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994 point VC list

607 views 4 replies 4 participants last post by  [Black] Katalyst 
#1 ·
Necromancer-(lvl 2 ,Black Periapt)-115pts
Necromancer-(lvl 2, Book of arkhan)-125pts
Necromancer-(lvl 2, Staff of Damnation)- 140pts

2- Spirit Hosts- ( )-130pts
1- Banshee-( )-90pts

14-Skeletons-(Standard, Musican)-127pts
14-Skeletons-(Standard, Musican)-127pts
14-Skeletons-(Standard, Musican, spears)-141pts
 
#2 ·
Necromancer-(lvl 2 ,Black Periapt)-115pts
Necromancer-(lvl 2, Book of arkhan)-125pts
Necromancer-(lvl 2, Staff of Damnation)- 140pts
This is very nice, I to am suffering from EMU Syndrom
2- Spirit Hosts- ( )-130pts
This could be a good unit, just be sure to use it right, as they won't help in trying to kill enemy CC units. But they can be good at destroying archers, scouts and the like.
1- Banshee-( )-90pts
Don't like it... They could work at this level of points, but still... unless you play goblins or the like I think 1/10th (almost) of your army is then wasted.
14-Skeletons-(Standard, Musican)-127pts
14-Skeletons-(Standard, Musican)-127pts
14-Skeletons-(Standard, Musican, spears)-141pts
This is fairly good, altough you REALLY need a champion in each unit to take challenges! Im not so sure on the spears, as skeletons are not meant to be killing anything anyway. I would maybe take a unit of 20 Zombies instead.
 
#3 ·
Well the Spirit host I use them for mostly talking archers and going for the flanks they make good flankers because they cant get hurt.

The Banshee I can see what you mean but almost all the time the banshee kills over its points value, and makes for a good distraction for the enemy .I play lizardmen ,orgers, and Empire the most. Just go for the right thing and also some high rolls don't hurt.
 
#4 ·
Wow, you are definitely going to have a dominant magic phase with this list!

If I were you and set on running 3 necros, I might consider swapping out one of the skellie units for a zombie necrobunker and adding in a unit of wolves or ghouls.
 
#5 · (Edited)
I like the concept, just not the list. Since you'll be doing a lot of raising, if you switch all the skeletons to zombies you'll free up a lot more points.

IMO you want to raise skeletons rather than zombies because skeletons cost more points. You can easily raise 10-15 skeletons a turn which will give you a 80-150 victory points a turn. This essentially gives you a winning edge from turn 1.

The Staff of Damnation is an expensive item for lower points games. Since you don't have a lot of flankers to make use of the extra combat, its not going to be use to full effectiveness. I'd drop it to give your general a ward save. Since you are starting with small units it won't be too difficult for your opponent to focu on one unit at a time , especially gun line/shooty armies.
 
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