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Some help

1K views 20 replies 11 participants last post by  Hive Fleet Cobra 
#1 · (Edited)
OK here is the thing. right now i have a game next Thursday vs IG, The IG is a staff. now.
this staff is being really annoying saying "oh I'm the best you will turn to a IG if i win because i will kill you so fast you will wonder how I did that and you will be like OHHH HOW CAN YOU DO THAT SO QUICK? and ill be like because I'm IG and I'm god!i made 4 people start playing IG!"

So i don't know what he will be bringing and i want him to cry, so i will show you what i have and i need help on defeating him.. because if this ever happens to you... you want him to be owned in the battle.

So far my list is as follows.

6 warriors 4 with 1 set of ST 2 with 2 sets of ST guns are 2 DS 1 BS 1 VC**
1 Broodlord*(no retinue)
27 Genestealers 12 with EC 15 with SC*
12 Hormagaunts*
6 Rippers**
2 Zoanthrops with SC and WB
1 Gunfex with EC and ES with VC and BS
1 Raviner with ST n RC with DS
50 TermaGaunts with fleshborers**
X amount of spore mines.
*= aditinal biomorphs acceptiable
**= aditinal biomorphs acceptiable and can split into groups.

so right now i have no list i can use. so iam hoping u guys can help me.
any help is thanked in advance and iam on short budget so i cant buy any thing eles
 
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#2 ·
the broodlord must come in with a retinue.

split the warriors into 2 sqauds or make them all CC or all shooty.

spore mines are kinda useless withour a bivore.

you may want to give zoanthropes syanapse instead of SC for you only will have a max of 3 synapse sqauds with a lot to have covered with synapse and he will have big tanks to shoot your syanpse down.

hormies may need AG for I or toxin sacs even though he may only have gaurdsmen it might be nice to wound them on a 3+.

rippers may want to split up (makes him shoot at a small sqaud and either waste shoots at them or get bitten to death).

hope this helps:) .
 
#12 ·
you may want to give zoanthropes syanapse instead of SC for you only will have a max of 3 synapse sqauds with a lot to have covered with synapse and he will have big tanks to shoot your syanpse down.
I think SC stands for Synapse Creature
 
#3 ·
remeber, guardsmen are only toughness 3, so if you give your hormies toxic sacs, you will be wounding them on a 2+. don't give them AG becuase against guard it will be a waste.

also, warp blast could be useful on the zoanthropes cuase str 10 is useful on those high av vehicals. and if he is using close order drills(all his dudes packed together), the template could do some real damage.

the only thing i really worry about is if he has alot of lemen russes. they will do a number on your troops, but you could possibly take them out with warpblast or Str10 venom cannons. the genestealers will be a big target too, so be extra careful with them. use your broodlord to attack him wherever his line is weakest, this should cuase a bit of damage.

hope this helps.:x
 
#5 ·
Max out the Genestealer retinue. You will really need the Infiltration to cause as much damage as you can. It will definately distract his fire long enough to bring your Fleshborers up. You'll want enough of them to give a shield to the limited number of Tankkillers you have. The last thing you want is your heaviest hitter getting fracturing it's skull. You'll want your Zoanthrope ready to blast out the Leman Russes.

For some reason, I don't think it would be worth bringing in the Carnifex. There is little that lascannons can do on little things, so just overwhelm him with numbers. You have tons of gaunts, use the numbers to your advantage.
 
#8 ·
Wow you must now nothing about IG to not know their save lol. Either way they a pretty weak save of 5+ only though if for some reason he took the carpace armor doctrine then a possiblity of 4+. Either way I have never beaten my friends IG though that was in the earlier days when I was inexperienced though now I have a few more battles under my belt.

You may also want the gunfex with with reinforced chitin and EC as he can then absorb a ton of damage. Which is very usefull as IG only have for the most part 3 BS so they have to fire quite a few shots at him before they can take him down not to mention your pesky zoanthropes (which I have had actually take fire from and entire right flank and survive though since my forces on his left flank had been destroyed he could fire that flank at him now...).
 
