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Since most of us are avid video game players, I thought that this kind of discussion was pertinent and important, at least to me. With the advent of the internet and other technologies that make communication easier on a global scale, we've also seen the rise of the multiplayer component of video games. Between First Person Shooters, MMOs, various online gambling sites, even entire tournaments based around very popular and widely played multiplayer games. However, is all of this coming at a price? As I see it, single gameplay and the genres that are commonly associated with it, such as RPGs, are being neglected within the industry and it is a very rare and happy event (for RPG lovers like me) that a true gem of a game is released for us. Are single player games becoming obsolete? Are we approaching an age where single player games become irrelevant or something to do in between one deathmatch and the next? What do you all think?
I don't think so. Many RPG's (I'm assuming you're refering to the Final Fantasy type rpg) are still up to scratch. While multi player games are infact on the rise, single player games are still thriving.
Dead Rising, San Andreas, things of that sort are still strong.
I do notice the trend that you speak of, especially with the release of "advanced" gaming systems such as the Wii, Xbox 360, and Playstation 3, all of which have a gigantic focus on the online aspect of gaming.
However, I am not certain that single-player games are becoming obsolete - I just think that more and more multiplayer games are being released, making it seem as though fewer and fewer single-player ones do.
Also, this problem can be attributed to the fact that, as the video game industry grows (and it most certainly still is!), more and more people, especially fresh out of college or technology schools, are looking to the industry for careers. Many of those newly formed video game companies produce less and less quality games, the way I see it, and, as a whole, this effects single-player gaming more than online gaming, as most online games can be forgiven of mistakes easier than the single-player ones.
I do notice, however, that there are quite a few games that combine the single-player aspects and the online aspects, forming quite a good game where you can choose both.
I believe that there are still enough of us single-player gaming freaks out there to stop the industry from pushing them into the "spare time" area, but more and more crowds are being drawn in by the online area of the industry, which does, indeed, have a huge effect on the industry as a whole.
Multiplayer in a game is slowly replacing single player as the 'standard' by which games are measured.
Too often lately; imho; I will read a review ( like from pc gamer magazine ) that outlines the "high" and "lows" of a game and see in the low: 'single player aspect leaves much to be desired' followed by the high: 'this game truly shines in multiplayer'.
I can understand game companies wanting to maximize their profits by appealing to as many people as possible. That's good business.
Unfortunately for gamers like myself, ( that spend more time playing games in the single player aspect and would happily forgo the existence of multi player completely if it would mean an enhanced single player experience ) we just aren't the target audience anymore.
Until the financial pendulum swings back toward single player games being the more profitable business model ( a trend I fear my never come again ) or companies start investing equal time and money into both aspects of the game ( which has happened in a few games like Half Life 2 and Civilisations 4, but to no rpg's I can think of or am aware of please list them if you know any, I would appreciate that. ) the gaming market will remain flooded with games that favor multiplayers.
Well, Attending a Private College and taking a course specifically for 3D Game Animation, I'm almost hurt my LN's comments (no worries man) but then again, where I go ain't like normal tech institutes.
Anyways, I truely enjoy Single Player, it really challenges you and you don't have to worry the 1337 h4x3r5 coming around and ruining the experiance. Plus games like WoW just seem to have really lost my interest....
And even then I still enjoy having games of CS over LAN with my classmates at the College, while there are some good people, we also have some not so good people and the average ones like me, in teh LAN area, it does balance out I think.
But I do feel that Single Player games are losing ground, mostly I feel because they feel they have to do freaky new stuff rather than simply improving on tried and tested desgns. But you can sometimes run across gems like Freelancer, god I was addicted after 5 mins of playing the Demo, so all in all, the fact is that alot of Single Player games have basically tried to do new stuff, but have instead alienated thier audiance by doing it wrong or not even going 100% with the idea.
It takes the right people...
I think as money gets poured into online games and features, companies of course want to get the most out of their investment. But single player games still seem to be important, and are often the "focus" (or as a minimum, the "hook" that keeps you playing) of the game.
Dawn of War had a reasonably poor single player campaign in its first incarnation - linear and fairly straightforward to complete (Predator spam and such). But multiplayer kept a lot of people playing, and the multiplayer aspect of it became something of a yardstick for online games. Winter Assault actually had a fantastic single player campaign (if a little short) - the dev's had actually taken a good game and done the single player aspect of it justice (Dark Crusade looks to have a huge single player replay value).
Multiplayer means replay value. If a game is popular due to its replay value, chances are a company can sell it at full price for longer (which is true of single player games - just look at the various sim city games!) because of that popularity.
Beyond that, you still see games that are solely single player that are immensely popular - the GTA series (for good or ill) shifts vast numbers in each incarnation, but has lacked a multiplayer option since the 2D versions (But the open-endedness allows more replay value again ).
Multiplayer for non-MMORPGs means that game is competing with the rest. If a game doesn't have that feature, there's a chance people just won't buy it. You've got to appeal to the most people, after all.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Well the only games i play online are command and conquer and other RTS games like that as online RPG's ask that you pay each month and i am far to cheap to pay that.
When i look for a good RPG to play i look for a story that i can get lost in for a month or so and meet wonderful characters and save the world and all the things that we all dream about when were at work trying our hardist to make it back home (or maybe its just me)
I would not like it if there were all these peolpe in my game talking about nothing all the time or little kids running around making life hard for the other players which im sure happens on these big MMORPGs.
There will always/sould be single player RPG's out there as peolpe always like a good story or flim and whats better then taking part in your very own adventure.
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
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KOS - Keep in mind, there are also various multiplayer games that are not online, or at least, are not 100% online. Multiplayer is becoming the new "thing," from what I am seeing, and while it is not completely replacing single player (which I am also one of those who loves single player games), it is doing quite a big job of pushing it down a bit.
Here's one example... there's some game coming out that I believe is called "Army of Two," which is a very obvious spin-off of the U.S. "An Army of One" slogan. Well, the game is nearly 90% based on various situations that two people can get in and accomplish together - multiplayer. The other 10% is the computer player that will play with you if you don't have a partner.
Yes there is an online/mulitplayer trend that seems to be getting larger and larger.
However I ask myself is this a bad thing. Video games are fun, (well on weekday nights that is) but what is better than playing a one player video game. Playing a video game with all of your friends.
I love multiplayer, it doesn't matter what game what system. My current favorite is madden 2006 for the PS2.
So as far as this trend away from RPGS, meh i like it.
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I don't mind it so much - I love multiplayer like the next person does - however, it isn't so much the whole multiplayer/online gaming coming into its own and being "big," it's the fact that the multiplayer/online gaming is starting to push the single-player gaming down, resulting in less and less high-quality single-player games, since the video game developers are focusing more on the multiplayer aspects.
I love playing multiplayer games, whether on one system, via LAN, or online, but I also love having the time to myself to play good, single-player games, and get lost in the worlds that they offer. It's hard to get lost in a world where you have some 6-year-old screaming into your ear that the other team is cheating.