Hope you like long posts :shifty:
Striker here (some inactive member has my name!:O ) First I'd like to say hello, being my first post here and all. I ussually frequent the 40konline forums but registered here as well to see what else is out there. First order of business, I'm interested in throwing out this army list out there to be tore up by the everyone.
Well a local 40k tourney is upcoming at 1000 points. Originally it was going to be a pure Cityfight tourney. Thus I prepared and thought "Ok Striker, Bring out the flamers, demolishers etc." as an effective IG cityfight army is massively differant then your standard army. Also I have a very bad record fighting cityfight games compared to standard games. Just recently I was told that the organizer is actually going to have 50/50 cityfight tables and regular tables. GREAT! Now I have to someone acheive a happy medium between the massive long range firepower of your standard guard army and the concentrated firepower of a city fight army! Anyways, here is my attempts at making a generalized list.
222nd Cadian 1000 pts.
Doctrines: Light Infantry, Iron Dicipline, Rough Riders, Close Order drill.
HQ:
Command squad:
JO with honorifica and powersword
Veteran with std bearer.
(96)
light infantry
Infantry platoon one
"Plasma command" command squad
JO with power sword
2 plasma guns
1 vet medic
Light infantry
Alpha Squad
10 guardsmen, Grenade Launcher+Lascannon Light Inf
Bravo Squad
10 guardsmen, GL+Missle Launcher Light Inf
253 pts
Infantry platoon 2
command squad
JO with powersword
2 flamers
two laspistol+CCW
Charlie Squad
10 GM, GL+Heavy bolter Light Inf
Delta Squad
10 GM, GL+Autocannon Light Inf
277 pts
"Vitamin G"Hellhound
Extra Armour+smoke launchers
123
Rough Riders(!)
4 rough riders, one veteran SGT. All with Hunting lances
61
"BUD"(Big Ugly Demolisher)
Demolisher
lascannon, Plasma Sponsons.
Extra Armour
190
1000 pts total.
I have no idea what I'm doing with last doctrine slot. I took light infantry for deployement flexibility,especially during cityfight. Close Order drill and Iron Discipline are staples and rough riders were required. My attempt at mixed CF/Standard army has 2 infantry platoons for standard firepower with the Hellhound, Demolisher and Roughriders supporting me especially for Cityfight. It was hard to fit in what i needed and I had to leave stuff out that I ussually like to take(aka Veterans). My only option to get my vets back in would probably to take grenadiers as the last doctrine and switch a platoon for a small grenadier squad. Anyways, please comment on the list, I'd be interested in hearing your opinions on what to do.
My major option of change which I'm thinking of is this. I eliminate infantry platoon two and replace bravo squads missle launcher with a autocannon. this saves me enough points to instead add a grenadier squad of 6 with two plasma guns, a full vet squad with a missle launcher and 3 GL's, and a min sized remnants squad with a flamer. What do you think is the better route?
Striker here (some inactive member has my name!:O ) First I'd like to say hello, being my first post here and all. I ussually frequent the 40konline forums but registered here as well to see what else is out there. First order of business, I'm interested in throwing out this army list out there to be tore up by the everyone.
Well a local 40k tourney is upcoming at 1000 points. Originally it was going to be a pure Cityfight tourney. Thus I prepared and thought "Ok Striker, Bring out the flamers, demolishers etc." as an effective IG cityfight army is massively differant then your standard army. Also I have a very bad record fighting cityfight games compared to standard games. Just recently I was told that the organizer is actually going to have 50/50 cityfight tables and regular tables. GREAT! Now I have to someone acheive a happy medium between the massive long range firepower of your standard guard army and the concentrated firepower of a city fight army! Anyways, here is my attempts at making a generalized list.
222nd Cadian 1000 pts.
Doctrines: Light Infantry, Iron Dicipline, Rough Riders, Close Order drill.
HQ:
Command squad:
JO with honorifica and powersword
Veteran with std bearer.
(96)
light infantry
Infantry platoon one
"Plasma command" command squad
JO with power sword
2 plasma guns
1 vet medic
Light infantry
Alpha Squad
10 guardsmen, Grenade Launcher+Lascannon Light Inf
Bravo Squad
10 guardsmen, GL+Missle Launcher Light Inf
253 pts
Infantry platoon 2
command squad
JO with powersword
2 flamers
two laspistol+CCW
Charlie Squad
10 GM, GL+Heavy bolter Light Inf
Delta Squad
10 GM, GL+Autocannon Light Inf
277 pts
"Vitamin G"Hellhound
Extra Armour+smoke launchers
123
Rough Riders(!)
4 rough riders, one veteran SGT. All with Hunting lances
61
"BUD"(Big Ugly Demolisher)
Demolisher
lascannon, Plasma Sponsons.
Extra Armour
190
1000 pts total.
I have no idea what I'm doing with last doctrine slot. I took light infantry for deployement flexibility,especially during cityfight. Close Order drill and Iron Discipline are staples and rough riders were required. My attempt at mixed CF/Standard army has 2 infantry platoons for standard firepower with the Hellhound, Demolisher and Roughriders supporting me especially for Cityfight. It was hard to fit in what i needed and I had to leave stuff out that I ussually like to take(aka Veterans). My only option to get my vets back in would probably to take grenadiers as the last doctrine and switch a platoon for a small grenadier squad. Anyways, please comment on the list, I'd be interested in hearing your opinions on what to do.
My major option of change which I'm thinking of is this. I eliminate infantry platoon two and replace bravo squads missle launcher with a autocannon. this saves me enough points to instead add a grenadier squad of 6 with two plasma guns, a full vet squad with a missle launcher and 3 GL's, and a min sized remnants squad with a flamer. What do you think is the better route?