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Tyrant Heavy Armour, Ironfist, luck gnoblar, siege breaker, mastadon armour ,beast killer big name, sword gnoblar 323
Bruiser Heavy Armour, Tronfist, ABS,Dragoin hide standard 233
Butcher Heavy Armour Luck Gnoblar, Bang stick, Halfling cookbook 185
5 Bulls Bellower, hand weapons, and ironfist, light armour 225
5 bulls bellower, hand weapons and ironfist, lightarmour 225
5 Ironguts Bellower, Standard, Bull standard, Lookout Gnoblar 295
5 ironguts Bellower, standard, Lookout gnoblar 265
20 Gnoblar fighters 40
20 gnoblar fighters 40
Gnoblar scraplauncher 165
As much as I love the idea of the Scraplauncher, I don't find it to be that successful in gameplay. It's awful expensive to use as a stone thrower and not get into combat. But once in combat, it can easily lose to static combat resolution, and if the general's not nearby, that leadership 5 isn't gonna last long.
I think you'll want some magic defense. Especially with so few units, you'll take heavy casualties in the magic phase.
I'm not sure about the tyrant's equipage. What's your thinking on those items?
I was thinking it would be hard to kill the tyrant with the armour since with the iron fist he ahs a 4 up unmodified save or 3 up since its heavy armour with heavy armour so idk. And hes probably a prime target for missles so if he dies on a 2 up he comes back to life. the siege breaker hes a beast in close combat so y not plus 3 strength and against war machines(I play against high eleves and dwarves a lot) i would own them. And then the beast killer makes him immune to psychology and if theres any large targets ill rock them.