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2250 Strigoi, Comments/Suggestions?

412 views 3 replies 3 participants last post by  Darkeagle8k 
#1 ·
Well, im basically new to the game and Im playin VC, I vary between bloodlines, so heres a list for Stirgoi. My basic idea it to use the ghouls and knights to flank. My necro is a distraction, healer for the vampires. My lord vampires will be Chillin' with the skeletons and early on I'll use my lord to hunt down any Charecters/crew ect.

Strigoi- 2246

Strigoi Lord- 285
lvl 3 magic +50
Inf. Hatred +30
Bat Form +45
Iron Sinew +20
Total 430

Strigoi Thrall 80
Infinite Hatred +30
Iron Sinew +20
Total 130

Necromancer 65
Lvl 2 Magic +35
Cloak o MAS +45
Total 145

Skeletons 8x23 184
Spears +1ppm
Light Armour +2ppm
Standard +10
Captain +10
Musician +5
Total 278

Skeletons 8x23 184
Spears +1ppm
Light Armour +2ppm
Standard +10
Captain +10
Musician +5
Total 278

Ghouls 8x10 80
Ghast +10
Total 90

Ghouls 8x10 80
Ghast +10
Total 90

Ghouls 8x10 80
Ghast +10
Total 90

Fell Bats 20x3 60

Black Knights 23x10 230
Barding +2ppm
Musician +8
Hell Knight +16
Standard +16
Banner o Barr. +45
Total 335

Black Knights 23x10 230
Barding +2ppm
Musician +8
Hell Knight +16
Standard +16
Total 290

Banshee 90
 
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#2 ·
Evening Psygarion

Welcome to Warhammer and to the children of the night to be more specific.

About your list. Not a bad attempt at all. A few tweaks should do.
Oh, before we go on. You shouldn't post every single cost. Something to do with copywrite.

So here we go:

Your lord is great. No change needed. Just be careful when charging alone.

Strigoi Thrall
Infinite Hatred, Iron Sinew
I would drop the infinite hatred and change it for summon ghouls.

Necromancer
Lvl 2, Cloak o MAS
Drop the cloack, take book of arkan instead and scroll - invaluable!

Drop the spears on the skeletons. Though if you want them for fluff reason, limit yourself to one unit having spears.

The ghasts in your ghoul unts are a waste of points. Moreover, in regard to breaktests the most efficient numbers for ghoul units are: 5, 7, 9, 11

Only 3 bats. Try and squeeze in an other unit of 3 or get one unit of 5.

The knights seem ok.

The lone banshee doesn't work that well. Either drop it or get a partner for a tag team.

Hope this helps

Yours
 
#4 ·
The reason for the seemingly random numbers in the ghouls units is that, per say, 8 ghouls will break just as fast as 7, so you may aswell take 7 just incase they do break.

And 7 is also usually better than , because against a unit you will be charging, you will only usually ever get 7 in.

Now, to the list.

I would have prefered massive monstrosity rather than bat form, and i dont think you should take summon ghouls at all :) ( sorry lorddraahk ) because what use will a possible 1 ghoul do against 3 dwarves manning a cannon? Maybe kill one?

Knights : take them in units of 8.

Split the ghouls up (and take the ghasts off) and take them as 3 units of 7 and a unit of 11.

With all these scraped up spare points, take as many bog-standard zombies as you can!

Good luck!

~DE
 
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