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I just switched to warhammer fantasy from 40k and i got the ogre kingdoms boxed set + a butcher because i needed magic. Anyway, my friend plays high elves, and the first time i played him, i got pummeled (he had about 200-300 points on me) but all i managed to kill was a chariot which suicidily charged into me. All my orges were either picked off by magic (he had 2 mages) or his 2 repeater bolt throwers, plus his knights with 2+ saves pummeled my gnoblers surprise surprise. Also he got lucky becuase I didn't know half of my rules ex. (leadbelchers do not get -1 for moving & shooting, or for long range, also the gnoblars cuased panic troughout my entire army, plus he made one of his spells more powerful than it was which he conviently found out after a bout 3 turns later when it had already killed my irongut squad.
I would like help in creating a 1500 point army so that I can kick his ass and show him how ogres really fight.
1. He had an unfair advantage by having more points than you, don't let this happen again!
2. Gnoblars aren't supposed to be great fighters, heck, 1/6th of the time they won't do anything at all (bicker). All they're supposed to do is add rank bonuses to close combats ogres are involved in (with a leadership of 5, if you throw them into cc by themselves they aren't going to last long). So throwing them into combat with heavy calvary--ouch.
3. Ogre Kingdom units should be charging. With a high movement of 6" and 12" charges for most their units ('cept those lousy gnoblars), you should be getting charges off all the time. This combined with a successful bull charge can eliminate the first row of most units assuring that a subsequent round of retaliatory combat won't do much (if any damage). However, this is a bigger problem with High Elf players as their spearmen can fight in three ranks, so watch out for that.
4. Don't worry about rank bonuses, but don't make your units too small. A unit of bulls that is only three or four bulls can be forced to take a panic test from ranged attacks too soon and distant from the enemy forcing them to retreat. But a unit of bulls that has a rank bonus (8+ models) costs too much, you're probably putting too many eggs in one basket. Plus, unless you have an unfilled third rank, you're probably gonna lose that rank bonus from ranged combat before you can even get into close combat where it'll make a difference (again, the rank bonuses should be coming from gnoblar attacks in the flank and rear of enemy units tied up with bulls or ironguts in the front).
5. Gnoblar Trappers might be a good choice to get rid of those bolt throwers if you're on a budget and if you're worried about the casualties they'll inflict in the first few turns. But gorgers might be a better bet due to their stats and special abilities, plus they enter from whatever table edge you choose so if your opponent is careless and places them right along his deployment table edge and keeps them there, well, lets say that a rear attack from a couple of gorgers will make quick work of any war machines your high elf opponent might possibly have.
6. Gut magic isn't really all that offensive. It mainly helps to boost your units stats. A halfling cookbook arcane item is a good choice as it allows you to have a lesser chance of wounding your butcher if you're using a lot of the damaging gut magic spells (like trollguts). If not, go with the bloodcleaver, it'll help you regain some of your lost wounds (heck, the bloodcleaver's a good choice anyway).
7. READ THE RULEBOOK! Make sure you're familiar with the rules before the game, don't let your friend bend or twist the rules. The less familiar you are with the rules, the more likely he is to "accidentally" overpower that game-winning spell or add that extra few inches to his charge to deny you your bull rush.
8. Read the OK tactica on this forum, there's tons of tips on there for you to look at, and the games-workshop site has a few new ones. They even posted a new article in this weeks Black Gobbo for other races to help defeat the Ogres, if you can read this then work backwards you can turn something that they think might be a great tactic into a catastrophe.
9. Also, watch out for the flyers, they can sometimes provide trouble for Ogres, since we don't have any flyers of our own.
10. Like the Tactica says, don't leave your characters on their own, they might seem like they can deal with anything on their own, but by the time they reach the enemy, they'll probably be a big pincushion lying on the battlefield.
Hope this helps, post a list of your 1500pt army sometime!
high elves can be an horrendous army to face and if your opponent maxes out on bolt throwers and archers its gonna be hard to stop.
But elves have one major weakness,
a loud fart will kill them.
Use the terrain to your advantage.
Dont let him take more points to you.
know your own rules, if there something your not sure about INSIST to see his army book.
i ahve yet to face ogres with my ELves and im actually quite worried about doing so
WELL SAID, NO MORE SQUATS THEY ARE DEAD GET OVER ITOriginally Posted by artificer
It seems the two major problems here are:
1. Of course you are new to OK and you didn't use the units effectively, i.e. the gnoblars against the heavy calvary, which is understandable
2. Your friend had a bigger army and was doing some rule bending, this can make a big difference in the game, trust me.
Here I am, Rock you like a Hurricane.
<img src='http://www.disabledbobcat.com/lorenz/images/DMENTED.gif' border='0' alt='user posted image' />
Ogre Kingdoms 4/1/1
Word Bearers: 2/0/0