Once again I'm going to give chaos another try since playing undead and dark elves. Usually I can't find a decent mix of magic, melee damage and unit sizes but this is the latest match I've conjured up. Models currently owned are; 20 Chaos Warriors, 2 Heroes on foot, 10 Knights and a mounted sorcerer.
Exalted Hero
- Runessword
- Juggernaut
- Mark of Khorne
Exalted Hero
- Helm of Many Eyes
- Bronze Armour
- Great Weapon
Sorcerer
- Mark of Tzeentch
- Dispel Scroll x2
- lvl 2 mage
15 Chaos Warriors
-Full Com
15 Chaos Warriors
- Full Com
5 Marauder Horsemen
- Cheif
- Mark of Khorne
- Flails and Light Armour
5 Marauder Horsemen
- Cheif
- Mark of Khorne
- Flails and Light Armour
8 Warhounds
8 Warhounds
8 Chaos Knights
- Full Com
Chaos Chariot
- Mark of Khorne
Chaos Chariot
- Mark of Khorne
Chaos Warshrine
Thoughts to anything that may not be self explanitory:
- Knights and mounted Exalted Champion offer fast hard hitting offensive to break through lines
- Chaos Warriors offer a solid central base to hold the lines, solid advance and be something the Chariots and Warshrine to form up around if they're to take a central deployment
- Marauders are experimental at this stage, but glass cannons essentially in a combat fashion. Cheap and cheery to advance with the hounds as meat or deal initial damage, silence warmachines or take flanks if possible.
- Hopefully the army makes combat fast enough to make up for their magic defence but there are two dispel scrolls to counter any dangerous spells that may crop up
Exalted Hero too easily drawn out in my opinion, then he's one cannonball away from death
- Runessword
- Juggernaut
- Mark of Khorne
Exalted Hero
- Helm of Many Eyes I hate anything that makes you stupid. Especially when your ldship is so low.
- Bronze Armour
- Great Weapon
Sorcerer make him a lvl1 and drop the mark, maybe get him a barded steed.
- Mark of Tzeentch
- Dispel Scroll x2
- lvl 2 mage
15 Chaos Warriors you'll want to mark these guys slanesh, that way they don't run vs a unit of grave guard or WS 7 ghouls.
- Full Com
5 Marauder Horsemen
- CheifI think you pay too much for 1 attack, light armor is probably not worth it either
- Mark of Khorne
- Flails and Light Armour
8 Warhoundstoo big I think, unless you're going to string them across your entire front line
8 Warhounds
8 Chaos Knights too big and way too many points. I think a warbanner or raptuous std is worth a fraction of what those extra and unnecessary knights cost. You could buy another unit of fast cav almost for the price of 2 knights
- Full Com
Buckeroo, I'll disagree with a couple of things here:
1) If the Jugger Hero joins the Knights, he won't be drawn out quite so easily. Also, this unit forms a big centre, and considering they cause Fear and will attract a lot of fire, a larger unit size can't be bad thing here.
2) Mark of Khorne on the Horsemen gives them 2 extra attacks No biggy.
Anyway, Hounds are better in 3 lots of 5. You get extra deployments, extra diversions, 5 can pretty much do what 8 can easily.
I agree with the mage, just make him a lvl 1 scroll caddy or go all out magic, too many points wasted here.
The Helm isn't too bad considering stupidity has no effect in combat. I'm happy enough with this choice and can see the tactic Still a risk in the movement phase though, but you knew that!
I've no idea why the Jugger Hero hasn't at least got a shield....
I can see big monstery things giving you grief. One sollution I see is giving that Hero an Enchanted Shield and Collar for a -1+ armour and 6+ ward, then you have a crack at taking them on. Either that, or go for a lot more magic, a Lord and Hero sorcerer for 8-10 powerdice. Tzeentch Lore gives you a crack at smashing a monster or two.
Thanks for the replies, my thoughts are as follows:
- The stupid hero, it is my understanding that stupidity is a psychology test, however the bronze armour makes him immune to psychology so he'll benefit from the great weapon and always strike first without the stupidity.
- The mage I made up to lvl 2 because of the spare points I had, but I guess I could get more hounds for those points or give my knights a banner for more protection.
- With extra points I may get more buy more hounds and split them further.
- Mark of slannesh seems a good idea for the warriors.
- Shield on the Juggernaut hero is an idea, he was a lord before hand with a runeshield but I changed that to what you see now and neglected the shield.
I don't fight that many monsters where I play, I've only ever had to deal with a high elf dragon a couple of times but thats the options mentioned if I do. As for more magic, I've already tried one of those so I wanted to give a fighty army a try before I commit to a choice.
Ya you for sure need a shield on your juggy. Also Axe of Khorne and favor is another nice combo for him. The runesword is a good choice too.
MoS is so good on warriors. It will come in handy a lot.
Your jugger is already frenzied which already makes him ItP. And sorry to tell you but ItP does not stop stupidity. ItP makes you immune to pannic, fear and terror. It nowhere stares being immune to stupidity so you are going to have to roll your tests no matter what if you take the helm.
And if someone brings a dragon just change your list and make a tooled combat lord on a disk. I hate tayloring lists to enemies, but against a dragon you have to or you will spend 2 hours being frustrated and end up with a loss.
Oh, I didn't pick up that you're Knight aren't frenzied. In that case, you want to give them a Banner with the Banner of Rage. A better option than the Mark of Khorne for the points, it'll make it very tough to draw the character out....If you forget to charge and he's in range though, he'll jump out of the unit.
Immune to Psychology changed in 7th ed.
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