back of a tank in the first turns, and it usually worth the points risked, can totally decide the battle from the beguining if deployed in a good place spoiting corners
the theory of land speeders is to move them jsut the inch enought so u can see the target unit arround the corner but not too much so other units cant shot it.
Forest and range 3 terrains are speeders best friends.
Predators are there to get others vehicles and also of course to atract firepower from single marines, predators are good, enoght said
The devastator squat with Heavy bolters is the only1 I plan to deploy within a range of less than 100 cm from enemy.
I will try to stay long range with the most of my army keeping my units between 120 and 91 cm, deploy all large of my deploying area to minimize the effect to deep strikers and move away from them creating void areas.
I ask you guys, I pray you to test this army in your local gaming places and correct it if posible , i got still 2 months to improve it or totally change it
Edit1. deleted single weapon and upgrades points.
First of all, im an old WH40K player that came to SM in a diferent order than the traditional "first army" , actually its my 5th army I collect, I started Eldars, then orcs , nids, weak old taus and finally ended starting SM.
The list pretend to be a shooting list, not very balanced in the isue of troops vs Heavy suport and elites...
Here it goes:
(sorry my english btw )
Mayor adventages: honor your equipment and not despair (the 1 that let u use devastators in elite and the 1 that let u have a 7th turn)
Mayor disaventage:hope for the glory (or however its called u know .. no dreadnought, no termys no assault marines no items... nothin i really need )
HQ1
-->1 Bibliothecary + Bolter pistol + Fury of the ancients ........... 104
HQ2
-->1 Bibliothecary + Bolter pistol + Fury of the ancients ........... 104
Troop1
--> 5 marines + laser canon .................................................. 90
Troop2
--> 5 marines + laser canon .................................................. 90
Elite1
--> 5 Devastator + 3 Misile launchers + Tank hunter trait ....... 150
Elite2
--> 5 Devastator + 3 Misile launchers + Tank hunter trait ....... 150
Fast attack1
--> 2 land speeder tornado + 2 assault canon + 1 reflector ..... 161
Fast attack2
--> 2 land speeder tornado+ 2 assault canon ......................... 160
Fast attack3
--> 1 land speeder tornado + 1 assault canon........................... 80
Heavy Support1
--> Predator Annihilator + Laser canons + reflector ................ 146
Heavy Support2
--> Predator Annihilator + Laser canons ................................. 145
Heavy Support3
--> 5 Devastator + 3 Heavy bolter.......................................... 120
oki let me splain a little my way of playing.. as you can see im totally weak vs hth, if something manage to get near me it will prolly eat the unit that get caught, I get ride of this problem shooting hard on aproaching foes and also deploying my units in a way that I can create a void arround the assaulted unit so after it the melee dont get the chance to reengange another unit.
Movility to face the assult problem have proved to me to be a good solution, also in a tournament of the scale of a national organicers normally get out of scenarios and the Battleground is pourly settled few to no place to hide while aproaching to assault distance.
This army deploy a firepower of 10 Laser cannons, 6 Missile launchers, 8 Heavy bolters, 5 Assault Cannons, 16 Bolters and the yewel of the crwn... the 2 bibliothecary using the evilnnes incarnate psichic power Fury of the ancients ! (ftw!)
After long playtesting "Fury of the ancients" power have proved itself a Battle winner battle winner, I dont use Jetpacks on the bibliothecarys cause I need them to be shoting the power from the very first turn of the battle, when units are more crowed... u get more chance to hit some of them and a hight chance to get running away unit that fail leadership roll hit the border line of the playing ground and get desintegrated
2 of this nasty guys shoting get ride of an increible number of units in the battle and u have to see them killing those "godlike" demomns with siren ...
Very uselfull vs almost any army
Devastator with missile launcher and tank hunter trait are great VS anything in the game, note that the normal bolters will be able as well to down 10 armor vehicles on 5-6 dice rolls.
The fact that im going with 3 devastators squats adn 2 predator leave me lower the number of Heavy weapon in the units instead of adding more marines to make them survive.
Land speeders tornado is in my opinion the most craking unit SM have atm, units of 2 "sploit" the not giving points unless u kill them all, and they still can control objetives, overpowered if u ask me.
I use a unit of only 1 cause I had to get point for the 2nd bibliothecary and he turned into my "SUICIDE" land speeder, I many times risk a deep deploy in the back of a tank in the first turns, and it usually worth the points risked, can totally decide the battle from the beguining if deployed in a good place spoiting corners
the theory of land speeders is to move them jsut the inch enought so u can see the target unit arround the corner but not too much so other units cant shot it.
Forest and range 3 terrains are speeders best friends.
Predators are there to get others vehicles and also of course to atract firepower from single marines, predators are good, enoght said
The devastator squat with Heavy bolters is the only1 I plan to deploy within a range of less than 100 cm from enemy.
I will try to stay long range with the most of my army keeping my units between 120 and 91 cm, deploy all large of my deploying area to minimize the effect to deep strikers and move away from them creating void areas.
I ask you guys, I pray you to test this army in your local gaming places and correct it if posible , i got still 2 months to improve it or totally change it
Edit1. deleted single weapon and upgrades points.