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Autarch or Yriel deep striking with warp spiders

2K views 18 replies 9 participants last post by  eater of corn 
#1 · (Edited)
I need some opinions. The first sentence regarding suprise assault (the narrative/qualitative/fluff description) implies that anyone without a warp pack cannot deep strike with the unit. Per the second sentence (with the acutal rule using game terms) would suggest yriel or an autarch without a warp pack can deep strike with the spiders. Can anyone shed some light?

-edit-
Another quick & easy one: Do powerblades give the exarch 4 attacks total? +1 for having two weapons, and the +1 in the description of the powerblades?
 
#2 ·
The first one's easy: ICs don't start the game attached to units (unless they have a retinue). If an Autarch (even with a Jump Generator) isn't attached to a unit of Warp Spiders with the appropriate exarch power, they don't get the benifits of those powers and so can't deep strike.
 
#3 · (Edited)
The first one's easy: ICs don't start the game attached to units (unless they have a retinue). If an Autarch (even with a Jump Generator) isn't attached to a unit of Warp Spiders with the appropriate exarch power, they don't get the benifits of those powers and so can't deep strike.
So, according to you, it can never be done.

-edit- Your interpretation implies they cannot start in transports with other units. And I know I've read many battle reports where people have done it...
 
#5 ·
-edit-
Another quick & easy one: Do powerblades give the exarch 4 attacks total? +1 for having two weapons, and the +1 in the description of the powerblades?
This depends on whether or not the powerblades count as a two-handed weapon. If they count as a 2-handed weapon then a model would get x+1 attacks, where x is their number of attacks stat. If it doesn't and the model has another 1-handed weapon (shuri pistol for example) then the model would get x+1+1.

So in order to solve this riddle we must determine whether or not powerblades count as 2-handed, can anybody help?
 
#8 ·
This depends on whether or not the powerblades count as a two-handed weapon. If they count as a 2-handed weapon then a model would get x+1 attacks, where x is their number of attacks stat. If it doesn't and the model has another 1-handed weapon (shuri pistol for example) then the model would get x+1+1.

So in order to solve this riddle we must determine whether or not powerblades count as 2-handed, can anybody help?
They are "twin power weapons", and on the model one is attached to each arm.
 
#6 ·
The Power Blades are, fluffwise, twin power weapons fitted to the forearms.

However, gameplaywise, they confer +1 attack and ignore armour saves.

So, they count as power weapons that give +1 attack, that's all. In this case, also, it doesn't matter if they were a single-handed or two-handed weapon, as the Exarch only has a Death Spinner or Spinneret Rifle, neither of which would be able to make use of the +1 attack for having two CCWs.



 
#7 ·
... as the Exarch only has a Death Spinner or Spinneret Rifle, neither of which would be able to make use of the +1 attack for having two CCWs.
I agree, that in this case the answer is simple, however is there a case in the codex where a model can have powerblades and another CCW or pistol? If there is then this could become a bone of contention.

I personally believe that powerblades are meant to be 2-handed, and therefore you cannot get the extra attack for another CCW but I only believe this because of the fluff explanation of what they are.
 
#12 ·
I think I'd allow it. The 40k rules FAQ talks about characters joining units when arriving from reserve, and they can be combined in any way.

"...the character could join the unit and the unit could enter the battlefield..."

While this is talking about riding around in transports, the character has joined the unit before coming on to the table (regardless of how he and the squad enters play).

So based on that premise the autarch is a member of the warp spiders before any models are placed on the table.

Next, we know that autarchs benefits from Exarch powers in the same squad, and surprise assault allows the exarch, the autarch and his unit to deep strike as a result.

Induction is a wonderful thing...
 
#13 ·
Check out the GW main rulebook faq for this answer. If a character and a squad arrive at the same time, they can be joined before deployment. What this means is that you have to roll for reserves seperataly, and if they happen to show up at the same time, then they can deploy together. Same thing if you want your assault termies to start inside a land raider, or fire dragons in a grav falcon and both are in reserves.

Carying this on, that would mean for the autarch to join the warp spiders in deep strike he has to be in reserves, so in a mission without normal deep strike he can't start in reserves, thus can't join the squad before deploying as they arn't available at the same time, and can't use the exarch skill.
 
#14 ·
Check out the GW main rulebook faq for this answer. If a character and a squad arrive at the same time, they can be joined before deployment. What this means is that you have to roll for reserves seperataly, and if they happen to show up at the same time, then they can deploy together. Same thing if you want your assault termies to start inside a land raider, or fire dragons in a grav falcon and both are in reserves.

Carying this on, that would mean for the autarch to join the warp spiders in deep strike he has to be in reserves, so in a mission without normal deep strike he can't start in reserves, thus can't join the squad before deploying as they arn't available at the same time, and can't use the exarch skill.
I disagree with your second paragraph. Assuming your first one is correct, it would not matter if the mission allowed deep striking or not, as the autarch would be joined before deployment and therefore allowed to deep strike by the exarch's ability.

As for the rest, I admit I have read no faq, but the rulebook clearly states that you roll for both the unit and the transport together.
 
#15 ·
Well, the autarch would only be able to deep strike in escalation missions - in gamma and alpha missions he has no way of starting in reserve since he is a completely separate unit.

Only in omega when he is required to start in reserve would this actually be a valid tactic.
 
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