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My friend would like to try fielding some rhinox riders in our next big game. I was wondering where we could find the proper rules for them. Also how legal are they? We are only playing a house game but it would be able to back them up just in case.
Sadly, the OFFICIAL rules are in white dwarf, so you should find the WD version if you want to use them.
my googling tells me that its from White Dwarf issue 308, and the rules are different
This topic came up a while back, it had a link to the ill try to find it......
Edit: okay dont worry. the link was to the old GW site, so its gone now srry.
Last edited by dutchie the great; December 18th, 2009 at 02:13.
try scribd i read it there a while ago
for the emperor,for the great maw,blood for the blood god,
for the horned rat!!!!!
"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.
Found these on dakkadakka. My old link to the Canadian rules doesn't work anymore, but I can verify that these rules are what the GW website had. The Rhinox is on a monster base and the bull rhinox is on a chariot base.
.Rhinox Rider .6.....3.....2.....4...5...5....2..3....7
..Bull Rhinox .7.....4.....-......6...*...*....2..4....5
* The Rhinoxen’s Toughness and Wounds are included in the Rider’s profile.
Unit Size: 1-3
Weapons and Armour: light armour, Ogre clubs
Special Rules: Cause Fear, Bad Tempered, Thunderous
Charge, Single-minded, Bull Rhinoxen, Dogs of War
Rhinox Riders are cavalry and wear light armour. Combined
with the thick hide of the Rhinox, this gives them a 4+
Armour Save. Each Rhinox Rider has Unit Strength 4. Bull
Rhinox Riders have a Unit Strength of 6. Rhinox Riders are
based on a 50x50mm base, Bull Rhinoxen on a chariot base.
•Any unit may be given ironfists (+10 pts/model).
•Ogre Rhinox Riders may benefit from the Armour Save
granted by an ironfist in close combat as normal, but may
not use it to gain +1 Attack.
•Any unit may upgrade their light armour to heavy armour
•Any unit may upgrade one Rhinox Rider to a Thunderlord
at +24 pts.
•Any unit may upgrade one Rhinox Rider to a Musician at
•Any unit may upgrade one Rhinox Rider to a Standard
Bearer at +24 pts.
•Any unit may have a magic banner of up to 50pts in value.
•Any Rhinox in the unit may be upgraded to a Bull Rhinox
at +45 pts, however a Thunderlord’s Rhinox must be
Cause fear: Rhinoxen are large and dangerous cave-beasts
with horns as long as a full-grown man. They cause fear.
Bad Tempered: Even Rhinoxes that have been broken by
their riders have a temper shorter than a pygmy’s thumb. If
there is an enemy model that is an eligible target for the
Rhinox Riders to charge during the Declare Charges part of
the Movement phase, it must immediately pass a Leadership
test or declare a charge – if there is a choice of models to
charge, then the controlling player may choose freely
Thunderous Charge: Even a single Rhinox Rider in full
charge is a terrifying sight, the ground itself trembling as the
cave-beast thunders into the ranks of their foe. On any turn
when all models in a Rhinox Rider unit charge more than 7",
each model causes D3 impact hits at the basic strength of the
Rhinox or Bull Rhinox.
Single-Minded: Once a Rhinox has started to move it is
difficult to get it to stop. This rarely interferes with the
Rhinox Riders’ strategy, which usually consists of ‘head down
and charge’. A unit of Rhinox Riders may not change
formation at all unless they spend their entire Movement
phase reforming. They may not wheel more than once in any
given turn (they still get a ‘free wheel’ to align in combat to
Bull Rhinoxen: A full-grown Bull Rhinox is roughly the size
of a steam tank and almost as difficult to stop. Bull Rhinoxen
cause terror instead of fear, and are Large Targets. Enemies
firing at units of Rhinoxen comprising of Rhinox and Bull
Rhinox must nominate which they are firing at before
resolving their shots.
Dogs of War: Though rarer even than the most far-travelled
Maneaters, Rhinox Riders are mercenaries and sell-swords to
a man. Units of Rhinox Riders may be included in non-
Ironskin Ogre Kingdoms armies, taking up a Rare and a
Special choice. A single unit may be included in non-Ogre
Kingdoms armies too (this includes Dogs of War armies), but
will take up two Rare choices instead.
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Cool thx for the rules guys. We were planning on proxying them with some chariots first considering the hefty investment.