Welcome to Librarium Online!
I know I haven't really posted much lately, but with the new book I'm hoping to be able to get more happening. I hadn't really been enthused during the wait, but now with everything new, I think I'll be able to get back to the modelling table.
This list is pretty basic, with something of everything, and a selection of the new stuff that'll look good on the table. I haven't come up with a backstory for the tribe yet, I figure that can wait until I've finalised the list.
Deployment wise, the Bruiser and Firebelly would sit with the Ironguts in the centre with the Bulls. The Gnoblars would speedbump for the Maneaters on one flank while the Mournfangs and Stonehorn would set up on the other flank, Stonhorn towards the centre. Something along the lines of a refused flank.
Ogre Kingdoms - 1500pts
2 Heroes: 347 Pts. 23.1%
3 Core Units: 489 Pts. 32.6%
2 Elite Units: 413 Pts. 27.5%
1 Rare Unit: 250 Pts. 16.6%
Bruiser (General) - 160 Points
+ Ogre Pistol, Heavy Armour, Greedy Fist, Enchanted Shield
Firebelly - 187 Points
+ Add. Handweapon, Level 2 Upgrade,Talisman of Endurance
6 Ogres - 217 Points
+ Handweapon & Ironfist, Lookout Gnoblar, Musician, Standardbearer
4 Ironguts - 197 Points
+ Musician, Standardbearer, Lookout Gnoblar
20 Gnoblars, Gnoblar Trappers
3 Maneaters - 203 Points
+ Heavy Armour, 3 x Ogre Pistol, Poisoned Attacks, Stubborn, Musician, Standardbearer
3 Mournfang Cavalry - 210 Points
+ Heavy Armour, Ironfist
Stonehorn, Harpoon Launcher
Total Points Ogre Kingdoms : 1499
Mysterious Member of the ANZAC Clan
Im no expert on ogres, ask "waddywoos"
Okay so far it looks really balanced, people tend to get 10 gnoblars with trappers because the unit will usually run away and a lot of people are getting thundertusks, mainly due to being more balanced and having the any unit with 6" getting always strike last, which means ogres strike first
i dont know much the fat sumo's so i'll leave up to the pro's good luck with your list
1. I'd still take a butcher over the firebelly, if you're taking only one caster. The LotM is far more useful.
2. Will you be placing a character in each ogre core? If so, drop 1 bull and add a IG. If not, where are you planning to place your characters?
I haven't used LO gnoblars, so can't comment on them.
3. A unit of 10 gnobler trappers placed on a flank of an ogre unit. There's no need for 20, as they can become quite expensive.
The key is to position them, so they're charged from the front.
4. If you're giving your MEs pistols, take advantage of the rules that make them a great scouting unit. Players have their favorites, but "scout" and "sniper" I like.
5. I'd take a thundertusk, over the stonehorn, as it brings more to the table for the same cost.
6. I'd give the MFC great weapons, since they're I2. Have them flank the TT, to take advantage of its aura.
I won't gave my opinion on what general to use, as there's many far and in between. I'd always suggest a Slaughtermaster at 2k, since magic plays a big part in WH now.
I STRONGLY disagree, having heavy armour, ironfists is a far better option, especially armed with the dragonhide banner. At 70pts a model it would be advised to have them armed some decent defense and survivability capabilities. Once everyone figures out these guys can demolish whole units, they will be high on the priority to kill list. Having a 2+ save then technically being invincible in turn one against low strength units. They may also be striking last due to their icy blast range weapon.6. I'd give the MFC great weapons, since they're I2. Have them flank the TT, to take advantage of its aura.
As I love the re-rolls the DHB gives, I'm a bit sketchy on its "breath weapon". If I read the rules for breath weapons correctly, a breath weapon is an addition attack. This would mean, you can use it AFTER close combat, which will have your opponent ASL in his/her CC phase.
I know players are loving this new unit, but the points are weighting on me, since I can do so such more with them. I'm using "count as" models for now, but I'm considering dropping them from my list ... unless they perform better than the Stonehorn
Last edited by SheBeast76; September 26th, 2011 at 15:51.
I think the breath weapon is used in the shooting phase, i read it yesterday and thats the conclusion i came too. i dunno :/
You can use the breath weapon as shooting or close combat.
If used as shooting, you activate it in the shooting phase, using the flame template and scoring auto hits dependant on that.
If used in close combat, it is an attack that falls into normal initiative order and uses 2D6 to determine auto hits.
What this means is that against most armies, on the turn you activate the breath weapon, everyone will strike in normal order, but the following turn, the enemy will stroke last.
May the Dragon of Unhappiness never fly up your bottom.