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Bruiser - 192
(Great Weapon, Heavy Armour, Spangleshard, Wyrdstone Necklace)
Bulls - 270
(5 bulls with ironfists and light armour, full command and a look out gnoblar) Bruiser joins this unit
Irongutz - 242
(4 ironguts with full commmand)
leadbelchers - 165
Gnoblar Fighters - 50
(24 Gnoblar fighters, 1 is promoted to groin biter)
Gorger - 75
I'm just starting Ogres and I'll be entering a tournament soon and I'm open to any suggestions.
This looks like quite a good list at first glance!!
So long as your gorger gets onto the board to do mage hunting as soon as possible, then you should be ok with the lack of magic defence in your army!!
Two good solid units of ogres and some gnoblars to make up for lack of numbers. It seems to be a good list, I hope it does well for you. Just a couple of quick qusetions though:
1) Do you know who you are likely to be playing?
2) Could you mix the army up slightly, so that you had a unit of 5 iron guts with the rune maw standard, (the one that can redirect spells?!). That way you could redirect magic aimed at your bruiser onto the now smaller bull unit?
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Thanks for the input, but I havn't had that much of a problem with mages "yet" I'm in combat on turn two so mages lose the ability to do much after that.
I was thinking of taking away Spangleshard and the Wyrdstone Necklace and putting in a unit of gnoblar trappers.
I'd definatly lose the Shard and necklace in favour for the trappers, the bruisers regiment should provide more than enough protection.