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Other than to liven up the Ogre Forum some, i was wondering what you ogre players would like too see in a new book. Obviously It won't be out this year, TKs are Next and some would Argue that Bret's and Woad's need it just as much(although I've seen some Unorthodox Woad lists trash some people)
But what can you see see being "new" in the Ogre list, I'm pretty sure that Rinox Riders will be introduced officially but what else?
Few things that have crossed my mind outside of maybe a couple new kind of "Ogre Groups", have been a Giant/Super Yeti. Kinda like your general purpose Giant Creature that isn't a random attack non stubborn Giant(i really hate the slave giant).
I've also thought of maybe a actual Artillery piece, like Hell Cannon size. I know we got Leadbelchers i can't wait for them too either come down in cost or go up in strength but i think having a actual Cannon would be fun, and somewhat interesting. As for what crews it idk if it would be a couple ogres or a mob or Gnobs or a mix.
Finally I've been wondering is there a flying creature big enough in the warhammer world that could be a "dragon" mount for a Ogre Tyrant? Now i know Ogres would have a hard time convincing themselves not too bash and eat the bloody thing, but they got Rinox Riders, so obviously they can fight they're hunger for a little while.
I would imagine that if it was a prized possession of the Tribes Tyrant that no one would be stupid enough too try and eat it anyway. I know something like that would be points heavy but man would it be fun too play.
Other then TKs I don't see an army out there that needs an update more then ogres. We're a CC army that loses in CC. I know it's not fair to compare an old book with one that just came out but I'm going to do it anyway cos I still have to fight the new book. In the O@G book a unit (I think it was black orks, I don't play them so not really sure) cost 12pt per model. Is armed to the teeth with great weapon, 2 weapons, weapon and a shield, and a +4 save. They have WS 4, Str 4, T 4, I 3, and +1 str in the 1st round of any combat. They can get 3 for 36pts, while an base ogre bull is 35. Now who do you think will win in CC? But I guess that's not the point of this thread.
What I would like to see in the next book.
-Bulls should have more options. Every unit is the same, it gets old.
-Ironguts should have WS 4, and cheaper. They the body guards of the tyrant yet only have GW and HA?
-Hunters should be removed as a hero. They don't play well at all, I've stopped useing mine. Lower some of his stats, he doesn't need WS 5, S 5, when he has a bolt thrower, and put him as a special. Even in the fluff he doesn't sound like a hero but an outcast.
-Another lord. Keep the 0-1 on the Tyrant, he's the iron fist leader of the tribe. They not they kind of people that would share power, but it would be nice to have something else to take.
-Ironfists should be able to be used as a shield against ranged attacks. I lose most of my guys just trying to reach CC
-Gut magic. I like the idea of gut magic but with 8th ed it's became pretty weak and in needs a little help there.
-Gnoblar fast cav. I'd run them just to see the gnoblars trying to hold on the the back of wolfs or something lol.
-Gnoblar short bows. We need some kind of ranged attack, and if goblins can use them why not gnoblars
-Gnoblar tappers should get a poison attack. At Str 2 range 8" they are too weak to really do anything, of they had poison I would run them no question.
-Rinox riders would be kool but cost a lot of points, I doubt I would use them of they were in the standard list.
That's all I can think of atm
hmm i agree with most of what you've said except the gut magic, i love our magic(although a couple spells are close too unused), although i will say its not even close too as powerful as some of the other unique magic lines.
As for us being a CC army that loses in CC, I'm half and half on that. I don't lose that often in CC BUT, BUT BUT BUT its only becuase of the Gut magic. I think its stupid that "without" our gut magic we lose in CC, we should at least hold our own without it, but just getting rick rolled without our buffs seems ridiculous. I actually have more problems with super Magic defense armies that shoot more than CC armies. Magic defense armies in general are so tough for me actually. If I can't buff my units I get beat into the ground, i assume most of you guys have the same problems.
Hardest Army for me Is HEs atm, a Archmage with that +1 dispell item shuts my magic phase down completely, what units he brings is almost irrelevant. I think its like +6 too dispell total? craziness.
EDIT: also I'm curious as too how you've noticed a downfall in our magic this Edition, The more balanced Power Die along with buff stacking has done me a lot better this Ed than in 7th. How goes your games usually in that dept?
I think that Gnoblar Calv sounds amazing though good idea imo
agreeing with most of what has been said, (bulls need more options, ect.) I also think that Gorgers should be looked at. Less points, better stats, larger units, what ever. They are a unit that has a lot of potential and seem to fit well in Ogre lore, but just aren't viable.
also, we need a large unit like the o&g aracnid thing or beastmens cygore, something like that. Personaly I like the afore mentioned idea of a huge yeti or some specialized giant (like one that has been 'trained'), cause the slave giant sucks
I thought of another 1 that would make Yhetees much better. Ice armor, gives them a ward save, like their ice weapons if hit by a flaming attack they lose it. Got the idea after faceing these big trees in a wood elf army that had a +4 ward save I think.
i just thought of something for Yhetees myself, "uncanny reflexes" something like missiles only ever hit on 6s, it would make them ideal for assaulting crossbowmen gunners and warmachines, stuff that gives us a hard time to begin with, and wouldn't make them super OP in CC. I'd imagine something that can scale cliffs piece of cake would have superb reflexes as well. Just my thoughts.
From what i've heard the new ogres will be released around september to november this year.
If GW keeps to their new business strategy, Ogres will get at least 1 large monster. Probably will cost around $60, and have some pretty sweet stats that will make people want to buy it. Also they are going away from Pewter models, so figure a rhinox junk thrower that is plastic, and maybe some plastic man-eaters. I would love to see some sort of calvary or chariot unit for us to add to our list. Pare down the special items to a few useful ones.
5000 pts of WoC, 5000 pts of Orcs and now 3000 pts of Ogres...What was I thinking ????
tyrants need to be able to take rhinox as mounts, as well as our magic users, give us some kind of warshrine that enhances all nearby ogres and gives boosts to spells, keep the gut magic but make it work better with 8. we could do with cheaper units as whole because we are still paying for dogs of war rule, more ranged units as well not sure what but something other than gnoblers and leadbelchers and scraplauncher.
i was just reading this thread when i overcame u guys talking about loosing in CC
have you guys not done the standard list of 24 ogres with tyrant, 3 hero's and a butcher?, nothing will stop that list, the back two ranks alone put put 36 attacks, + you have all the attacks from your hero's and it come to around 2000 points if i remember right
ok purple sun will screw you over but then it screws every1 over