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well, my title basically is the question. Im going for a fun... but competitive army... is that ogres?
tnks in advance
The problem with ogres is that they're a combat army, and it's really hard for them to get ranks. So when they charge into the front of a fully-ranked unit, they start out behind in the combat resolution by 3-5 (ranks, and maybe standard/outnumber). Granted, they have a lot of attacks each, but that's asking quite a bit when you're WS3 and only S4.
The easiest way to counter this is to take a unit of 8, so that you have a rank and are almost guaranteed to outnumber (you rarely see units with a higher US than 24). The problem with that is the unit is so expensive that you should be winning combats, and it would be sad if you don't.
The army suffers all the same weaknesses as the minotaur/doombull army. At least minotaurs can have marks of the gods and a few cheap spellcasters for scrolls/dispel dice.
Everyone's entitled to their own opinion, even if it's wrong.
In the conversations in the GW store I play in, many players agree Ogre's are one of the better fluff armies who are very difficult to be competitive with. With so few units its easy to march block them, and prioritize targets to whittle their numbers.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
If you want to field an OK army in a tournament, you need the gnoblara to save the day! thier outrageous numbers will give you the rank bonus, and the trappers will take care of warmachines as good as an gorger.
the advantage of ogres is the bull charge, alot of players forget or aren't careful enough to get it, it will break aklot of units of the charge ddue to fear and units of 8 wich gives a US of 24
well, ive been reading alote of stuff... and from what i hear they are really not competive... but can u win during in a competitve game... is it just allitle harder?
tnks in advance
Well Ogre Kingdoms take alot of mastery to properly coordonate a battle plan, and they are risky du to the low model count and low Ld (7 for bulls!) if you wan to be competitive a skragg army will do the trick, very magic heavy and gorgers dish out alot of punishment.
+ Amazing Shock Assault Troops, Daresay best Shock Army.
+ Extremely Mobile.
- Moderate Leadership (Low for how Ogres operate).
- Lack Extremely fast units such as flyers or FC.
- Lack of Ranged Defense.
- Large variation of Core Troop M value (gnoblars / ogre coordination).
I would not declare Ogres too difficult to play. They are harder against extremely competitive players, but against your average run of the mill newb they probably won't exploit their weaknesses, or be properly equippped to deal with them, and will probably be overrun by the ogre player.
Basically against noncompetitive or low-leveled players they will be called cheap or cheesy, and against competitive players they might not have too much trouble beating them. This may be an overstatement as obviously a good player can find aways around army weaknesses.
Last edited by Bruiser117; July 7th, 2005 at 21:19.
The Ogres' strengths and weaknesses have been accurately listed, but one weakness I haven't yet seen mentioned is the lack of unit types. There really aren't a dozen different kinds of armies that an Ogre player can field. Knowing that, it becomes a relatively trivial manner to work around the Ogres' strengths and polish them off the board.
Pretty much everyone who I play against learned very quickly what lists to take that would be very successful against an Ogre list. There is very little risk that an Ogre player will suddenly field a particular unit that will blow their whole strategy to bits; as for the most part, all units are essentially variants on the Ogre Bull.
It may seem counter-intuitive, but to successfully play the supposedly stupid Ogres requires a very sophisticated grasp of maneuvering tactics.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
i dont know if the accual FAQ is out for the ogres yet... but ive read a non-final version... and it didnt help them at all... it made them worse.
oops, sorry i just noticed it was on this site... but i didnt read it here.
Last edited by Imperial_Might001; July 9th, 2005 at 02:48.
Yes, as stated Ogres are the best 'shock' troopers in the game IMO. A unit of bulls trying to take a unit such as dwarves head on might not do as well as when two utilize their speed and hitting power and smash head on and into the flanks, utterly destroying the front and side (almost) and probablly annihilating them in combat well enough to send them running. Although that is a basic example and easier said than done, it is what is required to win.