Welcome to Librarium Online!
heres the list ive been using for months, this army is the one i first started with, but it just wont play right any help or suggestions would be great.
-sword of might
-aditional hand weapons
20 gnoblar fighters
8 gnoblar trappers
the basic principle was to charge in with my large disgusting units of irongusts whlie flanking with my bulls, the leadbelchers would run up to a soft target and unload, run and reload, or just charge, and the scraplauncher would aim to dropcore soldiers and reduce ranks, the gorgers are designed to disrupt gunlines or artillery(unless they just turn about and pump him full of wood and the butchers would throw spells about to more ofetn than not increse defenses, ive fioound that brain gobler is gold! no matter how high the leadership they always fail it at some really anoying point in the game.
im i playing the list wrong? or is it just a dud army?
well i can ony see one major problem your iornguts are all in units of 4? if you think about it all they have to do is kill one iorngut and theres a panic test, if i wer you , id make two regiments of 5 iorn guts, and then you have enough points for 2 or 3 more bulls in the regiment, ironguts are good, but you dont need that man of them realy, the great wepons are good for the extra strenth, theyre 13 points each for the great wepons, and can have shields, and always spend the extra point on you bulls for the iornfists, in combat if you get chaged then you atleast get the 4+ save for shield and light armour, the extra attacks are good(espicialy on the charge to kill them in one round), but if you think about it, bulls are cheaper, can have exra hand wepon and a shield, more chace of outnumbering(and cause fear) and 1 extra armour save in close combat(with both the bull and iorngut fully upgraded) so they get the extra strenth and LD but is it worth losing the shield, extra sword, and more points? and also 3 leadbelchers?thats a 50% chance of a missfire, along with a 50%chance of killing one ogre, and causing a self panic test, leaving you with 2 ogres stood within 12" of the enemy line just after them shooting, and the chances are that you get 10 shots off, thats 5 hit, and then maybe 2-3 wounds before the enemy armour save, so for a 165 point unit of lead belchers you'll do about 1-2 wounds before they all die, you could better use thoese points to upgrade the number of bulls and iornguts in your regiment. also take away the wyrdstone neackless, theres a chance you'll lose a wound, and for only a 5+ save? your tyrant has fear, you should give him the deamon-slayer scar, it will prevent most enemy chages and also is very good at making people run away and can even make fear causing units run away, also alowes him and the unit he is with you charge a terror causing unit without the chance of running away, or not charging, him and 5 iornguts should b able to kill any terror causing unit on the first round ot combat in two ranks of 3 with 2 S5 impact hits and one S6 impact hit, along with 6 S6 attacks of WS6 and 9attacks of S6 WS3 that should be able to take down anyone in the first round
its a bit long and i got carried away but i hope this helped
Last edited by prophet_of_doom; July 31st, 2008 at 16:30.
not really the irongut units carry the heroes for extra protection and more versatility with magic bringing them to 5, now needing 2 casualtys. bulls fully outfitted only get a 5+ save, which is what ironguts come with standard, and as for the additional attacks, their cool but if you use the ironfist your down to a 6+ save and are actually rolling 3 to wound instaed of two, so for only 5 points extra you garuntee with an irongut to penetrate armour -3 wound on twos, and if pumped with bull gorger smash chariots (its really funny against tomb kings), the leadbelchers are a dead waste so ill probably swap them out and get something more serious( still good for a laugh though).
thanks for the tips anyway though mate