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With 8th ed, I feel like a fresh start. My daemons aren't really viable any more, and they were boring in any case. The novelty of having an army of flying wizards wore off after a few games.
So, after getting my grubby little mitts on a copy of the 8th ed rulebook and having a look at the pretty pics, I realised ogres would be getting a serious buff. Sharp stuff that can always wound? Stomp attacks? The only thing that would be less effective, maybe, would be their torrent of one-dice magic, and I'd gotten bored with the stuff anyway...
So, here's the list.
Sword of Swift Striking (ASF), Giantbreaker, Greatskull, Brace of Handguns, heavy armour
I like this build... 6 S6 ASF attacks isn't to be sniffed at, and he gives a nice bit of magic protection, too.
Brace of Handguns, siegebreaker, heavy armour
Brace of handguns is where it's at. +1 attack for that points cost? GIEB.
full command, bull standard
Because they hit like a freight train.
Because, well, I need some bulls, and 3 won't do ANYTHING.
48 gnoblar fighters
Intending 4x12. Sharp stuff is a giantkiller now, and with the horde rule they're fairly decent.
47 gnoblar fighters
I've got to have one for giantbreaker, but frankly they're worth it. Yesterday I watched a giant munch through a unit of 20 skeletons without breaking a sweat.
handguns, heavy armour
bodyguard for the tyrant. I really like these chaps - it's effectively a unit of hero level characters without the magic weapons. Also, I expect people to horribly underestimate them.
Right, FINALLY got round to writin' a (heavily) adapted list. I dropped the slavegiant because frankly I prefer maneaters (and it gives me a chance to try the mighty dwarftyrant), bulked up the bulls and rounded down the guts, and lastly threw in a scrappy for a more active shooting phase. Swapped around a few items, too - my most expensive units should have decent magic protection now, one from catapulting spells onto a huge unit of gnoblars I could care less about, and the other is downright risky to cast spells at.
Greyback Pelt, Glittering Scales, Mawseeker, Cathayan Longsword, Wyrdstone necklace, brace of handguns
Brace of handguns, greatskull, cathayan longsword, BSB, lookout gnoblar
full command, Rune Maw
(I know, call me crazy. I just want to see the looks on my opponents faces when I place down a 12x6 unit)
cathayan longswords, heavy armour
BSB and tyrant will go with the maneaters for a very solid 4 units of 6 ogres.
I like the list but i would place more iron guts because the initiative of an ogre is lower and ull strike last anyway. I only place bulls because i have to.... I think that brace of handguns is a waste of points because its ogre and they suck at shooting lol. I always give tyrant a siegebreaker, its ideal for breaking armour saves with str 8, ogres should all have gw´s... how do you think about it?
10.000points of empire steel is a load of cannon balls.
Thanks for the reply, but one or two points:
firstly, brace of handguns isn't only used for shooting. It gives +1 attack in close combat! For the points cost I'm sure you can see why I took it.
Secondly, in my current incarnation of the list I'm using another bruiser, and he has the siegebreaker. I honestly prefer this as it frees the tyrant up to take on big scary characters which he can then shut down and devour at leisure (figuratively AND literally)
Lastly, yes, I'd LOVE more ironguts... but I'm not sure where I can find the points to do so and keep my ogre count at a reasonable level. I'd consider 24 ogres about right for 2000, and I'm not willing to drop MUCH below that.