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I'm new to fantasy and OK and am interested in the Lead belchers. I have used some one elses box set for a few times now and the LB's always roll a miscast and kill themselves. Are they worth taking? I know they can put out a lot of shots, but if they also kill themselves? Or does my dice karma suck?
I always take 2 units of 2 to protect my armies flanks and they also make good flankers. I've found the same thing as you with large units but they arn't as risky in smaller units.
'It's Irrational, It's Impossible, It's Against my Religion'
I agree with bloodlust--the more leadbelchers you take in a unit the more artillery dice you'll be rolling. The more dice you roll the more likely you are to get that 1 in 6 chance of misfire, so keep your leadbelcher units small and they shouldn't fail you (even in units of two you have a chance of getting off 20 S4 hits, and that's nothing to scoff at).
They're good to take despite a 1 in 6 misfire chance. I like them in units of 3 so that after they fire they can charge into CC and negate enemy rank bonuses.
The iron crowned is getting closer,
Swings his hammer down on him,
Like a thunderstorm he's crushing,
Down the Noldor's proudest king.
Under my foot, so hopeless it seems.
You've troubled my day, now feel the pain.
- Blind Guardian
Also, keep in mind, their misfire does 1d6 hits - so there's a 1 in 3 chance after the misfire that they won't score enough hits on themselves to kill an Ogre. Then, the S4 hits that actually do score only have a 1 in 2 chance of inflicting a wound. You've got a good chance that even with a misfire in a unit of 2, both Ogres will survive (I haven't run the math, but at an estimate, I'd say slightly better than even chances)
I like Leadbelchers, ALOT... I prefer them in units of 4 simply because I like targeting something and making sure its dead, I hate loose ends.
Two units of two or one of four is the same amount of dice rolling people...
however 2 groups of two are more versative/monouverable/flankprotectorable!