Welcome to Librarium Online!
I regularly game with a friend who I sometimes see as less then sportsman-like.
The first thing is that his dice rolling sucks. Not very objective, but he places the dice and says that he has rolled it. Not really relevant, but I prefer to roll the dice for the random feel it gets.
Another problem with his technique, is guessing ranges. In 40k this isnâ€™t as pronounced, but in Warhammer, there is a lot of guessing (especially with a war machine heavy army). Instead of guessing the range, he will simply take two steps back from the table, measure in the air and claim that this is okay, and that there is nothing in the rules to stop him (anyone found anything) more than all of the other crap from him I endure, this is the worst.â€™ GUESS range war machinesâ€™ ranges are supposed to be GUESSED or carefully calculated from deployment ranges, movement so far and minor guessing.
In Warhammer, he uses Empire while I use the trusty Dwarfs. Unfortunately, he likes the philosophy of the Empire (They're the good guys) but much prefers the Chaos rules. So he created his own army list called the "Aqulians" which he based on the Romans. Forgive me if i am wrong, but despite their Norse look, aren't the Dwarfs a roman force; reliable warriors, excellent equipment, dislike of cavalry, powerful war machines, etc.
My friend however created an exact copy of roman soldiers;
Immunity to Fear and Terror,
pilums (not just javelins as i thought, can shoot when charged, or charging, with no penalties, as they're trained better),
an item that gets a 3+ Ward Save (it does cost 80pts, but he allowed his warrior hero type 80pts of magic allowance to take the item),
a medicus (field medic as hero choice, pass a Ld test on Ld 9 or 10, to prevent a wound caused on the unit he is in, no limit to how many times it can be used in one turn),
Legionaries (who get the afore mentioned pilum, plus a tall shield, gives a +2 to armour save. Even though I hate the Dwarf small round shield, the Tomb Kings one is very large. Plus they have enhanced stats [think chaos warriors] and can garner extra protection from their tortoise formation.
As much as I like creativity, I feel one must adapt your idea around the rules, rather then simply saying, they have this in real life, so they would have it here.
Finally, his damned â€śturned Chaos warriorsâ€? (like chosen, but better: Their exact rules escape me at this moment). If anyone else knows about instances of Chaos warriors (not marauders) turning form evil, and fighting for good, I would like to know about it because as far as I knew, once Chaos has you, you stay with Chaos for all eternity.
In 40k, things are just as bad.
First was his attempts of his new legion (not chapter) created by the Emperor at the time of the Heresy (at that time wasnâ€™t the Emperor battling someone?). This is an army that can use stealth (stole the rules for elven cloaks from Lord of the Rings) and has high powered bolters with stocks to make them more accurate (count as sniper rifles with more power, range and AP. With the damn cloaks, you canâ€™t stop them). My biggest problem with them was that they were â€śturnedâ€? Chaos Space Marines given a second chance (declared by the Emperor and protected by the High Lords of Terra).
Next was Dawn of War (an excellent game). He wanted to create the Blood Ravens Chapter, and was on his way until I was saved by Codex: Space Marines, that featured ruled for it.
Lately, the worst offender stepped out. Labelled the Instructor Chapter, he wanted to create an army of high tech marines. While it sounds fine, said army was ambushed on me (I was under the impression I would face normal marines (see previous post) and it contains weapons looted from the Tau. I play as Tau, and the crap he has got puts the Tau to shame.
More weapons, with more power (the heavy auto cannon shoots 6 times), Rocket packs, a barrage weapon, laser swords (Chainfist but can strike in Initiative value) and a particle beam (lascannon, with 2D6 armour penetration and +1 to vehicle damage charts) can be used on his Mobile suits and most squads. His Mobile Suit is like a Crisis suit (he destroyed the Farsight model), but â€śbetterâ€?, with 5 hard points, and with 5 Fire Points (every weapon has a differing number of HP and FP, you can take a total of 5 Hp [e.g. 3 HP + 2 HP] and can fire 5 FP worth of weapons every turn. Counts as an AV11 vehicle that must be penetrated, but moves like a Jet bike, and can assault different targets to what it shoots at.
All troops (and other choices) can either Infiltrate or Deep Strike, come with Kraken rounds and a Narcethium [from apothecary] .
Justified with the higher points cost, he feels he the rules are fine. While he did not win (I had too many AP 1, 2 and 3 weapons, his force was too small) I disagree.
Overall, am I being too harsh on him, or do you also feel his troops are strong. Funnily enough, I have played both his Aquilians, and his Instructors, and I have won both games. His Aquilians, were destroyed with Vampire Counts (I was taking a break from Dwarfs, temporarily) by using magic and reanimation. He hates magic so left it out (Curse of Years, plus inability to know dispel procedure for Remain in Play spell, means dead unit) and despite the horrific damage caused by his units, Invocation brings them back (I love magic, despite being dwarfs).
His Instructors were crushed by the Tau.
