Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Ive just started out with ogre kingdoms and decided on a 1000pt list that i thought might work. I need some help to make it better lol...
Here it is:
Bruiser w/ heavy armour, catachan longsword 142pts
3 bulls w/ iron fist 120pts
3 bulls w/ iron fist 120pts
4 ironguts 192pts
4 leadbealchers 220pts
What ive tried to use is that elements from the battalion box set, as a nooby player i dont want to be buying stuff that i dont need figured i might post it on here first...
Tell me what u think!! :party2:
Its solid enough you could think about dropping either one of the lead belchers or an irongut and add a unit of gnoblars the lil guys are very useful. otherwise you should be alright
If u have some spare gnoblars, i would recommend using them as Gnoblar Trappers. They don't count as a unit slot i believe, and they can kill loads with the amount of shooting they get in.
I did write a 1000 points ogre list with 3 full characters. Was beautiful i destroyed my oppenenants big time. Will post my list so you can have a look.
Sunday 20th July Wood Elves vs. Brettonians
Mission: Flank Attack (Brettonians attacking)
Score: Wood Elves - 4181
Brettonians - 0
I think trappers are good too, but you might consider dropping the butcher til you graduate to bigger point games. Yes, characters can be good at times, but the OK characters are pretty expensive. Small games usually have lots of shooting and little effective magic.
I would split the leadbelchers up into 2 seperate units and then make that trappers unit if possible. Another unit of ironguts would also help this list out. If you have lots of little units, it's hard for the opponent to target them all. Also, in smaller point games, you have a better chance of outnumbering your foe and hitting him in the flank and the front.
Have you assembled the models yet? If you haven't, and you know your way around a sculpting tool, you can get this list from only the batallion box and a tyrant and butcher box:
great weapon (works much better then a CLS ;Y)
3 bulls (you can model ironfists on these, but mention to your opponents beforehand they're only for modelling purposes)
3 ironguts (make 2 ironguts and convert another one from a spare leadbelcher body)
3 ironguts (as before: use 2 ironguts and convert another one from a spare leadbelcher body)
8 trappers (just use regular gnoblars)
total = 999 pts
If you've already assembled your models or are not too good at converting, just add a leadbelcher to each irongut unit; 2/3 of your unit is armed with great weapons, so nobody should make too big a fuss about it until you get more ironguts .
A couple of general notes on ogre kingdoms;
upgrades for bulls aren't really worth it. The only upgrade I always give them is bellowers. The best use for them is baiting and fleeing; leadbelchers have bellowers for the exact same reason.
Ironguts don't need any command at all IMO; if a combat goes bad and they run, you've just given your opponent a free 100VP for your banner, and XX points for 1 extra attack is way overprices, so no champions. Only buy musicians for them if you have leftover points (which I almost never have)
Gorgers work best in pairs - using 2 almost guarantees 1 appears on turn 2. That's why I only use gorgers starting from 2K.
Trappers are invaluable: if you've got XX points to spare, always add a unit of 9 trappers (I had to remove 1 in this list to have points for the bangstick)