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IG in a Sisters Army?

1K views 16 replies 12 participants last post by  Jemal 
#1 ·
Apologies, I've been gone awhile from the Sisters and thinking of getting back into them.

Model-wise, I have an interest in trying a sentinel squad. In the WH codex, it simply says you can get a sentinel squadron...not which type. I'm assuming you can do Scouts OR Armored from the new codex, right?

And is there no more Armored Fist squad in the IG codex? I only looked at it briefly but did not see one.

I'm needing to fill out my troops choices as I only have enough Sisters for 2 full squads with a special weapon in each.

Ideas or comments?
 
#3 ·
Fun thing about new codexes: incompatibility.

IG no longer have AFSs, but a squad can buy a transport. Problem solved.

Strictly speaking you can not take a sentinal squad. However, I'm sure your opponent wouldn't have too much complaint about it - I wouldn't. The only way to play it by the book is to (as Funshade said) use IG as the main army and WH as allies. However you lose all the cool stuff from WH (or have to pick one).
 
#4 ·
I've always been against taking allies in a sisters army, my philosophy being that an WH sister army needs as much sisters as they can get, to get as many of those juicy faith points as possible.

But if you are gonna take IG, make sure they gel with the rest of your force, going SoB mech? Get chimera based troopers and sentinels. Going gunline get big squads with lascannons (SoB need long range AT).
 
#5 ·
I've always been against taking allies in a sisters army, my philosophy being that an WH sister army needs as much sisters as they can get, to get as many of those juicy faith points as possible.
I've never had problems fitting enough Faith Points or models into a Sisters list, even when I'm only taking them as Allies for my horribly expensive Grey Knights. I tend to find 4 FPs (or, for illustration purposes, two Canonesses - 90pts total without wargear) for the first 1000pts of Sisters, plus another 1 for each subsequent 250pts, usually does the trick, although I have seen people get by on much less and not struggle to find them when they needed them.

Inducted Guard are a fantastic way to get some much needed firepower into a Sisters army; the fact you can get 25 Guardsmen and 3 Chimeras in a single Force Org slot is pretty cool, and as long as you make sure you're equipping the Guardsmen properly and not just using them as padding they'll do you proud. The Chimeras alone make Platoons worth considering, because the only other way to get the kind of long-range troop-killing firepower a single Chimera provides is to take a unit of Retributors. And Retributors suck.

That said, if you only have enough Sisters for 2 squads and a HQ choice you might be better served making the Guard your core army and taking the Sisters as Allies; a Canoness with Litanies and two Sisters squads with Vet Superiors generate 4 Faith Points plus one free Test Of Faith per game, more than enough to allow such a small contingent to do something worthwhile, plus you get access to all the cool stuff in the Guard Codex.
 
#6 ·
I had wanted to use IG in my Sisters army, as a few years ago I created a "Sisters" Sentinel for my best friend who played both Sisters and IG.

With the inducted rules, it says if you have 2 Troops choices of IG, you can take a Sentinel squad. I got excited at the idea of creating a Sisters sentinel squad, but was disappointed by the removal of the Armoured Fist squad, as I could use a Chimera and my Escher models to create one or two of those squads.

Now, according to the WH codex, since there's no AF squad, I'd have to use two Platoons from IG to qualify for the Sentinel squad.

Oh well, it was fun to think about for awhile...
 
#9 ·
The 2009-2010 US 'ard Boys rules have new substitutions for the induction rules.

It's about as close as we'll get to a FAQ about it for now.

2009-2010 'ard Boys rules.


vet squads as troops are cheaper and far better than any armored fist ever was. They also allow 0-1 Leman russ Squadrons, as well as armored and scout sentinels.

I would guess the next rounds of FAQ's might reflect this.
 
#11 ·
The 2009-2010 US 'ard Boys rules have new substitutions for the induction rules.

It's about as close as we'll get to a FAQ about it for now.

2009-2010 'ard Boys rules.


vet squads as troops are cheaper and far better than any armored fist ever was. They also allow 0-1 Leman russ Squadrons, as well as armored and scout sentinels.

I would guess the next rounds of FAQ's might reflect this.
This is a gem, and as close to 'official' as one could hope to have at the moment. I like that they included both versions of sentinels, as well as replaced fist squads with vets. This makes inducted guard viable, affordable, but not over-powering. Seeing this posted on GWS site is enough for me to consider it 'legal' as far as games go at my local shop as well =)
 
#10 ·
The fluid 40k rule updates seem solid, and they include the possibility of allying Guard to Wich Hunters. Though this dose not give access to Leman Russ. And the update Specifically suggests allies not be used in most tournaments though this is to prevent confusion if players haven't seen the rule's for it before.

http://www.dicelikethunder.com/files/Fluid40k.pdf
 
#13 ·
it's too big to attach, but here is the bit cut and pasted regarding Allied space marines /Inducted Imperial Guard:

Forces of the Inquisition
• Codex Daemonhunters
• Codex Witchhunters
• Inquisitorial armies may take Imperial Guard and
Space Marine allies, chosen from the latest versions of
their codices. As both of these codices have changed
recently, use the following amendments to the list on
pg 30-31 of the Daemon Hunters book and page 26
of the Witch Hunters book:
Troops
Space Marine Tactical Squad, Space Marine Scout
Squad, Imperial Guad Infantry Platoon, Imperial
Guard Veteran Squad. Unit upgrade characters
may NOT be taken (i.e. Commander Chenkov,
Sergeant Bastonne)
Fast Attack
Space Marine Assault Squad, Land Speeder
Squadron, Space Marine Bike Squadron, Scout
Sentinel Squadron, Armored Sentinel Squadron,
Rough Rider Squad, Scout Bike Squad
Heavy Support
Space Marine Devastator Squad, Space Marine
Land Raider (Crusader and Redeemer as well),
Space Marine Dreadnought, Space Marine
Predator, 0-1 Leman Russ Squadron (Pask may NOT
be taken)
Imperial Guard
• Codex Imperial Guard 2009
• Imperial Guard may take Inquisitorial Allies
as defined in Codex Daemonhunters or
Codex Witchhunters.
• Grey Knight Terminators may not travel in Valkyries

or Vendetta Gunships
 
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