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how do you stop two dreadnoughts 1 armed with a flamer, power fist, and twin linked lascannon and the other armed with an assuault cannon, power fist, and storm bolters and all you have left in the army that can harm it is a meltagun. all i had to protect the poor little guy was a few gray slayers and a few other marines. could any one tell me a way i could have won the battle???
i do not think the dice gods like me. once my friend shot my whole squad of terminators with a plasma cannon shot a destroyed them all.
I was griff891's opponent, what he neglects to mention was that as he was the 13th company all he had to do was imobilise them and mass krak grenade them to death.He tried that, but they hate him so his missile launchers couldn't hit for the love of the emporer.Originally Posted by BobaHat
hes right i shot around 8 shots with them into the dreadnoughts and out of all of the attacks i got 1 glanceing hit and stunned it
If the dreads are getting too close, you should have a couple of powerfists around to teach him a lesson.
Strange, my dread dies to missiles regularly...
Beware the Agapanthers!
Codex Astartes: More a guideline than a rule...
yer when i use the dreadnoughts they get blown up first time everytime today was the only time i have used one of them and it has survived. although it basicay stood still the whole game ( thanks to his destroyers ).
RAILGUNS! AHAHAHA! DEEPSTRUCK FUSION BLASTER WIELDING BATTLESUITS!! MWAHAHA!
... <3 Tau
Gloria Imperator, The Firstborn Stand!
- 2000pts Inquisition, 2000pts Vostroyans, 3000pts Vampire Counts, 1400pts Daemons, [WIP] 2500pts Death Guard
im geussing youra tua player then lol. i didnt realy have any more big guns to touch the dreadnoughts
One line spammy retorts do not a worthwhile thread make.
It's also in the wrong forum, it would be better in General Hobby Discussion, or Space Marines.
It gives me great pleasure to name this thread 'Closed'. May God bless her and all who sink in her.
[Thread Closed - as a danger to public sanity]
Ryan Dancey, Vice President of Wizards of the Coast, believed that TSR failed because of "...a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy." Are you listening, Games Workshop ?