Librarium Online Forums banner

1000pt Tzeentch

<1000 
Tags
tzeentch
713 views 10 replies 4 participants last post by  Cannibal God 
#1 ·
Hey, was sitting around watching the world cup and came up with this list. I don't have 8th edition yet, as I'm in Aus. But I did make this list in line with the 25% on special and characters rule.

Sorcerer - 185
-Mot
-Level 2
-Rod of Torment

10 Chaos Warriors - 255
-Mot
-Full Command
-Shields
-Banner of Wrath

10 Chaos Warriors - 210
-Mot
-Full Command
-Shields

5 Chaos Hounds -30

5 Chaos Hounds

5 Chaos Hounds

5 Chaos Knights - 250
-Full Command

990 total.

Should I swap the knight champion for the MoT? Should I keep the champions on the warriors, he has one extra attack and can take challenges but with attacks coming from the rear ranks, is he worth it?

Hounds, every unit of warriors and the knights have 5 hounds designated to them for flank attacks and meatshield.

My battle group are all still using 7th, and we will be for a little while longer probably. Just keep that in mind. But judging this as 8th is still appreciated, I need to learn more about it so any help is thanked.
 
See less See more
#2 ·
Decent list for 7ed in fact.
Chages I would do:
out : Rod of Torment
in: Golden Eye of Tzeentch or Book of Secrets, maybe both :)

out: all champions from every unit, banner of wrath
in: rapturous standard o one of your units, if you want fluffy army than MoT on knights, otherwise MoK :)

But as I said, it looks good as it is.

For 8th, it is just speculations for now, it must be playtested before, but I suggest, that you would need better anvil unit, best looks big unit of marauders (5x6 or 5x7 probably) instead of one unit of warriors.
 
#3 ·
Ah fellow Tzeentch. Good to see good to see!

HERO:
Rod of Torment is alright but you sould pick up the Ruby Ring of destruction. It's a common magic Item and it does Fireball from the lore of fire. This can do 1D6 str 4 hits, 2d6 str4 or 3D6 str4 depending on the casting value. It's not a bad Item.
If you haven't seen the new Magic Items check out the thread on the WOC board. ;) They're rather fruity! also, consider the 3rd eye of Tzeentch. It's a very useful item with the new rules for Magic.

CORE:
10 Warriors is a bit low. I'd stick to units of 12 as 10 just gets mauled all to easily in the new edition. They also don't really throw out enough attacks to see off big enemy units. Halberds would be nice to bulk up your kills or maybe 2 hand weapons. Or maybe the banner of Rage instead?
I'd ditch the Banner fo wrath as bound Items now use Powerdice to cast and you want them for your Wizard! Look at some of the cheap Banners in the common list too. There's one that makes all your attacks Flaming (very Tzeentchy) and one that lets you re-roll your first failed LD test all for 10pts or less!

Ditch the Champions to find points if you need too. 12pts is alot for 1 attack.

SPECIAL:
Knights don't need a champion, infact i'd run them bare. If you can find another model run them as a unit of 6. Otherwise use those 50pts to up your warrior units to 12.
 
#4 ·
Well I'm about to play a game with my bro's skaven in like a minute, literally i'm looking at the set up board now. I'll post how I go, criticisms etc on how it goes.

I've dropped both of the warrior champions for an extra unit of knights to go hunting for warmachines, smaller units, etc.

@Lord Borak I haven't got 8th edition yet sadly. Damn Aus being on the other side of the world. So I know nothing about magical fire rings. Bound spells are set in 7th, units of 10 warriors more viable etc. Just so you know. But for 8th, you're right. I'd have to alter this a fair bit before playing anything in my tourny group.

@Metaxa Rule no.1 of my chaos: Only units with chaos armour. No marauders. Hounds are okay, due to speed but other than that I only take models with chaos armour. I go with the whole "reduction of losses" idea, so I might lose 1 model, while I kill 6-7. I know some people hate it, it's just how I play. War of attrition, defensive style. I have the rod of torment, just for the extra bound spell so that my magic is more aggressive. I can only have 1 sorcerer at 1000, so I add in 2 bounds to up the number of m. missiles I'm throwing off.

Thanks for the comments guys, keep them coming. Remember, warrior champions dropped for another unit of 5 hounds. Just so I can have more bodies to throw forward. Considering dropping the champion off the knights for their MoT back, should I keep the standard bearer and musician? Can they kill enough combined with flank by hounds to win the combat?

