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I have an extensive Tomb Kings army. For a change of pace I have been collecting various other armies with specific goals in mind. I have been able to pick up a few Bulls along with an Ogre codex and am looking forward to collecting an ogre army. Ogres was my second choice for my main army, Tomb Kings just edged them out when I was deciding. It is disappointing to see that most people rank both of these armies as rather poor choices for winning battles. Good thing that I am playing for fun and playing armies that I like instead of just playing too win.
Anyway, I am going collect enough models to field a 2k Ogre army. If somebody is willing to take the time to offer up their opinion for an army list that would be great! More realistic would be advice as too which models to collect and which models too avoid, along with reasons why.
Now on to what I want to do with this army. Page three of the codex states what I want to do best I believe: "An Ogre Kingdom army is a massive blunt instrument that smashes into enemy lines with the force of a ton of bricks." Now, at a quick glance Ogres seem to have an overall above average strength. I would love to make an army that is able to neutralize, as much as possible, armor saves. Ogres seem to have abilities and strength on their side when it comes to doing this. Tomb Kings are not so good at doing this on a whole.
Reducing armor saves as much as possible(and generaly kicking butt) through hand to hand combat is my goal. Shooting and magic(I hear Ogres have interesting magic) would be secondary. I would not be against taking a few Leadbelchers or a Butcher if they help accomplish the overall theme of the army.
What I currently have. I currently only have twelve Bulls and the codex. Waiting for the new codex is a possibility. Would not mind waiting another year if need be.
Any ideas on units, army lists or tactics would be apreciated, keeping my hand to hand combat goal and points cap in mind.
Thank you for your time.
Hey mate, welcome to Ogre Kingdoms.
Winning with Ogres is possible, it just requires more skill than walking forward with Chaos Warriors (Why carnt my ogres where chaos armour!?!!? ). Playing for fun and loving the ogres seem to be the main things with this army, i lost faith in them and lost my next 6 games, then 3 months later fell in love with them again and started winning.
The general belief on here is that Iron Guts should make up the bulk of the army. They have armour, a better leadership than bulls and a GW which buy the sounds of what you would like your list to do is the way to go. So unless you really like the bulls, you prob only need 3 or 4. You may have some left over from what you have now but the good thing is you can make fairly decent Tyrant, Bruiser and Butcher models from the Bulls and some spares.
As a character the Tyrant is one of the hardest out there and the most command way to field him comes in at a tiny 306 points, the good thing about this guy is he does not have to be in a unit to survive and still cause a large mess in the enemies forces.
Im not a fan of lead belchers, they tend to kill themselves instead of the enemy but they are worth a try and seeing if it is a unit you enjoy. As for the Ogre magic it is amusing and useful but your always going to be out done by most armies on the magic front with the new armies books.
The Yhetees have always been in my list, the extra movement, -1 to hit and magic attacks means they can be used as a very good flanking unit (i use them like fast cavalry when possible).
I love my Giant, always provides me with some amusment on the battlefield (like making me win combat by 1 when id killed 50 zombies!!!! ) but they can be unreliable, with the loss of stubborn making them even more so.
Gorgers for their points cost are amazing and no one will complain at you for having 2 in 2000 points. The ability to come on any board edge is very useful for taking out those warmachines, the only let down being they carnt charge when they come on the table ( come on new book that lets them charge, PLEASE!)
Gnoblars, in all shapes and sizes, seem to be a personal preference. They have their uses and they are cheap buuuuuut they dont stay alive long or do what you want them to. Though they can kill vampire lords with aLOT of luck.
I have yet to use a Scrap Launcher or Man Eater so i carnt really comment on them.
So if you want a list that charges head first at the enemy and hits in to them like i dont know what then im my opinion your best buys like with the Iron Guts, Tyrant and Bruisers, Yhetees and possibly a giant or 2.
Tyrant - Wyrdstone Necklace, Tenderiser, Gut Maw, HA
Bruiser - HA, BSB, War Banner
Butcher - Dispel Scroll * 2
3 Bulls -
3 Bulls -
4 Iron Guts -
4 Iron Guts -
4 Iron Guts -
= 2001 (one Point over unfortunatly) Now im not sure how many battle you will win with this but it will charge forward and hit the enemy hard. Just an example.
I hope that was some sort of help and if you have any more questions feel free to ask. As for the new book. I have no idea when its out i believe the next book is Skaven and Beasts of Chaos carnt be far behind that so you may have a fair wait for it.
I think the new book is expected in 2011. Some guys i know have a theory it might be released as a 3 part codex in conjunction with cathay and another area in the region. that would be awesome if it was to happen
Ogres with cannons (oh we already have them )
Sunday 20th July Wood Elves vs. Brettonians
Mission: Flank Attack (Brettonians attacking)
Score: Wood Elves - 4181
Brettonians - 0
I wouldn't bank on a new book coming out any time soon. GW have higher priorities (TKs, Skaven, BoC, plus several 40K armies).
Got one thing to add to this:They're not really a competitive choice, to my mind. If you're playing friendly games, go ahead, but if you're playing in a more competitive environment, then Gorgers are the way to go.I love my Giant, always provides me with some amusment on the battlefield (like making me win combat by 1 when id killed 50 zombies!!!! ) but they can be unreliable, with the loss of stubborn making them even more so.
As to the kind of thing I tend to take in my lists, mine is very unorthodox.
Whilst a lot of lists here are geared around an MSU nature, I will go for two-three solid aspects (units of 4-6, possibly with a character), with other units geared around making sure those ones don't get enveloped. The bigger units hit hard and hit fast. I find that they function like knights, especially if the Bull Charge gets off. So, what I'll take looks vaguely similar to this:
Tyrant, items of killy doom
Hunter, SoBattle, Longstrider, two Sabres
Butcher, Cookbook, Scroll
4th character (variable, really)
5 Bulls, ironfists, varying command
4 Ironguts, varying command
Varying choice (DoW, aforementioned Giant in the right context, etc)
Whilst, on paper, that isn't a very good list, I prefer to let my results speak for themselves (presently, I've won every game that I wasn't outmanoeuvred in with a Massacre). Personally, I think it's a case of finding a style that works for you. Go with whatever works best for you.
like the others have said go all out iron guts with the minimum bulls, anything you would use a bull for can be done much faster and harder by an iron gut. Personally i love leadbelchers , ive had games where a unit of three has wiped out a fully kitted out unit of chaos knights, then again ive also had games when they blow themselves up on their first shot .
For my money the best thing in the ogres list is Gorgers , there isnt really much an opponent can do to defend themselves from a suprise gorger attack .If you field scrag (fatty ogre special character that make gorgers special and much stronger) then you cant go wrong.
Hope i could help.