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hi, i was looking for an army to play, and i think i found what i was looking for in the ogres, so i bought the armybook, and used Armybuilder, and made an armylist. please tell me what you think:
ogre bruiser: heavy Armour, additional Handweapon, Big name: wallcrusher and 2 swordgnoblars 167 pts.
6 bulls with full command, "lookout gnoblar" and additional handweapons 289 pts
22 gnoblars 44 pts.
total: 500 pts.
as i haven't bought any of the figures, you may feel free to change the entire list, if you think it's the biggest piece of crap you've seen for a long time...
thats about it, feel free to tear it apart.. ^^
(i'll leave for holidays tomorrow, and wont be back for about 3 weeks, so now you know why i doesn't reply..)
(and dumb little me posted this in the wrong Forum, can a mod please move it to the right place?)
Last edited by me_meza; July 15th, 2005 at 18:16. Reason: posted in the wrong forum (DOH!)
I would give the bruiser cathayan longsword, iron fist, this makes him much harder to take down, and deadlier in combat.
Also if you are playing a 500 pts game you should use the warband rules, they are a bit better for ogres.
Adding to that, if you can fudge the points properly, it's worth giving the bulls ironfists. For an extra 1 point per model you've suddenly got more versatile ogres. Additional hand weapons are really only for variety (i.e. if you have a unit with ironfists already) as the ironfist is an additional hand weapon and more.
almost never give bulls full command. they just dont need it, especially in warbands. also in warbands heroes are generally not the best choices, and you can use a unit champ for a general (one of the times you want to use him) in addition in warbands you would probably rather have more units than the standard bearer. I would also split the bull unit into two units of three and give each one a bellower. then with the points you saved on taking out your hero i have two suggestions:
1) get some ironguts and a gutlord for your general
2) get 2 leadbelchers (they work great in pairs) upgrade a bull to a crusher for ur general, and get some gnobler trappers and or ironfists for ur bulls
i personally perfer idea number 2, but they could both work well
Salamander6 made some good points, though I disagree on a few of them . Ogres are not known for their manoeuverability in normal Warhammer games but the warbands rules offer a nice way to counteract that drawback: make each Bull his own unit. That gives them a 360 degree line of sight and negates the need for wheeling and all that crap. Also, no panic tests from shooting casualties as each unit is one model strong. This also means no panic from fleeing troops because if one Ogre dies, the unit is gone, not fleeing. This approach also means you can get rid of the bellower and standard bearer, saving some points.
Ditch the Bruiser, as he's too many points for a warbands game. Make your leader a Crusher like Salamander said.
As for Leadbelchers, you're only allowed one in warbands (he counts as the warmachine), though you could take a Gnoblar Scraplauncher instead (which would be devestating in so small a game, I think).
Get a Groinbiter for the Gnoblars and maybe think of throwing in a Gorger or a single Yhetee for some special rules fun.
Of course, if you're looking to expand this army and not use the warbands rules at all, you can just disregard all of this guff .
hmm thats a good idea about splitting up the bulls, i hadnt thought of that... but do the leadbelchers really count as a warmachine? because if they do i have been cheating quite a bit lately anyways i would still get one leadbelcher, because they are very nice units, and the models are cool too!
Yeah, the Leadbelchers do. The Ogre-specific warbands rules are in one of my White Dwarfs (can't remember the number offhand) and probably on the website as well.