Post back in an hour or two...
 
#5 ·
Ah no worries mate. we're all on the 8th Band Wagon at the moment so when I see a list i'm thinking 8th not 7th. If you're interested here's the list of Comon Magic Missiles from the new Book. http://www.librarium-online.com/forums/warriors-chaos/197082-generic-items-list.html

Talisman of Preservation and Mark of Tzeentch? ;)

Ok, For 7th then

HERO:
A good combo i've tried out is Book of Secrets and Power Familiar. This guy kicks out 4 Power dice at LEvel 2 and efectively knows 3 Spells. You're loosing a Bound Item but you're gaining 2 more Powerdice (for 6 total) and another, easy to cast, spell. 1 dice for Flickering Fire, 2 for the book and 3 for the other spell.

CORE:
I still don't think the Banner of Wrath is worth it for 45pts. It does draw dispel dice out but it's still alot of points for a measly D6 str4 hits.

SPECIAL:
Even in 7th I'd still try and grab another Model for this unit. Banners are a blessing and a Curse in 7th as you can quite happily drop it and loose yourself 100 Victory points. If it works for you then go for it.



Good luck in your game!
 
#6 · (Edited)
With the book of secrets, it says one random spell. But can I choose to take the no.1 spell on the list? I'm just thinking fireball to pull out dispel dice before my treason of tzeentch or gateway.
I'll experiment with this combo, see how it works for me. Using the rod and the banner are simple ways to allow me to cast my bigger spells, but I'll definitely take this idea in.

Which is better, the banner or the rod? If you say rod, then I can't try out the book of secrets and familiar combo, so I'm thinking stick with it for now... But in the game the banner won its points back by killing a unit of 5 jezzails (killed 2, rest ran off the board and the hill they were sniping off), so it can do great things, but not as often as I'd like. 45 points is a lot, but can you really put a price on drawing out dispel dice and me pulling off gateway or treason?

Oh yeah, I won the match. It got pretty hectic, especially at the beginning of the fourth were one of my warrior units was run down and 4 of my 5 knights were killed by a good volley off 10 globadiers (no armour saves, and I dropped the MoT, now I've dropped the champion for MoT, much better use of points). Hounds were okay, one unit did exactly as they were meant to. Another died, but allowed my knights to run off 30 skaven clanrats off the board, definitely worth it. Another stood around looking pretty, forgot to make a flee reaction, that was my bad. And the other distracted some rat ogres. So I'm definitely keeping the hounds, I'll get better with them over time.

Should I drop the banner of wrath? If so, what should I take as a replacement? Add more warriors to the units?

I just looked at that list of new magic items. Where was this released? Are they changing all the magic items for all armies or what's going on?
 
#7 ·
Congratulations to your victory. Bring more glory to chaos!

There's a lot of things out there that reduce your armour value or ignore it altogether so taking a unit of Knights of Tzeentch with the Blasted Standard is a good idea.
You take those Knights and rush them towards the threat, hoping the dark gods will save them, and then begin the slaughter.
 
  • Like
Reactions: Cannibal God
#8 ·
I just looked at that list of new magic items. Where was this released? Are they changing all the magic items for all armies or what's going on?
The new Items are just the new 'common' items available to you. These are in adition to your normal Chaos Warrior Magic Items. If there are repeated items, like War Banner or the Enchanted shield and the points costs are different, you use your army book points cost.
 
#9 ·
Experimenting with a new list

Dropping the champion off the knights, but keeping the banner and musician for combat resolution and regrouping (we all know they'll run). I'll give them the MoT to at least deter from those instant kills. I'll have to look into that blasted standard in the future.

Dropping the rod of torment, giving my wizard a power familiar and a spell familiar. The book gives me a "random" spell, so I'm assuming I can't go for the no.1 spell like normal, I'd take it if I could do that. I also don't like miscasts (duh!), so I'd rather take more spells to choose from than just throwing more dice at spells that I have no control over. So I'll take the three spells, 5 power dice and the banner of wrath. I'll hopefully still be throwing out 4 spells a turn (2D6 for two of my spells and 1D6 for my flickering fire), and this also makes better use of MoT with the +1 to cast, which I'll be using more now.

Thanks heaps for the help guys, rep for you
 
#11 ·
oh... crap you're right. Well, that kind of works out since I was planning on just keeping the spell familiar, I didn't feel that an extra power dice was going to be as effective. Guess I cheated, but it's okay since it was just a friendly off of our board.
 
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top