#10 · (Edited)
Okay, I have actually spent more time playing IG than nids, so I might be able to help.

The annoying thing about playing IG is that they are so unbalanced towards shootyness, but then we are so unbalanced towards assaultyness... basically, if he can keep you out of cc, he wins. But if you can make it to cc, you will win. (in annoying situations like this, who get's first turn has a big impact on the results).

IG live and breathe heavy weapons. Expect every single squad to have a heavy bolter or an autocannon (or if he thinks you're using big-bugs, he'll bring missile launchers and lascannons). He'll also have some HW squads on the back table edge, with 3 HB's or 3 AC's in each (or ML's or LC's). What this means is, DO NOT try to out-shoot him. Some firepower to stun his tanks is good, but you basically need to rush him and shut down his firing lanes.

Despite their incredible firepower, the basic IG troop is crap. Gaunts will decimate his troops in combat. But the big problem is going to be getting them there in one piece. REMEMBER: when you deploy, spread all of your units out at least 1" apart. It's hard to do with a big swarm, but he'll be firing either/both ordnance and flying flamer-templates at you so you need to be spread out.

Gaunts will be very important. they will eat his troops alive. However, if he plays mechanized then his troops will hide in chimera's all game long while the chimera pumps out a ridiculous amount of fire. So since you have no idea what he's got, genestealers will be important. Also, his tanks are some of the toughest in the universe. Front armour, anyways. The rear armour is almost all AV10. I think spore mines might actually be a big help here. DS-ing on his rear armour could be disastrous for him.

Basically, you just want to tie him up in cc as fast as possible. Hormies would be ideal, but fleshgaunts will do. Once you shut down his firing lanes, his tanks are useless. They can only sit there and wait for you to rend them.

I would run something like this:

HQ: Broodlord with big retinue (EC will only really help in combat, cuz all his heavy weapons are AP4. These guys need to hide in cover like their lives depend on it... but keep them spread out if he's taking ordnance)
Elites: Warriors w/ leaping, ST, RC, EC if you want it
Troops: LOADS of naked gaunts, especially hormies (keep them spread out!)
Troops: More genestealers (Again, EC might not be necessary)
Troops: rippers with leaping (these guys will humiliate his troops. And might soak up some fire, too)
FA: ravener (if you're lucky, he'll waste a turn shooting him)
FA: spore mines (don't bet on it, but aim for his rear AV 10)
HS: Zoan's (you need the synapse, and WB might stun some tanks)

It's too bad you don't have ahive tyrant...

EDIT: Oh, and his troops rely heavily on their commander for Ld. If he's smart, his HQ will be hiding under a rock or something, out of sight but nearby. If you can, take this guy out and his troops will suddenly forget how to pass Ld tests.
 
#15 ·
They are really weak. But they are also really cheap! Dont get overconfidant, IG either come with lots of tanks (very bad for us nids) or lots and lots of guardsmen (Probably just as bad!) Get in fast and deny them any chance of unleashing lasgun death into your troops!
 
#17 · (Edited)
I agree with what Abraham Lincoln posted.


For my own input, I would likely not bother with Troop 'Stealers, taking more Gaunts instead... 'Stealers are just so much overkill Vs Guards and the Rending isn't really needed. Vehicles are best dealt with bioguns, though I suppose surrounding a Chimera which hasn't moved much could make some anti-vehicle use for Rending.

A ranged 'Fex with VCannon is definitely a must if the IG player has tanks, as it is Your only reliable way of stopping a tank from firing for a turn. You don't need to destroy them, just reduce their firepower so more of Yours can reach the enemy and rip them apart.

