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EDIT: Some point totals removed to respect GW copyright. ~DavidVC04
Hey just started ogres. So here is my first list...
Standard w/ Lookout Gnoblar
Standard w/ Lookout Gnoblar
Totals to 2002. So watcha think.
Last edited by DavidWC09; August 5th, 2006 at 03:38.
I have seen the Death Company: wild-eyed berserkers, who tear their enemys limb from limb, crush skulls with a single blow, snap spines and rip out organs. The Blood Angels are indeed ancient and terrible and only the foolish do not fear them.
Theres nothing there with any staying power - no Ironguts.
And also, nothing to encourage Dwarves or other 'line' troops to expose their flanks. You should look at a couple of mobs of Gnoblars.
Some of the Bulls should have Ironfists, which can function as a second hand weapon OR a sheild.
And think about some of the other 'specials' like Yhetties for example - that ignore most difficult terrain, and also move 7" to the other Ogres 6".
Mix it up a bit more.
Ryan Dancey, Vice President of Wizards of the Coast, believed that TSR failed because of "...a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy." Are you listening, Games Workshop ?
I'd drop those ogre units to four each. I think having multiple units will serve you better. More targets for the enemy to deal with, which also means that if a unit panics, you would lose only 4 instead of 8. More chances to flank. More maneuvering strategies for you.
Gnoblars ranked units can do a lot for ogres. For the list I'm building I have a unit of 20 gnobbies. For less than 50 points you can add 4 or 5 static combat res to your side of a combat.
I agree with Hard Aun that more variety in the list will help. Ironguts can cause a world of hurt.
I'd do this:
Drop two units of bulls. Add Ironguts, gnoblars, and something else that the points free up: leadbelchers, maybe?
WIth the other two units of bulls, divide them into four groups of four. If you want a big unit for your general, then keep one at 8. Heck, you can experiment with unit size. But I'd really add variety to the list more than anything else.
I like at least a unit of 7-8. They get a rank, S5 impact impact hits, and outnumber for fear with US24. You also have to deal 6 wounds to cause a panic, and this is ahrd to acheive, compared to a unit of 4.
A Tyrant with kineater or the jade lion will prevent them from running, run them close and spread out when it's time to strike.
Definitly diversify your units. A unit of 7 ironguts with a butcher is a force to be reckoned with, and the ragbanner wil make sure they go nowhere if trhey become under fire.
Last edited by Wolf_Pack; August 1st, 2006 at 17:23.