Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
What is the best unit size? What weapon options are worth their weight? Do you take command models? What are their best use?
i take mine in the 5 to 6 area.i give full command to 1 unit(6) and a bellower and somtimes a chrusher to the other. i havent played many games (even less where they actually got to fight) but i use them to smash away all commers. they sure showed that dragon.
for the emperor,for the great maw,blood for the blood god,
for the horned rat!!!!!
I play Dogs of War, and these guys are integral to my force. I take three units at 2k, each one four strong. Musician and Standard, but no champ - too many points for one single extra attack, and the ability to be distracted by a champion - and ideally you want more dead bodies than overkill, as it means you might outnumber your opponent. Four strong, because then I can afford to be reduced to one and still be able to rally. Plus, isn't it more than 25% casualties you have to take from shooting for a panic test? Might be wrong there..
As a Dogs of War unit, they're incredible, and I'm considering implementing them in my Beastmen army to accompany my Gorebull. They're fantastic in other armies, where they can get the magic and ranged support they need, but sadly they bear too much of a burden in an OK army, as they're the primary damage dealers.
Take as many 3-4 man units of these. They are the bread and butter of an OK army.
US Master's Midwest Advisor.
Come join me at my GT this September www.brewfestgt.com