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  1. #71
    Nerf Dave's avatar The Loki's Avatar
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    They generate dice exactly the same as any other wizard. In the rules for gut magic it states that they generate powerdice as normal.

    No such thing as stupid questions. Just People who dont know how to answer said questions.

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  3. #72
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    Quote Originally Posted by The Loki View Post
    Im of the opinion that Ranks should go by unit strength and not by number of models.
    Really? Think about what that would do to Cavalary. All of a sudden 10 knights have full ranks for combat res.

    If each ogre counts as three people for Combat res why not three people for ranks? Each rank has to have at least 5 Unit strength.Tada
    This confuses me. So would 3 ogres get credit for a rank? If each one counted as 3 people:
    Ogre A would say have 2 for the front rank an one for the back
    Ogre B would have 1 for the front and 2 for the back
    Ogre C would have 2 for the front and one for the back

    You would still be 1/3 of an ogre short of the ogres counting as enough people to make 2 ranks.

    In summation to get 2 ranks you need 10 models. If an ogre counted as 3 and you had three ogres that would represent 9 models. 1 model short of a rank.

    Odviously with 4 ogres in the unit you could easily do it and then some but it would seem wierd to have to have so many extras to get the bonus.

  4. #73
    Nerf Dave's avatar The Loki's Avatar
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    Well of course it would require changes to how ranks are currently formed.



    Another alternitive is to have it by base size. So 5 models across would become 3 for ogre's. Long story short i think anything on monster bases (trolls mino's and of course ogre's) Should get ranks for Having 3 models in each rank. Hell GW could just flat out state it in the monsters section of the BrB for all i care


    As for calvary They could always just state it goes by base unit strength for the purposes of ranks.


    Just a thought as its always irked me monsters need 5 models wide for a rank.
    Looking for help with your Ogre kingdoms. Need help against them? have burning questions about life or why Dave's Avatar is so creepy. Feel free to stop by and ask OverTyrant Loki

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  5. #74
    /botnobot/ DavidWC09's Avatar
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    I like the idea of frontage making a rank.

    100+ mm yields one rank. That's 5 models on 20mm, 4 models on 25mm, 3 models on 40mm. Would solve the problem for a lot of armies.
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  6. #75
    Son of LO Plague_00's Avatar
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    fact is anything on a monster base is dead killy letting them have rank bonuses would make it far too broken

    think about a unit of 9 bulls with add hand weps and standard that'll give em a starting unit str of 3, when you hit average of about 5 dead -cr 8 enemy has 2 attacks back due to champ gets a wound cr-7

    see what i'm getting at it may not seem like a big difference but it can be massive especially if you consider such a unit would out number and thus auto break the foe

    it's situational but on the whole it is far better game balance wise to just prevent it
    "take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly

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  7. #76
    Nerf Dave's avatar The Loki's Avatar
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    well lets take into account that those 9 bulls have the command (without champ of course as its ass). Thats 345 points for +3 combat res (banner and 2 ranks).



    Lets add 345 points of any otherRnF unit and our combat res is still hella expensive by comparison. 105 points per point of combat res i think is well payed for.



    For the sake of this argument we will use Highelf spearman tho it works with any normal RnF block.


    205 points gets you full command with MORE static combat res. The extra 140 points gets you a unit of archers that removes our rank bonus on the way up =P. All in all if im paying 105 points per rank i sure as hell better get +1 cr.


    P.S. And to keep the thread from derailing if we want to continue discussing this avenue of thought i suggest we make another thread and have it their to preserve the purity that is me.

    P.S.S I havent forgotten my fans. im still working on my gut magic guide. Im doing my best to make it comprehensive including ranking Gut Magic for each individual army.

    P.S.S.S. Dave have my babies. Your awesome
    Last edited by The Loki; June 12th, 2008 at 15:03.
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  8. #77
    Champion of Chaos Pinkus's Avatar
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    With the siegebreaker, do I need to kill the crew first of a warmachine, or can I charge the machine, choose to attack the artillery piece instead of the crew and make my opponent cry?
    8th Ed WoC Record: 10-1-2 --- Demon Prince Deaths: 2

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  9. #78
    Nerf Dave's avatar The Loki's Avatar
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    You have to kill the crew first. When a warmachine is charged the crew line up between the charging unit and the warmachine. Granted if they fail their fear test feel free to spike the thing.
    Looking for help with your Ogre kingdoms. Need help against them? have burning questions about life or why Dave's Avatar is so creepy. Feel free to stop by and ask OverTyrant Loki

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  10. #79
    Champion of Chaos Pinkus's Avatar
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    Thanks again, I'd give you more rep, but the forums think I'm not spreading the love to other people enough, which I guess I am since you're always answering my questions.
    8th Ed WoC Record: 10-1-2 --- Demon Prince Deaths: 2

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  11. #80
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    I am rereading the part about combat with warmachines in the rule book and it seems strange. When you hold you move the crew "so that they are interposed between the machine and the chargers" However later in the close combat section it says the crew fights back as normal but the machine does not fight back. "A warmachine that is attacked in close combat is assumed to have a WS of 0 and is therefore hit automatically." It also points out several times that the machine is automatically destroyed if the crew flees and there is an enemy there. As if you come upon an abandoned machine or the crew fled during CR or the charge.

    This all makes me believe that if you can not attack the machine itself if the crew is there, then the whole point of the siegebreaker is broken. Why pick something that can destroy warmachines if any mundane weapon automatically destroys it anyways. The only thing I can think of is that you would be allowed to attack a machine whenever you want during CC, but most people don't because of its high toughness.
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