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I am currently planning to add an ogre horde to my army and was wondering how effective people have found them.
I've decided on this config:
16 Ogre Bulls 590
Standard and bellower.
With two characters to make it 18 then deploy them 6 by 3 and charge at the most expensive thing.
What are your experiences with hordes and do you horde Ironguts instead?
Not dead, just sleeping
I always field a unit of 18 bulls with light armour and full command, (a horde of ironguts is way too expensive in points) , in it is my tyrantsword of bloodshed + enchanted shield) and a BSB(with reroll charge range banner).
my other main unit is 6 ironguts with a butcher(scroll).
then 2 units of gnoblars to redirect flanking chargers and too annoy, a few leadbelchers a gorger and a scraplauncher.
and that's it.
I used this army a few times now. I am only afraid of those cannons, but who isn't?
The key to win, i think, is in the deployment phase. I first drop both my gnoblar units. then my horde, in such a way that i can certainly charge in my second turn.(here comes the bsb in handy) because of the scary big unit the opponent will probably orient his deployment to counter the horde. After that it is a matter of deploying the supporting units to roll up his flanks and work inward. As said before, only cannons are a real problem.
Don't you need a unit of bulls for each gnoblar unit? unless one is trappers, or I'm being monumentally stupid.(Mornings are horrible to my brain)
Do you find they(dare I say it) make their points back or are just speed bumped by cheap units?
I, myself have given up on the idea recently after reading several battle reports but I am still b]very much intrigued by the idea and would be interested to see others thoughts o the subject. Also dumping a unit that big on the table would be very fun but now I think Ill save that awsomeness for a certain giant arachnid.
Thank you chiemos.
Not dead, just sleeping
You're correct, he should only be able to field one unit of gnoblars, unless one unit are trappers. Trappers are better than gorgers at hunting war machines, in my opinion. Use a solid unit of 10-15 trappers, sneak up alongside the enemy, near their warmachines, and then go get 'em.
Ogre hordes are fun, but not exactly necessary. The problem is that unless your opponent is also in a horde formation, there's no way that more than 4 of the 6 Ogres in front are going to be able to attack. If you had 8 Ogres in a 4x2 formation, then all 8 would get to attack. A horde requires at least 16 Ogres in order to be effective, in a 6-6-4 formation, and in their case 12 would get to attack. So you're doubling the number of Ogres in the unit in order to get 50% more attacks, which isn't cost effective.
I like having (after characters are attached) a 4x3 unit, composed of 10 bulls and 2 characters, with a musician, standard, and lookout gnoblar. Ironguts cost too much for my taste.
In very big games, you might as well go with a horde, but they aren't really necessary. It's up to you.
"Any job worth doing, is worth doing with a powerklaw."
check the FAQ
there is no more restriction on restriction so there is no more 0-1 on tyrants, no more 1+ restriction for bulls and no more only 1 unit of noblars for every unit of bulls
so yea this is all in the FAQ as it says ignore pages ? i forget the pages but its in there somewhere
It was to my understanding that all the 0-1 or 1+ restrictions were gone yes, but the goblar and SM restrictions(the stuff in cursive) remained, upon further reading on the whole thing I think you may be right in this account. This calls for a non Tyrant experimental list imo, be back laterz!
Edit: does this also mean that SMs and perhaps butchers(if this counts as a unit restriction, its in cursive) could be the army general. Would make 1k games a little easier in my opinion.
bull hordes are great fun but you need to watch out for spells that target initive and big cannons or heck anyform of shooting in general, and be carefull what you charge some stuff is prone to destrying the horde before it gets to hit (gouls, lots of gouls). you may find it doesnt work for a while but then you get the one game where it works and its just amzing, for me that would be a game where 18 bulls and bruiser get charged by grave guard and konrad lose 2 only to wipe them out then to get charged by two blocks of skeltons only to end up winning, in the end though a corpse cart and another vampire killed them all of.
hordes work. just be sure to take a BSB in there with rune maw and enough chars to push the BSB to the 2nd rank if need be for protection from the hits he'd otherwise have to deal with. That, or you can just reform and lose horde status if you don't have enough chars and he's in danger of dying.