Welcome to Librarium Online!
I'm new to WHFB and I've narrowed my choices to Orges and High Elves (though I'm also considering daemons). I'm a 40k vet but don't know too much about fantasy. I've borrowed both the ogre and high elves codices, but would like your expert advice before I start shelling out the bucks to buy the models.
Basically, which Orge Kingdom units are good and which aren't? I'm a somewhat competitive player and would like to get units that could be considered for tournament play in the future (though I would consider certain units that look "cool" even if they aren't very efficient).
I'll probably be starting off at 1k and build my army 500pts at a time to 1.5k, 2k and eventually 2.5k.
Thanks for all the help in advance. Reps for all the good advices.
Welcome to the maw. Before I say anything about the units, I will give a disclaimer. Ogres are considered widely to be the least competitive army in the current edition. A good player can play to their strengths and wreck house with them for really really rewarding victories. They are super fun to play, have the best looking models, and no one will ever metagame you. As a Grey Knight player (you helped me out with my lists countless times), you will likely be right at home!
As for high elves, they are super magic heavy, supported by shooting and more shooting, and the obligatory spearmen. They are a solid, mid-tier army with great looking models, solid competitive ability, and lots of great options.
Daemons are broken. super ridiculous broken. worse than an army of nothing but nob bikers. if you never want to lose another game, daemons are the way to go. the only problem is no one will ever want to play you.
as for ogre units, bulls and ironguts are your meat and potatoes. i suggest getting a million ironguts, and then keeping the free bulls bits handy for later. magnetizing your army will be easy and practical. ironguts kill anything they touch for certain, and get a better armor save than anything they are fighting will ever have. bulls can take iron fists, which is either an additional hand weapon or a shield, and my unit of choice.
leadbelchers are also retardedly good. they each get 2-10 S4 shots, and then are simply ogre bulls after they shoot. possibly our best unit, and certainly our best special choice.
gnoblars are useless to some people, but they do serve a purpose of simply claiming table quarters and providing rank bonus.
you get a unit of all of these in the battalion, and i suggest you pick one up, and then a tyrant and 1-3 butchers. butchers are very powerful, and can actually fight, unlike most mages. they were also my favorite models to paint in my entire army.
I hope I was helpful, and if you have any more questions, don't hesitate to ask.
those are the general consensus, every thing else is average really, only problem is our good units often don't compare to other armies good units.
- slave giant
I'm also looking at high elves as a secondary army since my brother has the beginners of a decent HE army. Ironically I was also evaluating the daemon army...not because it is cheesy or not, but because I was thinking that I could use it in both fantasy and 40k.
Then I saw this army on ebay which I just bought. It's got a lot of goodies: tyrant, hunter, butchers, ironguts, bulls, leadbelchers, gorgers, yhetees, and even a giant. So I guess I'm now committed to the great maw.
Thanks for the advice so far. I've created a list (1000 - New player 1st attempt) already for 1k. Let me know what you guys think.
I honestly find bulls to be better than ironguts for the simple fact that for less points than the ironfist you can just give them an additional handweapon. With such a mediocre weaponskill, your chances of hitting are the same whether or not you have a greatweapon, so might as well raise your chance of hitting by getting an extra attack.
This is great as bulls already have enough strength to deal with most basic troops and a few elites. This will also save you a few points, which do add up.
For the big threats though, have a few units of ironbreakers, the high strength can come in useful against high armored or tough targets.
i agree with akaroth...
althought the once-in-a-while gnoblar units are cheap fodder for cannons, handgunners, longbows, ect. I love tthe fact that my unit of 8 trappers killed 4 Brettonian Knights of the Realm by throwing sharp stuff at them.
I have had some great success fielding ironguts in units of 4 and two bulls units of either 5 or 6. When I give the bulls extra hand weapons it allows either unit to become worthwhile in close combat. The guts can take care of big/hard stuff (stegadons, chaos knights, treemen) while the bulls can also do a good amount of damage (and outnumber with fear causing!)
When facing shooty armies, this makes your opponent choose between shooting the big unit of half-scary ogres or the smaller unit of heavy hitting scary ogres.