HQ
[37] Palatine w/ CCW and BP
Fast Attack
[166] Seraphim x 5 w/ 2 Twin-Linked Hand Flamers, Vet Superior w/ Power Weapon
Troops
[124] Sisters of Battle x 9, Vet Superior
[124] Sisters of Battle x 9, Vet Superior
[148] Inducted Armored Fist squad, Chimera w/ HvyBolter, Hull-mount HvyBolter, Smokes
[148] Inducted Armored Fist squad, Chimera w/ HvyBolter, Hull-mount HvyBolter, Smokes
Total Points: 747
Starting Faith: 4
Models: 47
Vehicles: 2
I'll be up against some Smurfs for the most part (normal and space-wolf versions). Though Tau and 'nids are also possible. I was oringinally planning on using an Exorcist and tooling the other units up rather then putting the Armored Fist squads in already, but the models haven't come in yet The plan is to use the AFs to absorb some firepower while I get the Sisters into range for massed Bolter fire. The transports act as support with the heavy bolters. And the Seraphim can jump in, lay down 2 flame templates with Divine Guidance, then charge in for the attack, complete with power weapon. The Palatine just slogs along with a Sisters unit as a sort of extra mean Vet Superior, or maybe an AF squad if her Faithfulness and leadership would extend to them (plus she could fit in the transport with them).
I'm debating dropping one of the AF squads to put some meltas into the SoB squads and beef up the HQ a bit into a full-fledged jump-packed CC Cannoness to tag-team with the Seraphim. Might also put my 7th Seraphim model into play.
I'm still new to the game, so I don't have a lot of model options yet. This army fields everything I currently own except for a single Seraphim. I'm working in a sort of informal escalation style setting. So I'll be bringing in the Exorcist and an anti-psyker Inquisitor by the 1000 point area (as soon as they actually ship anyway =P).
[37] Palatine w/ CCW and BP
Fast Attack
[166] Seraphim x 5 w/ 2 Twin-Linked Hand Flamers, Vet Superior w/ Power Weapon
Troops
[124] Sisters of Battle x 9, Vet Superior
[124] Sisters of Battle x 9, Vet Superior
[148] Inducted Armored Fist squad, Chimera w/ HvyBolter, Hull-mount HvyBolter, Smokes
[148] Inducted Armored Fist squad, Chimera w/ HvyBolter, Hull-mount HvyBolter, Smokes
Total Points: 747
Starting Faith: 4
Models: 47
Vehicles: 2
I'll be up against some Smurfs for the most part (normal and space-wolf versions). Though Tau and 'nids are also possible. I was oringinally planning on using an Exorcist and tooling the other units up rather then putting the Armored Fist squads in already, but the models haven't come in yet The plan is to use the AFs to absorb some firepower while I get the Sisters into range for massed Bolter fire. The transports act as support with the heavy bolters. And the Seraphim can jump in, lay down 2 flame templates with Divine Guidance, then charge in for the attack, complete with power weapon. The Palatine just slogs along with a Sisters unit as a sort of extra mean Vet Superior, or maybe an AF squad if her Faithfulness and leadership would extend to them (plus she could fit in the transport with them).
I'm debating dropping one of the AF squads to put some meltas into the SoB squads and beef up the HQ a bit into a full-fledged jump-packed CC Cannoness to tag-team with the Seraphim. Might also put my 7th Seraphim model into play.
I'm still new to the game, so I don't have a lot of model options yet. This army fields everything I currently own except for a single Seraphim. I'm working in a sort of informal escalation style setting. So I'll be bringing in the Exorcist and an anti-psyker Inquisitor by the 1000 point area (as soon as they actually ship anyway =P).