Lord: Shieldbearers, Gt Wpn, Rune of Stone, Master Rune of Spite
Runesmith: gt. weapon, shield, 2*Rune of Spellbreaking, Master Rune of Challenge
Army Std:Master Rune of Gromril, Rune of Fury, Rune of Cleaving
Dragon Slayer
10*Thunderers: shield
19*Longbeards: shield, S/M/C, Rune of battle
24*Warriors: shield, S/M/C
12*Slayers: Giantslayer
10*Quarrellers: shield
18* Hammerers: shield, S/M/C, Rune of santuary
Bolt Thrower: engineer, rune of penetrating
Bolt Thrower: engineer
Bolt Thrower: engineer
Gyrocopter
Organ Gun
2247 points, 5 DD, 2 scrolls.
A very minor variation from an earlier list, I've sacrificed my second unit of warriors to add slayers and quarrellers. Quarrellers and Thunderers guard the war machines, which in turn guard the flanks of my army and force enemy to approach or be shot to pieces. Hammerers (w/ Lord), warriors (w/ Runesmith) and longbeards (w/ BSB) take the field. Hammerers hold or win through damage, longbeards win through +6 static CR (7 if I outnumber) and the runesmith challenges something weak into the warriors. Slayers help guard war machines, flank for hammerers, distract monsters/nasty enemy, or whatever else seems like a good idea, as necessary.
Thoughts, and especially the reasoning behind the thoughts, are appreciated.
-Koosh
Runesmith: gt. weapon, shield, 2*Rune of Spellbreaking, Master Rune of Challenge
Army Std:Master Rune of Gromril, Rune of Fury, Rune of Cleaving
Dragon Slayer
10*Thunderers: shield
19*Longbeards: shield, S/M/C, Rune of battle
24*Warriors: shield, S/M/C
12*Slayers: Giantslayer
10*Quarrellers: shield
18* Hammerers: shield, S/M/C, Rune of santuary
Bolt Thrower: engineer, rune of penetrating
Bolt Thrower: engineer
Bolt Thrower: engineer
Gyrocopter
Organ Gun
2247 points, 5 DD, 2 scrolls.
A very minor variation from an earlier list, I've sacrificed my second unit of warriors to add slayers and quarrellers. Quarrellers and Thunderers guard the war machines, which in turn guard the flanks of my army and force enemy to approach or be shot to pieces. Hammerers (w/ Lord), warriors (w/ Runesmith) and longbeards (w/ BSB) take the field. Hammerers hold or win through damage, longbeards win through +6 static CR (7 if I outnumber) and the runesmith challenges something weak into the warriors. Slayers help guard war machines, flank for hammerers, distract monsters/nasty enemy, or whatever else seems like a good idea, as necessary.
Thoughts, and especially the reasoning behind the thoughts, are appreciated.
-Koosh