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Hi guys, this is my first post in the OK forums, and my first attempt at an army list for the new book. Plus I might not be very accurate on my magic items because my brother won't let me read the rulebook >:c
Lords - 330 pts
Level 4 Slaughtermaster; (SM)
-Talisman of preservation
Heroes - should be 169 pts
-Gold sigil sword
-The 5++ talisman, the name escapes me
Core - 518 pts
7 Ogres; (O)
Special - 481 pts
3 Leadbelchers (LB]
1 Sabretusk (ST)
2 Mournfang Cavalry; (MFC)
-Bellower / Musician
Rare - 500 pts
Total - 1998
I plan to position one TT between the two O units, so they will hopefully benefit from the TT's numbing chill special rule, and also so my SM can boost the TT and the two O units with regen, +1 T etc. The LB are there to add some extra killing power from the start, hopefully thinning down enemy ranged units so my ogres can advance without heavy casualties, while the TTs can also provide ranged attacks with its stone thrower attack and the rider's harpoon launcher. The second TT will go on one flank with the MFC, helping them in combat also with the numbing chill rule, and obviously extra killing power. And finally the STs will be used as random units to help me position my army at the start of the game, seeing where 3 of the enemy units are going before I place any of my main units, and to go solo wizard hunting and war machine hunting, they'll most likely survive as my opponent won't bother shooting a lone ST instead of Os or a TT, and if they do die then it's not a big investment.
Any advice would help, so thanks in advance for any comments!
Last edited by Horse_Nose_Donkey; September 15th, 2011 at 21:30. Reason: Bad adding up :/
a good looking army generally (imo), but I personally would say you don't have enough actual ogre rank and file to deal with most opponents at this point level. I'd simply recommend trading in a thundertusk for more straight up ogres (maybe 2-3 more in each unit) and the remaining points in an extra leadbelcher or two. Also, a CoC on your general might help for those moments you lose combat due to a certain unkillable DE lord, combi britonian knight charged or are struck by other such hammers. Nothing's worse than losing your big unit with characters to something stupid like that.
Last edited by abbazabba1920; September 22nd, 2011 at 01:55.
I'm not very good on my FB jargon, what's a CoC? and yeah your right with the lack of troops, tried out a game with them and they were both trampled by the same unit, a toughness 5 with a 2+ armour and 5+ ward chosen unit, apparently it's legal with these rolls on the eye of the gods.
Crown of Command. alows you to be stuburn. I would get rid of 1 sabretusk, 1 unti of leadbelchers, and one TT. get 2 of the sky canon units and increase your lead belchers to 4.
Im'm missing the ironguts here, And your BSB cannot have magic items except the magic banner. So........
I also would leave one thundertusk and get a cannon and upgrade the ogre to ironguts, way more effective with Str6 -3armroursave.
A great dmg block is A bruiser BSB with the reroll charge thing dragon banner i quess.
And 8 ironguts with banner of swiftness 3d6 charge roll to pick two higest. (full command) look out gnoblar.
it works like hell.
10.000points of empire steel is a load of cannon balls.
Ward save on SM is wasted. He regains wounds like crazy. I would recommend a power stone because its cheap and will ensure you get a decent magic phase turn 2 (nothing like rolling 2 on the turn you charge).
Giantbreaker is better than Golden Sigil Sword unless your dodging challenges. Even then, wall crusher gives more damage potential. If you're choosing the weapon for defense - good - but there are other, better choices for offense (run the numbers and you'll see).
Make sure you know what you want Leadbelchers to do. They kill flankers/take our ranks/cause panic checks. Consider 1 unit of 6 (they do shoot in 2 ranks mind you). Then you actually have another unit of bulls which can deal with light targets in CC or offer a flank charge to your main block.
I agree that 2 TT is overkill - drop one for cannon or add another MFC and put dragonhide banner on em. upgrade a unit of bulls to IG to deal with tougher units with armor or monsters.