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My friend plays OK's and he's never won a single game ever. All he ever does is whine about how underpowered his army is and how overpowered ours are. On our gaming nights he just sits around and grumbles, making everyone else feel uncomfortable. We'd all be a lot better off if he could start winning. Could any of you more experienced Ogre players post a 2250 power gaming list that plays itself?
Hard Mode: Must be Gnoblar light.
Thanks heaps in advance for any suggestions!
Generally, the standard tournament list looks like this:
3 Butchers, with a scroll and either another item or a second scroll
3 Bulls, Musician
As many units of 3-4 Ironguts as can be fielded
Though if your opponent is really that bad, why bother playing him? Or even throw the match?
Either way, hope this helps.
Maybe if he spent a little less time sat around moaning and a little more time making army lists, play testing and working on tactics then surprisingly he may find his win ratio improve a little!
Warhammer armies aren't designed (well... *cough*DoC*cough*)... Ok, aren't generally designed to be simply ''pick up and win''. Its a game that requires certain levels of input from the general as well as GW giving you the rules.
You can buy Snakes and Ladders and you will win 50% of the time without any effort. Buy a warhammer army and with no effort youll get 1% if youre lucky
Giving him a list that plays itself and he wont learn anything... How about you give us his list and we can help with mods on that?
I am yet to see an ogre list play by itself... OK are underpowered compared to VC,DE and DoC.
Tyrant, Mawseaker, Tenderiser, Jade Lion
Butcher Siegebreaker, Skullmantle
Butcher, Scroll x 2
Brusier, BSB, Wyrdstone neackless, Sword of Striking.
3 Maneaters, Brace HA
Leadbelshers to deal with fast cav and re-direct flankers
BSB in maneaters, solid anvil with syubbon 8 and re-roll needs to get in the fight to win
Bulls to screen and re-direct the center.
the belchers and bulls are only there to die.
one butcher and the tyrant into IG units, generaly flanking the maneaters. the scroll caddy runs solo behind the lines preferably behind the maneaters.
Your hammers are the tyrant and the seigebreaker butcher and their IG units.
Your Anvil is the Maneaters and the BSB these 3 units recieve the majority of the magic spells.
the belchers and bulls are only there to die by re-directing.
The last two IG units are to flank.
NOTE that the character are all close to each other so each can benefit from the other. Tyrants LD, BSB re-roll. Spamming spells.
OK magic works best by spamming spells and keep both butchers close to where the action is to make sure you get the spell off you want.
Toothcraker v units with high CR
Trollguts for armies with high magic
bull gorger for high Armor armies.
in the first two turns spam braingobbler and bonecruncher.
cast the healing one each time you take a wound.
blah, OK simply do not play themselves they take experience and skill. to get the right combos running. to move up fast and then pick your fights, baiting and fleeing is very important to OK. more so than any other army i play.
But every army in WHFB can also be made to be powergame...y... yeah, powergamey, that's right!
So if i had wanted too i could've NOT nerfed my Empire army and taken knights, but instead... i didn't.
All this, however, does not apply to OK, what is given in the book is not easy to win with. And in my mind this is do to playstyle: keeping those few in number hard hitting buggers alive long enough but also the armybook doesn't help with it's choices of units and wargear.
So OK suffer on 2 fronts: playstyle and choices: WE have a difficult playstyle too, but they benefit from some really strong units and wargear.
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
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