I would like all opinions, am I justified with the hatred against his sportsmanship, and creations, or am I too harsh towards his creativity?
If he makes up things that you complain about don't play him or don't let him use the rules he makes up.
<(^^)> <(^^<) (>^^)> ^(^^)^ Dance Kirby! Dance!
Wow. I wouldn't play this guy until he can understand what the phrases, "letter of the law", and "spirit of the law".
A little pain never hurt anyone - Larry
Wow.....I'm kinda appalled...
I would say if he tries to use hie 'super rules' on you again, have your own 'super rules' to throw at him, but make them better in everything with little hike in pts, then if he refuses you just leave, and nexttime, play your codex army, and refuse him using his rules, if he asks why, point out that if he has the right to say no to your own rules, you have a right to say no to his.
I think this is a horrible situation, as a bit of advice, never let something like this go on for very long, otherwise he'll get comfortable and make more unfair rules each time, then when you confront him about it, if you waited, he'll be angry because you never had a problem before, blah blah blah.
Its just really sad to me.
That guy sounds like a dweeb. He's just making up rules. Time for him to either play by the rules or stop playing. Period.
Marion: You're not the man I knew ten years ago.
Indiana: It's not the years, honey, it's the mileage.
For the last time, there are
NO FEMALE SPACE MARINES!!!!!
Dropping the dice to gain a favorable result is cheating, measuring the air is cheating, designing horribly powerful units even with the high points value defeats the balance of the game. Your friend sounds like he just wants to win at all costs; sort of like one of those dads you see screaming at the little league baseball umpire until he has a heart attack. Personally I think he's treating you like crap by pulling this kind of garbage, and that someone who does that to you is in fact not your friend and is only out for himself. If you want him to keep doing it then don't say anything. Want it to stop? Well you have to draw a line somewhere and the rules that came in the official book seem like a good place. Then if he won't quit being a complete ass (which is what he is) refuse to play with him.
What a loser. nothing to add. maybe you could attach a hammer to one of your units and smash one of his made up junk things. obviously he is very bad at this game and should be kicked in the balls several times. is this all you do with him? if it is i would sever your ties with him
This is the worst example of sportsmanship I have ever heard of but worse it is downright wrong. With the dice thing are you saying he actually places the dice on the table so that it faces whichever way he wants? If so I canâ€™t believe you would let someone get away with that. As far as measuring the air I donâ€™t know if itâ€™s specifically against the rules but it is definitely frowned upon by me. And as previously stated he can only use his ridiculous made up rules if you let him. My advice just donâ€™t play him unless he is willing to stick to the rules of the appropriate codex or army book and the rules of the game as laid out in the WHF/40K rule books.
"Official! The graves of warriors who have given thier lives for the Emperor now outnumber the stars themselves."
8 Simple Steps:
1. Gather up both his armies and tell him to follow you.
2. Go down to your local GW Store.
3. Ask a Staff member if they have any spare time.
4. If step three is viable proceed to step five. If not, wait. If you can't, repeat next day.
5. Get said "friend" to battle one of the Staffers using either army.
6. Watch Staff reaction to aforementioned behaviour. This should pursuede him to cease his "rules".
7. If he continues to play like this, DO NOT make up your own rules. This will make the problem worse. Have him sit down and take a good, looooooooong look at the rulebook to help him find his way again. Try and get several other folks you play with to help you.
8. If this guy is the only person you battle you should seriously try look for other, more knowledgeable players in your area.
I'd like to know...did he start this act when he FIRST started playing, or did it gradually build up to the point it's at now? I find it very troubling
About the dice rolling. It isn't exactly a place, but he does align the dice and then try to flip them onto the side he wants. Or he will place them in his hand, close his hand and then place the dice palm down onto the table. But his "guessing" is my biggest hate (He cannot do the dice flip properly. Me? i just chuck the dice across the table)
About the creations, I introduced him into the game, so feel partly responsible. He has gradually worked his way up to this point of creation. Started small (whinging about Greatswords [I reckon they're good]) and built up to armies. I do not create armies for several reasons.
1). I believe it is unsportsmanlike and unfair (hell people are getting paid to do it right, i have no idea how to do it)
2) I have creative issue, and he may feel that i am compromising his creativity (creativity is fine, i just don't like things that cannot be killed. Honestly, Greater Daemon of Nurgle in 40k should be the toughest monster, not some made up **** unit [are you allowed to swear on this site? I assumed no])
3) the one time i did attempt it, i severly penalised my self. I ended up with a small, do nothing army
4) I don't want to encourage it
I cannot ditch him either, as i see him 5 days a week (same school, in most of the same classes) and i need someone to play against as the group is too small (i'm working on breaking a few more players into my group). Also, since i usually beat his army, it only fuels his desire to create a better army, often at the expence of backgroud (chaos cannot be turned, Tau ARE the most technologically advanced, Space Marines do not widely use stealth, etc).
I do however like idea of going to Games Workshop, but it may be hard to organise.
Thanks for your views so far. They are greatly appreiciated.