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O.K. here we go with my first try at an Ogre army list.
Tyrant- heavy armor, great weapon, luck gnoblar, wyrdstone necklace=245 pts.
Bruiser- heavy armor, luck gnoblar, BSB, Ragbanner= 199 pts.
Butcher- skullmantle, scroll= 175 pts.
Butcher- bangstick= 155 pts.
2x3 Bulls- bellower= 230 pts.
4 Ironguts- bellower= 202pts.(Butcher here)
4 Ironguts- bellower= 202pts.(Tyrant here)
3 Ironguts- bellower= 154 pts(Bruiser & Butcher here)
8 Gnoblar Trappers= 48 pts.
2x2 Leadbelchers- bellower=240 pts.
2 Gorger= 150 pts.
Total=2000 pts., 35 models
I mainly play against a magic-light Orc/Goblin army. Any suggestions are greatly appreciated. Thanks.
In a unit of 4 ironguts and 1 hero how many do you have in the front and back ranks?
I mean like 3 in the front and 2 in the back and where do you put the hero?
I used to be superbock, if anyone cares.
I was thinking of 1 rank of 5. With the bulls to screen I don't anticipate many of them getting killed so I wanted as many as possible to be able to fight. I suppose now that I think about it, that goes counter to my reasoning for having them in units of five, which was that I would not have to take panic tests until two models are lost. Maybe I should cut them down to 3 Ironguts in a unit and try to find the additional points to make a forth unit of 3 and put 1 character in each unit. Alternatively I could put 1 character in a unit of Bulls but I'm not sure I want to do that. This is why I need the advice
firstly; the maximum front i'd use for ogres is 4. 5 is too hard to handle, and mostly, only 3-4 will be in base to base contact with the enemy, so no attacks are wasted.
if you're mostly playing against a magic-light army, i'd suggest dropping the bsb, and replacing him with a butcher.
i'd also suggest removing one of your screening/ baiting units (leadbelchers or bulls), you'll be able to use the extra points for an extra irongut unit, and a tenderiser for your tyrant (a tyrant likes his meat tenderised, let him have it that way :rofl). you might also want to run the bangstick butcher solo, since he'll most likely want to keep shooting things.
i'd also suggest putting longstrider on your tyrant because an O&G army can have a lot of chariots, and something to hunt them down can be helpful, it can also be a surprise against small units (e.g. black orcs) if the tyrant charges out of a unit with 14" charge range and challenge a champion with the tenderiser :party:. i'd also add a siegebreaker to the skullmantle bruiser, giving him excellent close combat possibilities, and it's great against the low I of O&G.
with the changes, your list would look like this:
Tyrant- heavy armor, tenderiser, luck gnoblar, wyrdstone necklace, longstrider
Butcher- dispel scroll
Butcher- skullmantle, siegebreaker
Butcher- bangstick, dispel scroll
3 Bulls- bellower
3 Ironguts- bellower(Butcher here)
3 Ironguts- bellower(Tyrant here)
3 Ironguts- bellower(Butcher here)
3 Ironguts- bellower
9 Gnoblar Trappers
2 Leadbelchers- bellower
2 Leadbelchers- bellower
total = 1996 pts
if anybody else wants to give additional comments on this list, feel free to do so
Arisen Devil's comments are spot on. Though I have one further suggestion to make.
O&G can get a preponderance of cheap bolt throwers in their list (2 per special slot I believe). I would suggest finding the points somewhere to get standard bearers with lookout gnoblars on the units your characters are going in. If anything, drop the siegebreaker if you must to help towards this.
"I am the architect of fate!"
I think this is good advice and I will run them either 3 or 4 wide.firstly; the maximum front i'd use for ogres is 4. 5 is too hard to handle, and mostly, only 3-4 will be in base to base contact with the enemy, so no attacks are wasted.Is panic really not that big of a deal then? It just looks like, with the average leadership and high cost of each unit, that having units run would be very bad for this army.if you're mostly playing against a magic-light army, i'd suggest dropping the bsb, and replacing him with a butcher.Is it worth the extra points if he only has the Warboss as a multi-wound model? The other characters are goblin wizards and I don't see my Tyrant getting into combat with them.a tenderiser for your tyrantyou might also want to run the bangstick butcher solo, since he'll most likely want to keep shooting things.
Sounds like a good ideaDoes the 2 in. really make that much difference? I know the extra pursuit dice would be nice but again, is it worth the extra cost?i'd also suggest putting longstrider on your tyrant because an O&G army can have a lot of chariots, and something to hunt them down can be helpful, it can also be a surprise against small units (e.g. black orcs) if the tyrant charges out of a unit with 14" charge rangeSounds good, I will try it. Thanks for the advice devil(rep for you). All other comments are welcome.i'd also add a siegebreaker to the skullmantle bruiser, giving him excellent close combat possibilities, and it's great against the low I of O&G.
the tenderiser also works in challenges against champions; if he accepts a challenge with a champion, you'll probably get 5 CR for overkill, for a total of 6CR (5 overkill + the champion's 1 wound). if e.g. it's your tyrant on his own against a unit of goblins, you'll have 1 more CR than him since he can't attack your tyrant with his rank & file models.
you = 6
him = 3 for ranks, 1 for outnumber, and 1 for standard = 5
sending your tyrant out on his own is generally a bad idea, but it's just as an example. most of the time, you'll be adding in 6-9 irongut S6 or S7 attacks (if you've cast bullgorger on it) :party:
the 2" on longstrider will sometimes make the difference. if your opponent is using a unit of black orcs, him charging out of his unit and challenging the champion / hero will most likely send the unit running. the extra pursuit dice comes in handy as well if he's got a unit you really want to pursue and catch (e.g. a black orc unit with his general in it)
panic isn't as big an issue as you might think when you're using bulls as screens (saving your ironguts from shooting), and keeping your tyrant near the center for his Ld9. in combat, the bsb's reroll ability won't have a lot of effect either, since your units can be stubborn, and a combined charge of bulls (or leadbelchers, remember, you only need 2 ogres to remove ranks) in the flank, and ironguts in the front is lethal to almost everything.
if you hadn't noticed; placing the right gut magic on the right unit at the right time is of big importance. casting braingobbler with the skullmantle butcher is very useful against goblin units out of the general's range in your case :rofl
thanks for the rep