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I've been invited to attend a 'fluffycon', which in a tournament with a very stringent banned list and disapproving scowls for top tier builds. A good forum post on it is here: WFB at Battlecry 09 - "FluffyCon"
Anywhoo, other than the limited duplicates on specials and rares, this doesn't seem to hurt OK too much so I've gone with it. List as follows
280 Tyrant, tenderiser, Wyrdstone, mawseeker
155 Butcher, CookBook
155 Butcher, BangStick
160 Butcher, Seigebreaker
105 Bulls, 3
44 Gnoblars, 21, groinbiter.
227 IronGuts, 4, bellower, std, lookout
202 IronGuts, 4, bellower
202 IronGuts, 4, bellower
110 LeadBelcher, 2
110 LeadBelcher, 2
It's a pretty standard list here, with things of note:
- Tyrant is a strange build, half from points half from wanting to see if I can get him to T7 asap and shove him somewhere.
- One irongut unit has a lookout to hide all the butches in for one turn while closing v cannons. This was on a strong recommendation from a friend.
- There is a groinbiter. He will bite groins.
- I'm worried about comp scores: while the rest of the list is pretty standard, the characters are really cut-throat as OK can get, pushing both the 750pt limit and the 8 power die + 1 bound spell limit. If anyone has experience with OK scoring, should I just man up and cut a butch?
Last edited by DavidWC09; November 5th, 2008 at 00:05. Reason: link removed
Hi there, Serephina. We can only link to other forums in our sigs, so I copied the rules from the other site for people to read.
Nick 3# here.
Following on from interest at the club on Sunday, here are some draft bits of the proposed Player Pack for your reflection and comment.
Thanks to Reid, Vod, Fujin, Skellie, Paullly,Ray and Mark for their input so far.
If you want a full copy of the draft PM me with your email addy
>>>>The advent of new army books has seen a trend of armies used at tournaments becoming “harder”.
By running this event we hope to demonstrate that Warhammer can be played with reasonable army builds and that there is still a battlefield role for “Guys with Pointy Sticks” rather than them just being targets for a destructive magic phase, an overwhelming artillery barrage or a tooled-up character riding a dragon.
>>>>>>There are two facets to the composition system for FluffyCon
Firstly each player must ensure that their army does not break ANY of the restrictions below (called Hard Caps). These have been set to encourage a level playing field and provide certainty for participants as to what they won’t have to face over the tabletop. This then hopefully allows players to consider taking a list that is a bit softer than the norm to try and score some hefty comp points.
Army design restrictions
• No duplicate rares – other than High Elves who can have duplicates, but can’t have a triplicate. A 2 for 1 choice counts as one rare choice.
• Maximum of one duplicate special – this specifically includes High Elves (you do have 9 special units to choose from!). A 2 for 1 choice counts as one special choice.
• Maximum of 8 units that are fast cavalry and/or skirmishers
• Maximum 8 Power Dice + 1 bound item or 6 Power Dice + 2 bound items or 4 Power Dice + 3 bound items. Tomb Kings maximum incantations 7 dice + jar. “Bound items” include Warrior priests (who count as 1 bound item each) and Arch Lectors (who count as 2 bound items)
• Maximum 7 Dispel Dice + 1 scroll or 6 Dispel Dice +2 scrolls
• No items that store Power Dice or Dispel Dice. Dark Elves may only use the Sacrificial Dagger if they have 4 or less PD
• No Dragons, Greater Daemons or 2nd generation Slaan, Anvil of Doom, Casket of Souls
• No more than one terror-causer – whether a monster, unit or magic item
• No more than 3 artillery pieces
• No more than 45 figures that have a ranged attack and are not artillery. Gnoblars (not Trappers) and troops armed with shortbows count as half a figure each for this requirement
• No more than 3 characters and/or units with the “fly ability” or Movement 10
• No more than 750 points spent on characters
• Maximum of 1 Fanatic per 10 Night Goblins in the army. No more than 8 fanatics in total. An army with 80+ Night Goblins for example could have up to 8 fanatics with 0 or 1-3 in each unit as per normal.
• If Tomb Kings, no more than 8 chariot models, otherwise no more than 3 chariot models
If lists meet these criteria, they will be forwarded on to the panel of comp judges .Just because you meet the criteria above does not mean the judges will necessarily like your army. This is very important. The criteria give guidelines as to what might be acceptable, but is no guarantee, so you need to exercise the same restraint as at any other tournament. Of course we hope you will exercise more restraint than usual.
All composition marking will be completed before the event by a panel of 6 judges. These judges will remain anonymous (except the TO may be one!) and they will mark your lists anonymously. The judges will each award a score for each list based on the tier requirements outlined below and their own impressions of how it compares to the “average” list for that race. The highest and lowest scores will be removed and the rest aggregated to give each player a score out of 60. Players will not be aware of their comp scores prior to the end of the tourney. Comp scores will be used to seed the first round.
If your list meets all of the Hard Caps it’ll be forwarded to the 6 judges for comment and score. The judges will be scoring on a -3 through +2 range around a ‘core’ composition score based on the tier that your army falls into. Note that an ‘on target’ score in your tier means that you’ve got a pretty well balanced, “hard but fair” typical tourney list. So applying the -3 through +2 criteria allows the judges to ‘finely grade’ your list within the tier. It is very important to note that if the judges feel that your list has slipped beneath the -3 radar – in effect saying that despite the restrictions your list was still going to be harder than most tourney lists, had too many powerful combos and toys and was clearly a min / maxing sort of list with little thought about your opponents enjoyment, then they will be asked to notify the TO that they are ‘vetoing’ the list and it will be returned to you to be revised along with any comments from the judges.
If a revised list still does not satisfy the judges, the player will be given the choice of playing using a list made for them by the TO, or being refunded with no claim for consequential loss or expenses.
How does the tier system work?
Each race currently in Warhammer has been allocated a tier in the table below. The number in the “average score” column represents what you should expect to receive out of 15 from each judge who reviews your list. If you have an average score of 7 then you would start on 7pts x 4 judges = 28pts for composition. The judges are allowed to modify this average score by either -3, -1, +1 or +2 depending on whether they feel your list is harder or softer than the average expected for that race. They may leave your score unchanged if in their opinion it represents an “average” build for the race you are using.
Judges have the option of vetoing your list if they feel it is too hard to compete in a tournament such as this one.
Army book Average score
Daemons, Vampire Counts, 7
Wood Elves, Brettonians, Dark Elves 8.5
Tomb Kings, Skaven, High Elves, Empire, Lizardmen, Chaos Mortals 10
Chaos Dwarfs, Dwarves, Orcs and Goblins, 11.5
Ogres, Beasts of Chaos 13