For the Broodlord retinue... It should in fact probably be kept small. Why? Simple: The smaller the retinue, the easier will it be to Infiltrate them out of LOS and thus closer to the enemy. And against Guard, it's not like You need a lot of 'Stealers to have an impact on them assuming You don't get fired upon and killed before reaching combat. =)


Any idea whether or not the IG player has a Basilisk? That could prove very annoying, and should probably be the prime target for Spore Mines. Toxin Mines should work the best, as IIRC the Basilisk was Open-Topped without possibility to upgrade to closed.


As for being vampiric: No, that'd most closely be the Necrons hunting for life-force for their C'tan masters to absorb. The Tyranids just eat the the planet, biomass, life-force and whatever all in a gulp. =)
 
#18 · (Edited)
As for being vampiric: No, that'd most closely be the Necrons hunting for life-force for their C'tan masters to absorb. The Tyranids just eat the the planet, biomass, life-force and whatever all in a gulp. =)
Supporting Uzi here... it's sorta like having a Vampiric shark. It doesn't need to be a blood-sucking parasite if it can eat you in a bite or two. :)

It'd make for an interesting conversion, though. I know the enhanced-senses Carnifex head has two teeth that make it look sorta vampiric. :)
 
#19 · (Edited)
Well... i lost, we played secure and destroy. surprisingly i didn't lose SO horribly.
At the end i had my Fex, Broodlord(no retinue), 8 Termagaunts, 1 CC warrior, 1 Shooty warrior and one zoanthrope.
As you can tell. the only scoring units i had are the gaunts(i had 16 in the group) and my fex. the warriors are different groups. So sadly i only had 2 left.
While my opponent had a basilisk(witch did nothing =D.) a chimera and a squad of AP 1 or something(big base)
that's ALL HE HAD!! i was so mad its not even funny. if there was one more turn. i would have killed him. during the game he didn't really act like an idiot. so he is OK in my books now. the whole game took about 4 hours. they let us play that long because he was a staff.

oh and you know how i had one shooty warrior? i assaulted a 12 man squad of...something that starts with a c. chtchachans or something. he charged them and kill 3 they didn't wound him... and they got taken down... so in one turn a warrior killed them like they were nothing =D that happened alot actually.*happened with a bunch of gaunts o.0)

Edit: I forgot to show what i took
50 Gaunts(fleshborer)2x17 and 1x16
3 warriors CC suited 5xST's 1xBS L AG(BOTH) FH TS
3 warriors shooty suited EC ES TS 4xST 2xDS 1xVC
2 Zoanthropes SC WB
1 Broodlord EC
6 Rippers L
6 Genestealers Retinue of BL with EC
12 Genestealers ST
11 hormagaunts TS
1 gunfex with BS VC ES EC BE
1 raviner RC ST DS

So yeah i fielded about 96 and i outnumbered him about .66 or something. he didn't really bring alot
 
#20 ·
That sucks about the loss. Gotta keep the mission in mind, even if you would rather just slaughter everything in sight. Do you remember what he was fielding? Catachans, eh? I wonder was he just using one squad of them, or was he playing all-catachan?

And what the hell, it doesn't sound like he 'secured' very much... his basalisk was probably still in his deployment zone, and he had one transport (was its cargo destroyed?) and a 'AP1'? Do you mean a lascannon team or something? Generally any single guardsman, no matter what type, will run if he's the only one alive...

As you can see, I am upset for you. Could you post what you remember he was fielding?
 
#21 ·
Ah mis-thinking for me is constant, the type was seek and destroy ALPHA.
he had 1 squad of organs the a skull head(i think)
1 squad of Catachans
1 basilisk
1 Chimera
1 transport
3 HVY gun bases(Hvy bolter)
3 MORE hvy gun bases(i forgot this one)
3 more hvy gun bases (lascannon squad)
1 squad of horse riders(the ones with power weapons on charge)
uh i think it was 1 platoon(he had that thing and he brought out 3 squads of guardsmen)
a command squad with flag
i think that's it.
In all squads he could he had 1 grenade launcher and 1 rocket launcher
and he didnt improve his armor at all. so it was easy killing for me.
 
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