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I've been playing 40k now for many many years. I played my first games so long ago that most people in my neighborhood didn't even have terrain. We literally played in the back yard and used big rocks as hills and clumps of grass as Jungle/Forrests. Not to mention, everyone played Space Marines. Heck, I can't remember anyone besides me that picked another race until I picked Squats.
For everyone here that has played as long as me, this thread is for reminiscing about the "good old days" of 40k. So here's where you can tell us all about your favorite long gone unit (Imperial Bikers) or the piece of Wargear that you still wish they would bring back (Vortex Grenades).
Keep it fun and if it's long out of print, then It's probably not a problem if you even were to post the rules for it. But don't quote me on that, cause it's not my web site. :rolleyes:
I'll start off:
I miss the fact that a game of 40k back in the old days could literally take 5 or 6 hours to play. I know that some people really hate that, but when I was a kid it was fun to spend an entire day after school in battle with your friends. The rules were so complicated that we would all spend half of our turns flipping through rule books and trying to figure out how much damage a chainsword did compared to a regular sword. (Yes, back in the day a Chainsword actually did something other than just give an extra CC attack.)
I also miss all the cool stuff that the Imperial Guard have, which is all now gone such as bikers and skimmers. Although they've made it unfluffy to mix IG with SM's, I still miss being able to put a Land Raider in my IG army.
Lastly, I miss the Vortex Grenade. What a game breaker that thing was. You tossed it and wherever it landed you put the big template. Anything under the template was just gone. Poof! Disintigrated, or whatever happened. That could turn the tide of a game real quick if you dropped it on a squad of Terminators.
Well, I wasn't really around to play 2nd edition, but I think close combat weapons should have individual stats.
From 3rd edition, I definetly DON'T miss crappy librarians. In 2nd edition, Librarians could affect almost all of the opponent's units with their psychic powers. The closest thing you get now is the fury of the ancients, where everyone in a straight line from the librarian is affected.
I'm not entirely positive, but I thought that in 2nd ed, Terminator armour was worked out on 3D6 needing a 3+ for an armour save.
Oh, here's something I miss: all those big round things that Orks can use, I forget what they're called...
Yep, you are entirely right. That was one of the things that made terminators such a scary sight on a battlefield. They were actually difficult to kill in previous editions, which was something that I was hoping the new Space Marine codex would address, but instead they gave them a wimpy points decrease. Just dropping their points, IMO, really isn't addressing the problem.I'm not entirely positive, but I thought that in 2nd ed, Terminator armour was worked out on 3D6 needing a 3+ for an armour save.
I forget what round things you are talking about with the Orks right off the top of my head, but I'll try to remember.
I do remember that in the old edition you could put as many orks in a vehicle as you wanted, but if you were moving the vehicle and some Orks fell off of it, then those Orks counted as dead. It made for an interesting movement phase for sure.
What I miss about 2nd edition was that when you damaged a vehicle any number of things could happen. It's so boring just to have a vehicle detroyed and not some spectacular collision!
"They say the Darkness consumes you. They don't say what happens after It's done."
Overwatch. I used to love that rule!
And of course - blight and vortex grenades; nothing better than lobbing blight grenades along a line and effectivley blocking the path off.
The Ork Shok Attack Gun! Snotling Catapult of the 41st millenium XD