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Its all in the title.
i cant decide between the two of these.
But i am liking the thudertusk for a supporting role.
for the emperor,for the great maw,blood for the blood god,
for the horned rat!!!!!
I like the thundertusk as well for that same reason. I like that it has 3 ranged weapons that are all move and shoot ignoring move penalties.
The stonehorn will have its place, perhaps alongside mournfangs for that heavy hitting charge pack, but the thundertusk can do so many different things, that's what makes it awesome.
I am about halfway through painting my first one.
May the Dragon of Unhappiness never fly up your bottom.
If you care for a comparison...
Stonehorn has 1 rider, thundertusk has two (therefore more attacks)
Stonehorn has fewer ranged attacks
They cost the same points
The thundertusk gives all the units within 6 ASL, whereas the stonehorn's party piece is to forgo its normal 6 attacks and get an average of 6 hits.
At the end of the day, the armour save and the halving wounds to cannon balls (thats what its for) is nice, but if you could only have one then the thundertusk is alot more versatile.
HOWEVER.... I'm having both haha. They do do different jobs as you said, a stonehorn will be running one flank while 4 mournfang cavalry run the other in my army at 2k points.
'War does not determine who is right, only who is left'
I am President of the Brunel University wargames society - PM me if interested.
I have both as well, and have both in my 3k list I'm working on, but I will probably drop it in favour of some more leadbelchers, since the list is, as I have dubbed it, shoot and stomp.
I don't have any mournfang cav yet, so the stonehorn is a bit out of place.
Last edited by sirkently; November 6th, 2011 at 03:27.
I just used both in a 2500 pt game a couple hours ago... The thundertusk got Pit of Shaded and the stonehorn died on the charge against a 175 pt hydra (he rolled box cars for his flame hits). The stonehorn DID kill the hydra simultaneously, though. The frost wreathed catapult also killed, like, 4 DE warriors before disppearing. Bad luck, I suppose, but that I2 just killed it. In short, take the stonehorn for faster armies + flanking protecting your units and thundertusks are awesome for a more shooty steadily advancing army.
Last edited by sirkently; November 6th, 2011 at 03:29.
I think, im going to go for a flanking aggressive army, so im leaning towards a srtone horn, due to me usually playing 1K-1.25K the stonehorn will be overkill and awesome
(i have yet to get the codex? but) Im planning...
2 units of 4 bulls with additional
(considering a unit of 4 ironguts and some gnoblars )
1unit of mournfnag, not sure if i should 2 or 3 of these guys
roughly how many points is that?
Wat units is the stonehorn best at attacking? obviously not at 50 slaves because it'll get pitted, a monster, knights, chariots, ect
In 1k lists, I'll choose the TT everytime. It just brings more to the table, for the same point cost.
In lists 2k or more, you can take both, unless another rare choice tickles your fancy. I favor the tactic of charging a unit with the TT, messing up their CC attacks, then charging a SH into their flank.
Personally, I love them both
i tried stonehore and thundertusk in my first two games, the first was vs lizardmen in that the tundertusk died to the enemy lord while the stonehorn went on to destroy a stegadon and crush some skinks it died to poison attacks. the second game saw the stonehorn die in combat to 10 empire knights and a mounted general while the tundertusk wiped them out over a period of 4 turns. next game i have i am going to try it with just one of them to see how things go, my mournfangs are gonig to wait till i can get more numbers as well. however i would say that betwen the stonehorn and the thundertusk i think its better if they stay together since the tundertusk lets the stonehorn hit first and helps it to win combat.
as all ogres have Initiative 2, Thundertusk is where it's at. Snowball your potential enenmy flankers, and run the thundertusk and some deep units of bulls (with bellowers) up one of the sides, keeping the thundertusk on the inside. you can hit the enemy flankers right on with the thundertusk, and quick reform your bulls around his outside to maximize the flank and freezing cold aura. This guy just kills, espeically a move-or-shooty army, and helps my bulls/ig's kill too. just keep them all together and take the straight on/outside of the enenemy main force charge and flank with your bulls/IGs and you will kill their whole freakin army from the side, before they can do anything bu shoot at you. Myabe even run your tyrant with the ig's next to the thundertust to make sure they don't flee. Hell, even use some maneaters with braces of handguns so you can shoot with everything as your'e coming at their flank. instead of your companion bulls/ig's, and bring along the bsb or Golfag if you can. This combo won me 2 straight games. might be cheap, and even if it doesn't work, in your main delployment area have some gnobbos steadily marching forward with a horde of IG/bulls behind them with a bigass skycannon/leadbealchers (LB's on the opposite flank) providing support just incase you'll need him at full strength to maximize the flank goodness over a few turns. by the time your flank fails, you've either won enough combats to win the game, or your main force will be in charging distance and no more gnobbos will be left. Just make sure you find a way to protect your slow thundertusk until he gets to combat. Gnobbos maybe, or maneaters with vangaurd would do the trick and could even serve as supporting fire just out of the enemy charge range but ahead of your thundertusk. .... so many ways to make this guy rock solid! btw don't forget to buff your thundertusk with a good ol' butcher using the great maw
Stonehorns suck in my opinioin. But holy crap if you can figure out how to get a charge you will kill units at a time. (maybe the vangaurd maneaters with immune to psych) I think I like how he looks more though... I don't know, I cant see a practical way to use him without the hunter. Maybe running with some sabertusks, because they definitely will make it to the charge because all fire will be on the big scary monster thunderstompping at you. I'd like to hear more about how to really use this guy!
Just seems like the Thundertusk is pretty versatile and lends itself to a diverse ogre army so well. I can't see the Stonehorn being used that much except for using him as a destraction (that kills like hell, albeit) until your main force arrives. In my mind it equates to a horde of gnobbos that is way faster and way more powerful. Any thoughts?
Last edited by robnever; October 2nd, 2011 at 17:44.
I think the fact that the stone horn has the special rule where he takes half wounds (rounding up) has good save and can dish it out if he charges over 10".
"SheBeast76" can you please explain how to use it efficently? In 1K, is it a one man army?