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Hey all, long time Skaven Player here. I wanted to try my hand at a second army and was able to get an amazing deal on some ogres so, because they are so different than Skaven, I jumped on it. I still have to get the Ogre Kingdoms rule book, but I thought I would run by you what I have so far and get some feedback.
I was able to purchase the following for 80 dollars:
6 Ogres, fully painted and based
4 Iron Guts, fully painted and based
1 Slaughter master /butcher figure, fully painted and based
4 lead belchers, fully painted and based
24 gnoblars, fully painted and based
I also have 6 more unpainted ogres as well, but willl be painted and based very soon.
I figured for 80 this was a good start. I am also getting a tyrant that will get to me soon (gift from a buddy). What else would you get? My buddies and I usually play 2250, so I would want to look for enough units to field an army of this size. In 2 weeks y gaming group is going to start an escalation league (starting at 250 points). So, what do you all think????
For me a Slaughtermaster at Lord is almost an automatic choice for under 3k games, the magic support that they can provide to an OK army far outweighs the killing power of a tyrant IMO. So pick up a SM/Butcher model, guarantee you'll use it in every game somewhere.
It would also be a good idea to invest in more Ironguts, these guys are mean and a unit of 4 just doesn't cut the cake. Get them up to at least 8 and you'll start having a decent sized unit.
From there its up to you, the great thing about the new OK book is how versatile army lists can be while still being competitive. Mournfangs and Maneaters can be pretty wicked when put right in the thick of it, and Ironblasters are easily one of the best warmachines in the game.
Good luck on your ogres!
I don't play ogres myself, but I play against them quite frequently, and I can tell you this...Mournfang are mean! 3 attacks for the riders and the mournfang, plus stomp, and impact hits, not to mention a half decent armor save, make these one of the best heavy cav units in the game IMO. Slaughtermasters provide fantastic magical prowess within an ogre army, and a large-ish unit of ironguts is tough to deal with in some instances.
I feel like Ironblasters are a necessity, and thundertusks add great support to your army, making everything within 6" attack last is fantastic barring ogres have very low initiative. Definitely get more Ironguts as SBM has said, and firebellies are pretty decent as well.
Hope I helped somewhat, best of luck!
Get another 6 ogres make a horde formation group put your slaughter master(lore of the maw!) and butcher(lore of beasts) in there at either, end supported by the thunder tusk behind them and i do mean behind as in up there arses as its a good platform with its shooting abilities and 3 ogres are only 5 inches when ranked so the thunder tusks nastie always strikes last kicks in. iron blaster is the amazing, of the 10 games i've played with it itsonly blown its self up once. mournfangs are just silly 4 seems to be the best number i've worked with although if i played a bigger than 2k game i'd consider taking more but still units of 4. a unit of 4 lead belchers works well as well just to add some extra shooting to the list.
Thats my 2 cents
I have to say that maneaters have been awesome for me. I have been bringing a unit of 3-4 with brace of pistols and taking the swiftstride/poison attacks. It has been doing awesome. I normally play agianst tomb kings and he plays with the sphinx, so the poison helps a ton. Plus the +1 to WS,BS,S,A compared to a regular ogre really help.
The firebelly is pretty cool model and the breath weapon is pretty awesome, but for 20pt just for the flaming attacks and breath weapon is not worth it IMHO. Your better off with a butcher w/ lore of beasts.
I've had a lot of success with a firebelly in my games, he has frequently killed back his points worth. In a game versus high elves, he effectively shut down 3 offensive units by himself using flame cage, and he had killed a lot of warmachines by himself.
As a single unit, running around throwing fireballs at everyone and occasionally setting their shoes on fire with the breath weapon, I think he works really well.
Plus its a really cool looking model, awesome when all painted nice.
May the Dragon of Unhappiness never fly up your bottom.
Both have already been mentioned, but you are going to want a IronBlaster or 2. They are easily the best thing in our army per points. They can kill anything, they got a str 10 Grapeshot, anything it aims at will have their knees shaking. I would recommend running 2 just because you will have games where one is going to not want to hit, or blow itself up. If both do that in a game well your just unlucky.
The best Hero slot you can take is a Firebelly. Those guys are mean, and with multiples you can just clip off enemies with the Fireball spell, softening them up for a charge. In a duel, your enemies better kill them instantly, or hope you have die that hate you. Between the Firebreath, the normal attacks(usually with GW) and a Stomp, they can kill anything. Dragonbane gems and helms are going to be a common sight in areas where Ogre players eat... errr play.
You got a Slaughter Master, and that's great. There's several ways you can kit them out, a common one being on a Carpet with a Hellheart. Unless you play against a lot of Khorne followers and Dwarfs, your going to fight Magic, and Hellheart is a mean 50 points against enemy Wizards. The previous setup is also a interesting build for a Death SM, flying around casting Purple Sun can be a bit Cheesy but whatever floats your boat I guess.
I disagree with Shadows assessment on the Tyrant being inferior to the SM, it all depends on what your taking in your list, but SM are great.
I agree with everything that has been said about the FB, although I would still recommend a SM to lead your horde. I suppose that is just personal choice, I have just found the magic that he provides to be a larger proponent of my army than a tyrant often is.
I see that thundertusks have been listed as a "to get" model, but honestly I see little reason why to make a thundertusk over a stonehorn. A stonehorn can absolutely devastate units of heavy cavalry, and doesn't make such a bad flanker either. Thundertusks, on the other hand, have littlle to no purpose in my eyes. At least not enough for most of my lists, here is why:
1. The thundertusk comes to play toting three completely different ranged weapons for 3 completely different purposes. Instead of working in conjunction with one another, due to the TT being a single model, you need to pick which role you want its shooting to utilize that turn. So instead of being able to take a shot at shooting a chunk out of a giant, and then right after try to drop a pie plate on top of a unit of gobbos, you have to choose one.
2. The 6" ASL aura may look good on paper, but its uses are severely limited. In order to use this beast's ASL aura I have found two strategies to be the most effective and possible, so have it linger behind a combat unit (as to provide the aura and let it still shoot) or to have it flank charge the guy in. In order to apply the ASL aura to the front few ranks of an enemy combat the TT would have to be literally as close as you can get it, a measly 1" away, from the back of a 3 deep block of ogres. If you run your ogres 4 deep, as I normally do with my Ogres, then you can forget this method. Which leaves you the flank charge, negating the aforementioned missile attacks due to being in combat and overall adding a minuscule amount of wounds to combat rez.
Just my outlook on the whole thundertusk/stonehorn situation.
Some one might have to correct me on this since I don't have my book on me right now ( I'm at work ) but isn't the wording on the thundertusk's ASL aura "unit" in 6, rather than "models" within 6?
If it's unit, the TT is good as a support unit, I have a unit of 12 Ogres on either side. If its models, not so great, and I'll make up my second kit as a stonehorn.
May the Dragon of Unhappiness never fly up your bottom.
Ya know what, I'll give it to you. Most Ogre Lists can use the Slaughter Master over the Tyrant. That's true. Perhaps its just the way I read it, I guess i was just trying to throw out there that the Tyrant does have a place in Ogre Kingdoms, and in the right list, is a must take and a great key in your army, even more so than his counterpart.
I will also say this, if your making a experimental list, take the SM first, he will be more useful in most cases, but at the same time, give the Tyrant a try in those funky lists, unless of course your only magical support is the SM.
I'll end it with this. BRING MAGICAL SUPPORT, regardless of source.