Lords
Rune Lord (General)
Rune of Balance, Spellbreaker rune, Spell eater rune
Rune of Iron
Rune of Striking
Dwarf Lord
Master Rune of Kingship
Rune of Iron, Rune of Stone
Rune of Fire
Heroes
Thane
Battle Standard (Master Rune of Stromni Redbeard, Rune of Kadrin, Rune of slowness.)
Core
24 Thunderers (Full command)
16 Warriors HvA Shields (Full Command)
10 Crossbows Muscian
10 Crossbows Muscian
Special
16 Ironbreakers (Full command, Rune of battle)
15 Hammerers Shields (Full command, Rune of slowness)
15 Longbeards (Full Command Rune of Kadrin)
Cannon (Rune of Fortune, Rune of Burning)
Cannon (Rune of Fortune)
Rare
Gyrocopter
Tactics
Hammeres and general set up on extreme right flank, thunderers including Thane to their left. Hammeres are set back approximately 1 inch behind thunderers front rank, close to the flank. Similarly positioned on the thunderers left flank are the longbeards with Dwarf Lord To the left flank of the Longbeards are the Dwarf Warriors, again set slightly back from the longbeards.
On the left flank is a unit of crossbows, next to which a cannon, on the right of the cannon are the Ironbreakers, to there right a second cannon adn the final uni of crossbows on its right.
The right flank formation moves forwards 3 inches at a time the thunderers firing as they go. The artillery and crossbows fire down the other flank giving enemy units a choice, face off against the advance or get shot whilst trying to move down on the artillery (to do which they will have to move PAST the advancing block, perhaps leaving them vulnerable). The gyrocopter flies along behind the advnace until and opportune moment to fly forward presents itself. If the thunderers are charged they will get there stand and shoot reaction, which should thin out a fair number of enemies, also the rune of slowness may cause the enemy to fall short allowing them to be flank charged by the hammerers. The second most likely to be charged are the longbeards, which also have a rune of slowness.
Not too complex a list or a plan any thoughts?
Rune Lord (General)
Rune of Balance, Spellbreaker rune, Spell eater rune
Rune of Iron
Rune of Striking
Dwarf Lord
Master Rune of Kingship
Rune of Iron, Rune of Stone
Rune of Fire
Heroes
Thane
Battle Standard (Master Rune of Stromni Redbeard, Rune of Kadrin, Rune of slowness.)
Core
24 Thunderers (Full command)
16 Warriors HvA Shields (Full Command)
10 Crossbows Muscian
10 Crossbows Muscian
Special
16 Ironbreakers (Full command, Rune of battle)
15 Hammerers Shields (Full command, Rune of slowness)
15 Longbeards (Full Command Rune of Kadrin)
Cannon (Rune of Fortune, Rune of Burning)
Cannon (Rune of Fortune)
Rare
Gyrocopter
Tactics
Hammeres and general set up on extreme right flank, thunderers including Thane to their left. Hammeres are set back approximately 1 inch behind thunderers front rank, close to the flank. Similarly positioned on the thunderers left flank are the longbeards with Dwarf Lord To the left flank of the Longbeards are the Dwarf Warriors, again set slightly back from the longbeards.
On the left flank is a unit of crossbows, next to which a cannon, on the right of the cannon are the Ironbreakers, to there right a second cannon adn the final uni of crossbows on its right.
The right flank formation moves forwards 3 inches at a time the thunderers firing as they go. The artillery and crossbows fire down the other flank giving enemy units a choice, face off against the advance or get shot whilst trying to move down on the artillery (to do which they will have to move PAST the advancing block, perhaps leaving them vulnerable). The gyrocopter flies along behind the advnace until and opportune moment to fly forward presents itself. If the thunderers are charged they will get there stand and shoot reaction, which should thin out a fair number of enemies, also the rune of slowness may cause the enemy to fall short allowing them to be flank charged by the hammerers. The second most likely to be charged are the longbeards, which also have a rune of slowness.
Not too complex a list or a plan any thoughts?