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1000 Terminator Heavy.

854 views 15 replies 10 participants last post by  Goblin 
#1 ·
Well I've seen many army lists for pure GKs and by now I have learned the basic formula: 2 full troops, 2 dreadnoughts & brother captain.

But I still want to play the thing that attracted me to GKs to begin with, terminators!

List:

Grand Master with 9 retinue of terminators
<HQ & core force of the army>

Justicar with 4 GKs
<Troop 1>

Justicar with 4 GKs
<Troop 2>

Dreadnought with TLLC & ML
<Heavy Support>

This is about 1000pts which is all I have to work with on models right now. I know I'm definately in for a challenge, but this is a theme army. Some tactical advice would be appreciated! I was thinking of deep striking and hoping for the best by getting into cc as soon as possible!
 
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#2 ·
simply put, you need more boots on the field. be it IST or PAGK, you only have 21 models down, and a single anti-armor unit. after your dreadnought would get killed, you have no chance against armor 13+, they are literally invincible after it. also, as tough as termies may be, there are still plenty of things that can kill em. they're kind of specialized in who they excel against. against anything that'll punch through their 2+ saves or can ignore armor saves (5+ is not an impressive save, though better than nothing) or can instakill, they're hosed. you simply need more men. get lots more PAGK. i would suggest either another TLLC ML dread or a melta gun IST squad also.

but yea terminators are cool :D sadly you'll probably have to hold on to your models till a 1500+ points list though.
 
#3 ·
well in keeping with what you want to run this is how I would do it.

HQ = brother-captian = 270
- 4 termi, 1 /w psycannon

Elites = GKT 5 man = 270
- 1 /w psycannon

Troops = PAGK 6 man = 175
Troops = PAGK 6 man = 175

Heavy Support = Dreadnought = 110
- assault cannon, dccw + storm bolter

Total = 1000

At 1000 points almost no tanks are over 12 armor and anything that is av 13 has weaker side / rear, and anything av 14 would pretty much be unstopable even if you did take anti tank units. Besides you could always try to get a rend with the assault cannon if you really need to try to kill it.
 
#7 ·
At 1000 points almost no tanks are over 12 armor and anything that is av 13 has weaker side / rear,
In anything 1000 or less i field my dreadnought with a plasma cannon/ missile launcher combo instead.

Vehicles are immune to "gets hot" and the str of the cannon is more than sufficent to deal with light to medium tanks especially with the missile launcher there to help.

Doesn't a power weapon double strength so that the terminators could kill 13+ armour, i'm pretty new to 40k & go by a freinds codex & rule book. Soon i'll get my own but the draw to buy the miniatures is too great at the moment!
It doesn't double strength but GKT power weapons happen to be at str 6 anyways meaning AV 12 isn't safe.

Also, i usually run AT LEAST 2 GKT with the thunderhammer/storm shield combo for insta killing characters and for the added bonus that they are quite adept at dealing with vehicles. Str 8 and they inflict automatic crew shaken (i think its that one) results with every successful hit!!

And the models are fantastic!!

Regards
 
#8 ·
I like your determination against the odds :D

The best help I can give you is to hide.
Keep your army together, if you separate the enemy will pick you off.
If you have two squads of 5, give one a thunder hammer in each unit.



There is nothing better than smoking terminators with lascannons. One shot, One Kill...
 
#11 ·
I think the way to go would be to drop all of the GKs and the Dreadnought to pick up some ISTs.

If you go

HQ
Grandmaster psycannon, retinue of (4) termies, psycannon. (about 400)

Elites
BC chainfist/NFW, and 4 termies (maybe a thunderhammer though I wouldn't) (275?)

Troops
3 x stormtroopers 138 (424)

2 melta guns, Rhino (armor/smoke), 6 stormies

Well I guess that is over, so you will need to lose either a terminator, or some psycannons. The list should be fun to play, though it will struggle with horde armies (especially if you take out a psycannon). If you really want to keep the strong terminators, lose a stormtrooper squad and pump the other two up (possibly to include teleport homers, and maybe even inquisitors with psycannons to help with the horde armies; just make sure you leave the stormie squad when you exit the transport so you don't have to shoot at the same piece of enemy armor).
 
#12 · (Edited)
HQ
Grandmaster
-4 x GKT = 329

Elites
Brother Captain
-psycannon
-4 x GKT
-psycannon = 300

Troops
7 x IST
-2 x Plasma Guns
Chimera (EA/SL)
-Multi laser
-Heavy Bolter = 183

7 x IST
-2 x Plasma Guns
Chimera (EA/SL)
-Multi laser
-Heavy Bolter = 183

Imo, this is a much better list then the one above, seeing as how, you need a way to deal with horde armies (hence why i used chimeras instead) as well as anti armour.

only problem is, in my list, the IST squads become so important, that you would need to change them to plasma guns, thus you could affect 13 armour vehicles, but not 14, however, at 1000pts, you will very rarily see 14 armour vehicles, so my advice if you do see one, avoid it at all costs, dont let it draw line of site to you,

consentrate on taking out their troops as fast as possible, and use the brother captian unit as a mobile fighting, do not let them get any line of site with lascannons or darklances or plasma cannons (which should be few at this points level) you might want to DS in the grandmaster, unless you want to drop the grandmaster, make him a brother captain, thus affording yourself enough points to throw in two psycannons into that squad as well, and having another mobile shooting force. but i wouldnt, i would deepstrike them in, or footslog them and hope for the best.

the chimeras would unload the ist's early on and be mobile firering platforms for horde armies, and whatnot...


hope this helps somewhat.



EDIT: Another Somewhat 'GKT Heavy' list below, just trying to show you that although you want tons of terminators, a little diversity never hurt anyone!



HQ
Brother Captain
-psycannon
-5 x GKT
-psycannon = 346

Troops
7 x IST
-2 x Plasma Guns
Chimera (EA/SL)
-Multi laser
-Heavy Bolter = 183

6 x IST
-2 x Plasma Guns
Chimera (EA/SL)
-Multi laser
-Heavy Bolter = 173

6 x IST
-2 x Plasma Guns
Chimera (EA/SL)
-Multi laser
-Heavy Bolter = 173

Heavy Support
Dreadnought
-AC // DCCW
-EA // SL = 118
 
#15 ·
Yes and no. Yes because you have all your eggs in one basket. No because you are spending more points to get the effect of one large squad. If you have two squads you must buy a BC for the second squad. Where you can get a GKT and have points left over.
 
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